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Banjo! The Jinjos are freed at last! We'll spread the news that Grunty's gone and we can reclaim our homeland! Thank you bear and bird! Wheee!”
Jinjo, Banjo-Kazooie: Grunty's Revenge

Jinjos are a recurring species in the Banjo-Kazooie series. They are usually found throughout the worlds in need of help and reward Banjo and Kazooie once they have been aided.



In Banjo-Kazooie: Grunty's Revenge, it is said that the Jinjos used to live in Spiral Mountain before Gruntilda arrived and took over, forcing them to move away. A broken statue of King Jingaling's head in front of Gruntilda's Lair can also be found in the game, implying the witch broke it to build the entrance to her home in its place.


In Banjo-Kazooie, which is their debut appearance, Jinjos are featured in five colors — blue, green, orange, purple, and yellow — and there is one of each in every world. In Mumbo's Mountain, when Banjo and Kazooie collect their first Jinjo, it tells the duo that Gruntilda placed them in each world. When the duo rescue all five Jinjos in a world, they are rewarded a Jiggy, or an Extra Life if those Jinjos were rescued beforehand. Whenever Banjo and Kazooie leave a world, the Jinjos return to their original locations, but if they have not collected all five Jinjos, they are required to start over once they re-enter the world. In the Xbox Live Arcade version, like other collectible items, Jinjos remain collected, even if Banjo and Kazooie leave and re-enter a world.

In the final battle against Gruntilda, Jinjos appear in the fourth phase to help the duo. They are the only way to destroy a magical barrier that Grunty has created around herself, but doing so requires the duo to shoot eggs into each of the four Jinjo statues, causing a Jinjo to emerge from each one. Each Jinjo then attacks Grunty's shield, weakening it and eventually destroying her broomstick. During the fifth phase, a large Jinjo statue named The Mighty Jinjonator appear in the middle of the arena. After emerging from its statue, the Mighty Jinjonator repeatedly attacks Gruntilda and defeats her.

Grunty's Revenge[edit]

In Banjo-Kazooie: Grunty's Revenge, when Mecha-Grunty goes into the past, she scares off all the Jinjos, leaving the Jinjo Oracle by herself. She relies on the Jinjos for gossip because she cannot move around due to being a statue. Like Banjo-Kazooie, every world has five Jinjos, although each world features Jinjos of a different color. When Banjo and Kazooie collect five Jinjos in a world, the Jinjo Oracle rewards them with a Jiggy.

During the 100% ending, three purple Jinjos can be found in front of Banjo's House commemorating that they'll finally be able to reclaim their homeland as Gruntilda was defeated.


King Jingaling, along with many other Jinjos, in Banjo-Tooie.

In Banjo-Tooie, Jinjos were given a larger role. They live in Jinjo Village, and each color variant has their own family. They are ruled by a large, sovereign Jinjo named King Jingaling. The game also introduces an evil counterpart, Minjos, who disguise themselves as Jinjos and try and attack Banjo when he gets nearby.

At the start of the game, when the Hag 1 drills its way path back to Cauldron Keep, it drilled through Jinjo Village, scaring away all of the Jinjos. When Banjo and Kazooie meet King Jingaling, he begs them to return the Jinjos in time for the upcoming kickball tournament. The color variants are not specific to one area, and their location is decided randomly every time the player starts a new game file. When Banjo and Kazooie rescue every Jinjo of a certain color, that family gives them their heirloom, a Jiggy, to the duo. When Banjo and Kazooie rescue a Jinjo, it returns to its family home in Jinjo Village.

Once Kazooie learns the Hatch ability, she can hatch the yellow egg inside of Heggy's Egg Shed. By doing so, Heggy tells her that a Jinjo is now an available character for the Breegull Blaster shootout matches in Multiplayer. In this mode, Jinjo is the smallest and fastest character, but also the most vulnerable, having only four units of health.


In Banjo-Pilot, a purple Jinjo is a playable character, and is simply named "Jinjo." It is one of the four starter characters. Jinjo has very low top speed but high acceleration and handling.

There is an unlockable Jinjo GP mode, where the player's racer must race against seven Jinjos, each of a random color. The mode can be unlocked after completing the Broomstick Cup of Grunty GP and paying 500 Cheato Pages to Cheato.

Nuts & Bolts[edit]

In Banjo-Kazooie: Nuts & Bolts, Jinjos have a different role than in previous Banjo-Kazooie titles. Instead of collecting Jinjos, Banjo must find them and complete a challenge on their behalf, which varies from going over a set speed to making them roll a certain distance. Completing a Jinjo's challenge earns him a Jinjo Token, which can be used in Showdown Town for King Jingaling's Bingo Palace.

In Showdown Town, there are six Jinjos locked up in cages. Banjo must free them with a Wrench-it Bolt and take them to their homes. After freeing a Jinjo, Banjo must carry a Minjo and imprison it in place of the Jinjo.

Other appearances[edit]

Super Smash Bros. Ultimate[edit]

Jinjos reappear in Super Smash Bros. Ultimate as a part of Banjo and Kazooie's Final Smash. Similar to their role during the final boss battle in Banjo-Kazooie, four Jinjos and the Mighty Jinjonator continuously attack any opponent caught in the attack before the Jinjonator deals the final blow.


Jinjos come in a variety of colors. In Banjo-Tooie, it is shown that each color variant is part of a family, and they live together in Jinjo Village.

Color Game appearances Description
Black Banjo-Tooie Black Jinjos make their first and only appearance in Banjo-Tooie. They have nine members, making them the largest family of Jinjo Village.
Blue Banjo-Kazooie, Banjo-Tooie,
Banjo-Kazooie: Grunty's Revenge,
Banjo-Kazooie: Nuts & Bolts
Blue Jinjos, unlike other Jinjos, have orange bellies (although it was changed to light blue in Banjo-Tooie).

In Banjo-Kazooie, they are one of the five types of Jinjos found in each world. The Mighty Jinjonator shares a speech icon with blue Jinjos.

In Banjo-Tooie, there are seven blue Jinjos, and their home is located behind King Jingaling's Throne Room.

In Banjo-Kazooie: Grunty's Revenge, blue Jinjos are found at Freezing Furnace.

Brown Banjo-Tooie Brown Jinjos only appear in Banjo-Tooie, in which they have a family of four.
Cyan Banjo-Pilot A cyan Jinjo only appears in Banjo-Pilot as a racing opponent in Jinjo GP.
Grey Banjo-Tooie (mentioned),
Banjo-Kazooie: Grunty's Revenge
The grey Jinjos were only mentioned in Banjo-Tooie, as one of the ten Jinjo families from Jinjo Village. At the start of the game, the Hag 1 destroyed their house on its way back to Cauldron Keep, killing every Grey Jinjo inside, on its route back to Cauldron Keep.

Although they are absent from Banjo-Tooie, grey Jinjos later make an actual appearance in Banjo-Kazooie: Grunty's Revenge, and are found at Spiller's Harbor.

Green Banjo-Kazooie, Banjo-Tooie,
Banjo-Kazooie: Grunty's Revenge,
Banjo-Kazooie: Nuts & Bolts
Green Jinjos first appear in Banjo-Kazooie as one of the five colored Jinjos to collect in every world. They are light green and have a white chest.

In Banjo-Tooie, there is a family of five green Jinjos, which are a lighter shade of green and.

In Banjo-Kazooie: Grunty's Revenge, the green Jinjos are found at Bad Magic Bayou.

In Banjo-Pilot, a green Jinjo appears as an opponent in Jinjo GP.

Orange Banjo-Kazooie, Banjo-Tooie,
Banjo-Kazooie: Grunty's Revenge,
Banjo-Kazooie: Nuts & Bolts
Orange Jinjos are among the five Jinjos to be found in every world from Banjo-Kazooie.

In Banjo-Tooie, there is only a family of two.

In Banjo-Kazooie: Grunty's Revenge, orange Jinjos are found at Cliff Farm.

In Banjo-Pilot, an orange Jinjo appears as an opponent in Jinjo GP.

Pink Banjo-Pilot Like the cyan Jinjo, a pink one appears in Banjo-Pilot, as one of the racing opponents in Jinjo GP mode.
Purple Banjo-Kazooie, Banjo-Tooie,
Banjo-Kazooie: Grunty's Revenge,
Banjo-Kazooie: Nuts & Bolts
Purple Jinjos make their debut in the original Banjo-Kazooie as one of the five Jinjos needed to be collected in each world. Despite their name, Purple Jinjos look more pink than purple. Banjo is shown holding a purple Jinjo on the cover art for the game.

In Banjo-Tooie, purple Jinjos have the second largest family, having a total of eight members.

In Banjo-Kazooie: Grunty's Revenge, purple Jinjos are native to Spiral Mountain.

In Banjo-Pilot, a purple Jinjo is one of the playable characters, in addition to being an opponent in Jinjo GP.

In Banjo-Kazooie: Nuts & Bolts, the purple Jinjos are among the Jinjos that can be found in certain worlds and with a unique challenge for Banjo.

Red Banjo-Tooie, Banjo-Pilot, Banjo-Kazooie: Nuts & Bolts The red Jinjos first appear in Banjo-Tooie as one of the ten Jinjo families. There are six members in their family, and their house was slightly damaged from the Hag 1.

In Banjo-Pilot, a red Jinjo appears as an opponent in Jinjo GP.

White Banjo-Tooie There is only one white Jinjo in Banjo-Tooie, making it the smallest family in the game.
Yellow Banjo-Kazooie, Banjo-Tooie,
Banjo-Kazooie: Grunty's Revenge,
Banjo-Kazooie: Nuts & Bolts
Yellow Jinjos are one of the five collectible Jinjos in every world of Banjo-Kazooie.

In Banjo-Tooie, there is a family of three yellow Jinjos. In their debut appearance, Yellow Jinjos had a darker belly, which became a brighter color in subsequent games.

In Banjo-Kazooie: Grunty's Revenge, yellow Jinjos appear in Breegull Beach.

In Banjo-Pilot, a yellow Jinjo appears as an opponent in Jinjo GP.

General information[edit]


Jinjos are generally very cheerful and, although often helpless, eager to help in dangerous situations (for example in Banjo-Kazooie, where during the final battle against Gruntilda, the Jinjos appear to aid Banjo and Kazooie in the fight). In Banjo-Kazooie: Nuts & Bolts, Jinjos have various challenges where they need help, and are described as "remarkably clumsy" in the description of Jinjo Fetch events.

Physical appearance[edit]

Jinjos are considerably small creatures with long snouts and circles in their torsos that have different colors than the rest of their bodies. They have two arms with four fingers in each hand and two legs with three fingers in each foot. Most of them have light blue eyes, with some exceptions like the Mighty Jinjonator or King Jingaling.

Powers and abilities[edit]

A Purple Jinjo transformed into a ball, in the LOGBOX 720 Game World of Banjo-Kazooie: Nuts & Bolts.

Jinjos have shown a variety of powers throughout the Banjo-Kazooie series. They can freely fly and teleport (doing this mainly in Banjo-Tooie, where they immediately appear in their houses after being rescued), leaving trails of colored sparkles behind after performing both actions. In Banjo-Kazooie, the Jinjos are shown to be strong enough to damage Gruntilda even after she activates her magic barrier. In Banjo-Kazooie: Nuts & Bolts, they transform themselves into balls, and do that mostly to race against Banjo and Kazooie or be thrown in Jinjo Hurling challenges.

Flavor text and statistics[edit]


  • Manual profile: "Five of these spirited creatures have been captured and hidden in each world by Gruntilda, who took offense at their happy, helpful nature. Find and release all five to be rewarded with one of that world's ten jigsaw pieces!"


  • Manual profile: "These little creatures just can't seem to stay out of trouble! The nine different families—each a different color—from Jinjo Village have been scared away by the witches' digger, and it's up to the intrepid bear and bird team to rescue them. When you reunite an entire family in their house, you'll be awarded with a Jiggy."

Banjo-Kazooie: Grunty's Revenge[edit]

  • Manual profile: "Every Jinjo carries a message, and after rescuing one Banjo can ask the Jinjo Oracle to pass on its secret. When the five Jinjos trapped on each world are found, Banjo is rewarded with a Jiggy."


  • Top Speed: 1/5
  • Acceleration: 4/5
  • Handling: 5/5
  • Manual profile: "No Banjo game is complete without one — a representative of the race that seems to get Gruntilda so worked up..."

Banjo-Kazooie: Nuts & Bolts[edit]

  • Manual profile: "Jinjos offer special challenges in Game Worlds. In Showdown Town, they're wrongly imprisoned by Pikelet."

Super Smash Bros. Ultimate[edit]

Name Image Series / game Type Class Ability How to obtain Spirit battle
Opponent(s) Battle conditions Stage Song
Jinjos Jinjos Spirit.png Banjo-Kazooie Series Neutral Advanced Can be enhanced at Lv. 99 •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 1000G (since v5.0.0)
•Giant Mr. Game & Watch
•Mr. Game & Watch Team (x3)
•The enemy can deal damage by dashing into you
•Reinforcements will appear after an enemy is KO'd
Summit (Ω form) Freezeezy Peak

Name origin[edit]

The name "Jinjo" originated from a nickname Grant Kirkhope gave to artist Ed Bryan during the development of Banjo-Kazooie.[1] They were originally envisioned as birds, but Ed Bryan, as he stated, "wasn't much good at drawing birds."[2]


For this subject's image gallery, see Gallery:Jinjo.


Language Name Meaning
Japanese ジンジョー


  • In artwork and icons for Banjo-Kazooie, Jinjos are depicted as having somewhat-prominent eyebrows, which are absent in materials related to later games, including the icons in the game's own enhanced port.