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Banjo-Kazooie: Grunty's Revenge
Banjo-Kazooie: Nuts & Bolts
Isle O' Hags
Banjo-Kazooie: Grunty's Revenge:
Bad Magic Bayou
Banjo-Kazooie: Nuts & Bolts:
Terrarium of Terror
- “Klungo not work for Grunty no more. Witch mean and sssmell bad. Klungo buy her deodorant, ssshe never ussse it.”
- —Klungo, Banjo-Kazooie: Nuts & Bolts
Klungo is a green, goblin-like character and one of the main characters in the Banjo-Kazooie series. He formerly served as the loyal assistant of Gruntilda and was a scientist who created various inventions to help with her evil schemes. Klungo first appears in Banjo-Kazooie and has since appeared in every game of series. Klungo is usually seen wearing a white lab coat. He speaks with incorrect grammar and, like Ssslumber, hisses every time he pronounces the letter "s."
In Banjo-Kazooie, Klungo has a minor role and only appears in a few cutscenes, helping Gruntilda with her Beauty Steal Machine. In a cutscene right before Banjo and Kazooie start their adventure, he tells Gruntilda that the machine has to power up but assures her that it will soon be ready. Klungo also appears in the Game Over sequence, in which he has an Igor-like role, as Gruntilda instructs him to pull the switch that transfers Tooty's beauty to her.
In the ending, after the final battle, Klungo is seen trying to push off a large boulder that fell on Gruntilda.
In Banjo-Tooie, Klungo's role was expanded from the first game. He is first shown in the introduction, still trying to lift a boulder off Gruntilda after two years. Just as Klungo decides to give up, Grunty's sisters, Mingella and Blobbelda, arrive and use their magic to lift the boulder. Klungo celebrates heartily and pats Grunty on the back, causing her loose eye to briefly pop out, which scares Klungo. After destroying Banjo's House, Grunty and her sisters leave in the Hag 1. Klungo tries to follow them, but Gruntilda instructs him to stay behind. Klungo awaits Banjo and Kazooie in a cave connecting Spiral Mountain to Jinjo Village. Klungo is fought on three separate occasions:
- In the cave that connects Spiral Mountain to Jinjo Village. The game title introduces him as a Minion with a Mission. After the battle, Banjo and Kazooie cannot enter the cave again, and are directly taken to either Spiral Mountain or Jinjo Village (depending on which entrance they use).
- The second battle takes place near the entrance to Terrydactyland. He is introduced as a Revenge-Seeking Minion.
- The third and final battle is just beyond the entrance to Gruntilda's Lair in Cauldron Keep. He is introduced as a Career-Questioning Minion.
In every fight, Klungo tries to attack Banjo and Kazooie by throwing potions at them. Each time he loses a fight, Klungo feels ashamed and willingly returns to Grunty for beatings. Each time he is encountered, Klungo is shown to be increasingly injured and bruised. In each battle, Klungo uses a different potion to attack Banjo and Kazooie. In every battle, the duo can defeat Klungo by hitting him three times. There is no particular order for which potion is used during which battle:
- The red potion gives Klungo the ability to grow. As well as this, Klungo tries to jump on Banjo and Kazooie.
- The green potion grants Klungo invisibility, although the potion is imperfect as it occasionally gives away Klungo's location.
- The blue potion clones Klungo. At the start of the battle, Klungo creates one clone of himself. After each hit, Klungo creates one more clone of himself, so after one hit, Klungo creates two clones of himself, and after two hits, he creates three clones of himself. In every phase, the real Klungo moves last and his nose is a lighter green than his clones.
After losing to Banjo and Kazooie a third time, Klungo complains that he is becoming increasingly less handsome after every battle, which makes Mrs. Klungo unhappy. Klungo abandons Gruntilda and decides to join Banjo's side as he walks out of Cauldron Keep, mumbling about how his future prospects with Grunty are not good. Klungo considers getting a job of making "ssstupid videogamesss."
Klungo stops by King Jingaling's Throne Room, and he and King Jingaling visit Bottles' House for a party. Klungo tells Mrs. Bottles that Banjo and Kazooie freed him from Gruntilda. The duo arrive late to Bottles' House for a party, but find Klungo asleep in a corner. Bottles tells them that Klungo ate all of the food in their house.
Banjo-Kazooie: Grunty's Revenge
In the midquel Banjo-Kazooie: Grunty's Revenge, after two months of trying to free Grunty from under the boulder, Klungo designs Mecha-Grunty for Grunty to transfer her spirit into. Together, Mecha-Grunty and Klungo kidnap Kazooie and time travel to the past, hoping to prevent Banjo and Kazooie from ever meeting.
There are four boss battles in which Banjo and Kazooie fight Klungo, each set in a different location. Like Banjo-Tooie, Klungo relies on using potions in each battle, although there are only two variations. One of the potions generates a force field around Klungo, and is used by him in every battle. Starting with the second boss fight, Klungo also uses a potion which makes him invisible; this potion returns from Banjo-Tooie, retaining its side-effect of temporarily making Klungo visible while he uses it. In the third battle, besides retaining both of his potion abilities, Klungo also sends out red Germuloids. In the fourth battle, he sends out both red and green Spookos instead of Germuloids.
In the ending, after Grunty's soul returns to her normal body, she demands Klungo to send a note to her sisters to help lift the boulder off her, leading to the events of Banjo-Tooie.
In Banjo-Pilot, Klungo is a playable character, being unlocked by completing Skull Cup and giving 150 Cheato Pages to Cheato. He has low handling and acceleration but high top speed. Klungo is the boss of Skull Cup, being fought at the end in the match "Klungo Karnage." During the battle, when Klungo is flying in front, he throws behind potions that work like Single Blue Ice Eggs.
Banjo-Kazooie: Nuts & Bolts
In Banjo-Kazooie: Nuts & Bolts, Klungo fulfills his dream of being a game designer. He runs his own arcade at the pier of Showdown Town. He made one video game, titled Hero Klungo Sssavesss Teh World, which Banjo and Kazooie can play to win Musical Notes.
In Nutty Acres, Klungo plays "The Heavy-handed Farmhand." In Act 1, he hosts the challenge "Bangers 'n' Dash," where Banjo needs to drive to the farmyard and discover the cause of the smoke. In Act 4, he hosts the challenge "Vac-O-Nuts," where coconut-sucking Gruntbots invade the farm. In Act 5, he hosts the challenge "Hard Boiled Egg," where he asks for his egg to be cooked at the island's volcano. In Act 6, he hosts the challenge "Riverbed Head-to-Head" where he and other farm staff members race in the dried-up riverbend.
In LOGBOX 720, Klungo plays "The One-man Maintenance Crew." In Act 1, he hosts the challenge "Dodgy Connection," where the console's antenna needs to be taken high up. In Act 4, he hosts the challenge "Gunge-a-Sponge," where glubber sponge needs to be soaked.
In Banjoland, Klungo plays "Your Average Grunt... Again." In Act 1, he hosts the challenge "Park Prix 1," where Banjo needs to complete a trial around the museum. In Act 3, he hosts the challenge "Water Way to Go," where Banjo and Kazooie need to win a race around the museum's lake. In Act 5, he hosts the challenge "Land, Sea, Not Air," where a Gobi-shaped vehicle needs to be driven around to win a race. In Act 6, he hosts the challenge "Eggcellent Racing," where he challenges the duo to a race in a honeycomb-shaped vehicle around a frozen track.
In Terrarium of Terror, Klungo plays "The Unlikely Entrepreneur." In Act 1, he hosts the challenge "Need for Seed," where he needs his rare Floatberry Fruit seed to be taken to a safe space. In Act 2, he hosts the challenge "Berry Ripe Indeed," where his Floatberries need to be watered. In Act 3, he hosts the challenge "Hovering Harvest," where they now need to be harvested. In Act 4, he hosts the challenge "Uranus Mud Monsters," where his new friends, the Uranus Mud Monsters, need to be saved from the water.
Super Smash Bros. Ultimate
In Super Smash Bros. Ultimate, Klungo is referenced in Gruntilda's spirit battle, where a giant green Dr. Mario takes his place. Dr. Mario, when defeated, returns two more times with slightly more HP each time, referencing Klungo's three fights in Banjo-Tooie. As part of the DLC, Klungo's boss theme from the same game is also available, and plays during the spirit battle.
In the Nintendo 64 games, Klungo has an oversized left eyeball and a regular-size eyeball, both of which are yellow. In Grunty's Revenge and Banjo-Pilot, both of his eyeballs are white and the same size. In Banjo-Kazooie: Nuts & Bolts, Klungo's left eye has been sewn on.
In Banjo-Tooie, during the party at Bottles' House, Klungo is wearing a purple lab coat and a party hat, and he has no bruises nor injuries.
Klungo is often shown to be slightly naive, yet also very intelligent when the situation demands it. For instance, he can construct complicated machinery and make potions and monsters to Gruntilda. His speech can lead one to assume that he is not very intelligent; he speaks mostly in sentence fragments and refers to himself in the third-person, often lisping when he says certain words that have an "s" in them. His grammar is also very poor; he often uses the singular form of words instead of the plural form when the plural form is needed. In Banjo-Tooie, Klungo is shown to be very obedient to Gruntilda, even asking her to punish him for his mistakes.
Banjo-Kazooie: Grunty's Revenge
- Manual profile: "The most devoted of all Grunty's henchmen has come up trumps with a mechanical suit to let her spirit travel back through time, and his inventive assistance surely won't stop there."
- Top Speed: 4/5
- Acceleration: 2/5
- Handling: 2/5
- Manual profile: "Gruntilda's right-hand minion, loyal but not always entirely successfull. Can he do his misstress proud in the skies?"
Banjo-Kazooie: Nuts & Bolts
- Manual profile: "Klungo decided discretion is the better part of valor. We're not sure what that means, but we do know he's no longer working for Grunty."
- "Hur, hur, hur! If it isssn't the bear and bird who caussed ssso much trouble to missstresss Grunty!"
- "Hur, hur, hur! You is ssstupid!"
- "Hur H... Eh? Klungo isss mad now! Your game endsss here!"
- "Bear and bird hurtsss poor Klungo!"
- "Hur...good idea...but you haven't ssseen the last of Klungo! Klungo coming, Missstresss! Pleassse beat failure Klungo with broomssstick!"
- "Time for Klungo drinkiesss..."
- "Hur, hur, hur! Missstresss sssaid Klungo mussst beat you or I get more beatingsss..."
- "No. Klungo win this time. Hasss new potion to try..."
- "Bear and bird beatsss poor Klungo again!"
- "Nooo, Missstresss needsss me! Klungo return for more beatingsss... Then work on new potion..."
- "Yarrrrrr! Klungo mussst defend misstresss Grunty cassstle!"
- "Klungo clever, learn lotsss. Hasss learnt on new potion."
- "Yusss...err, Klungo means no. Mussst win thisss time or missstresss feed me to monssster..."
- "Klungo notice sssomething happening after fightsss with bear and bird..."
- "Sssniff! Klungo getsss lesss and lesss handsssome... Now Mrsss. Klungo won't want me anymore...Klungo had enough..."
- "Yurrr! Now Klungo sssquash!""
- "Yurrr! Now not know which isss real Klungo!"
- "Yurrr! Not find clever Klungo now!"
- "Grrrr! Silly Potion give Klungo'sss posssition!"
- "Clever Klungo hide behind magic ssshield! Now ssshow bear my ssspecial potion..."
- "Hur Hur Hur! Your sssilly beak can't penetrate through thisss."
- "Argghh! That hurtsss!"
- "Ssstupid bear and bird not learn.."
- For this subject's image gallery, see Gallery:Klungo.
Names in other languages