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Jamjars
Full name | Drill Sergeant Jamjars | ||
Game(s) | Banjo-Tooie Banjo-Kazooie: Nuts & Bolts | ||
Species | Mole | ||
World(s) | Isle o' Hags Mayahem Temple Glitter Gulch Mine Witchyworld Jolly Roger's Lagoon Terrydactyland Grunty Industries Hailfire Peaks Cloud Cuckooland | ||
|
- “Drill Sergeant Jamjars reporting f'duty, sir!”
- —Jamjars, Banjo-Tooie
Jamjars is a character in Banjo-Tooie.
Characteristics[edit]
Jamjars is a mole and the brother of Bottles. Unlike his sibling, Jamjars is an assertive drill sergeant and one of the main supporting characters in Banjo-Tooie, where he takes over Bottles' role of teaching moves to Banjo and Kazooie, both together and separately.
Biography[edit]
Banjo-Tooie[edit]
In Banjo-Tooie, Jamjars is found in hatches that are located around the Isle o' Hags and its levels. Jamjars can first be encountered at Mayahem Temple, where he learns of Bottles' death from Banjo and Kazooie. As such, Jamjars agrees to help the duo on their adventure by teaching them moves along the way. Whenever Banjo and Kazooie collect a type of item the first time, even before meeting Jamjars, he explains the item and its purpose to them. Furthermore, Jamjars allows Banjo and Kazooie to use his network of silos to quickly travel between areas.
Unlike Bottles, Jamjars charges the duo Musical Notes before teaching his "advanced techniques" to them. Whenever Jamjars teaches a move, he marches to a military theme, and he rhymes as he explains the move to Banjo and Kazooie. After this, Jamjars dismisses them and jumps back into his hatch, which has its light change to green. Occasionally, after Jamjars teaches a move and opens the hatch to leave, it closes before before Jamjars can enter, causing him to hit his head. Jamjars crawls back into the hatch and opens it once more to grab his hat. If the button is pressed while Banjo and Kazooie stand next to a green-lighted silo, Jamjars quickly recapitulates how to use the move that the duo learned at that Silo. Similarly to Bottles, if Banjo or Kazooie's health bar is low while they learn a move from Jamjars, he provides "rations" to instantly refill it.
If Mumbo Jumbo tries to interact with Jamjars, he tells him that "Jamjars' advanced training school is for bears and birds only."
Oftentimes, when Banjo and Kazooie read a signpost or if they try and enter an off-limits area, Jamjars talks to them (as shown from his speech icon), although without being physically present. Jamjars' head icon also represents the Miscellaneous section of the jukebox in the bar, Jolly's.
In the ending, Jamjars arrives at the party at Bottles' House, expecting to have a party, only to find that Klungo had eaten all the food. He then goes to Cauldron Keep with his friends to play a game of kickball using Grunty's head.
Jamjars is playable in the multiplayer shooting minigames. He has eight Honeycombs and, while being the second slowest character (with the first one being Gruntilda), is still a small target, making it hard to land a hit on him.
Jamjars teaches Banjo and Kazooie a total of 24 different moves throughout their adventure:
Move | Musical Note requirement | Location | Details |
---|---|---|---|
Egg Aim | 25 | Mayahem Temple | This move switches allows Kazooie to fire Eggs in first-person view and use a crosshair to precisely fire at enemies or targets. |
Breegull Blaster | 30 | Mayahem Temple | A similar move to Egg Aim, Breegull Blaster involves Banjo holding Kazooie like a weapon, allowing Kazooie to fire eggs, although with less precise aim. |
Grip Grab | 35 | Mayahem Temple | This move allows Banjo and Kazooie to grip onto ledges and move across them. |
Fire Eggs | 45 | Isle O' Hags (Plateau) | Kazooie gains the ability to shoot out Fire Eggs. |
Bill Drill | 85 | Glitter Gulch Mine | This move involves Kazooie drilling on the ground to break fragile objects. |
Beak Bayonet | 95 | Glitter Gulch Mine | This move allows Kazooie to peck at enemies with her beak while in Breegull Blaster mode. |
Grenade Eggs | 110 | Isle O' Hags (Pine Grove) | Kazooie gains the ability to use Grenade Eggs. |
Pack Whack | 120 | Witchyworld | One of Banjo's solo moves, allowing him to swing his backpack at enemies. |
Split-Up | 160 | Witchyworld | This move allows Banjo and Kazooie to split up and explore by themselves. |
Airborne Egg Aiming | 180 | Witchyworld | Kazooie gains the ability to shoot out eggs while airborne. |
Ice Eggs | 200 | Isle O' Hags (Cliff Top) | Kazooie gains the ability to use Ice Eggs |
Wing Whack | 265 | Jolly Roger's Lagoon | A solo move of Kazooie's, allowing her to violently slash her wings at enemies. |
Sub-Aqua Egg Aiming | 275 | Jolly Roger's Lagoon | Allows Kazooie to aim and shoot eggs underwater. |
Talon Torpedo | 290 | Jolly Roger's Lagoon | This move temporarily separates Kazooie from Banjo while underwater, allowing her to propel around by herself. |
Clockwork Kazooie Eggs | 315 | Isle O' Hags (Wasteland) | Kazooie receives the ability to use Clockwork Kazooie Eggs. |
Springy Step Shoes | 390 | Terrydactyland | This move allows Banjo and Kazooie to use Springy Step Shoes, which springs them up to high areas which are normally inaccessible. |
Taxi Pack | 405 | Terrydactyland | A solo move of Banjo's, allowing him to carry other characters around in his backpack. |
Hatch | 420 | Terrydactyland | This move allows Kazooie to hatch an egg by sitting on it. |
Snooze Pack | 525 | Grunty Industries | A solo move allowing Banjo to squeeze into his backpack and take a nap, which slowly recovers his health in the process. |
Leg Spring | 545 | Grunty Industries | A move allowing Kazooie to jump higher by using a backflip while solo. |
Claw Clamber Boots | 590 | Grunty Industries | This move allows Banjo and Kazooie to use Claw Clamber Boots, which can climb up walls with bird footprints on them. |
Shack Pack | 640 | Hailfire Peaks | A solo move of Banjo's, allowing him to get into his backpack and shuffle around; this is useful for sneaking into small areas and protection from hazardous terrains. |
Glide | 660 | Hailfire Peaks | This move allows Kazooie to glide in midair by herself without needing a Flight Pad. |
Sack Pack | 765 | Cloud Cuckooland | This move allows Banjo to climb into his backpack and move around in it. Similar to Shack Pack, it protects him from being damaged by spikes and other hazardous terrains. |
Banjo-Kazooie: Nuts & Bolts[edit]
In Banjo-Kazooie: Nuts & Bolts, Jamjars is shown to have become the DJ of Spiral Mountain F.M. Through a radio machine, he tells Banjo and Kazooie that it has been 10 years since they were both invented and says that they're "all fat and washed up" now.
Jamjars was, however, originally planned to have a bigger role in the game. When the layout of Showdown Town was still being designed, he ran the gym instead of Boggy.[1]
Other appearances[edit]
In Viva Piñata, Piñatas can wear an accessory named "Jam-Jars Hat" which appears as part of the Banjo-Kazooie-themed Accessory Pack 6. The accessory returns in Viva Piñata: Trouble in Paradise.
Flavor text[edit]
Banjo-Tooie[edit]
- Manual profile: "Having joined the mole military when he was just a nipper, Sergeant Jamjars is as different to his brother Bottles as chalk is to cheese. Those years of rigid rodent discipline may explain his lack of manners and sense of humor, but his advanced ability training will be essential if the bear and bird are to stand a chance of defeating the evil coven."
Viva Piñata: Trouble in Paradise[edit]
- Jam-Jars Hat description: "Sgt. Jam-Jars taught Banjo and Kazooie how to survive without each other and that going solo was sometimes the best way to tackle obstacles. His teachings and methods were branded reckless and dangerous by his wimpy brother, Bottles."
Gallery[edit]
Trivia[edit]
- In Banjo-Kazooie, when Banjo and Kazooie come to one of Bottles' first molehills in Spiral Mountain, Kazooie refers to Bottles as "Jamjars." Jamjars is also an incorrect answer for Bottles when Grunty asks a trivia question in Grunty's Furnace Fun.
- While in the original release of Banjo-Tooie Jamjars' songs used the buttons that needed to be pressed in order to perform the moves taught in their rhymes, in the Xbox Live Arcade release, due to the Xbox 360 controller and the Nintendo 64 controller having different buttons, some do not rhyme.
- During development, the Lord of Games was used as a placeholder head for Jamjars' dialogue through the radio in the introduction sequence of Banjo-Kazooie: Nuts & Bolts.[2]
Nomenclature[edit]
Language | Name | Meaning |
---|---|---|
Japanese | ジャムジャー | - |
Spanish | Jamjars Mermelado |
- (Banjo-Tooie) From mermelada (jam) (Nuts & Bolts) |
References[edit]
- ↑ Banjo Dev Diary 4: Building the Hub, Pt. 1 on Wayback Machine
- ↑ Early screenshot of Banjo-Kazooie: Nuts & Bolts - MundoRare on Wayback Machine