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“Drill sergeant Jamjars reporting f'duty, sir!”
Jamjars, Banjo-Tooie
In the ending's character parade

Drill Sergeant Jamjars, often shortened to Jamjars, is Bottles' brother and serves as the replacement trainer for Banjo and Kazooie in Banjo-Tooie. Assertive and strict, this militaristic drill sergeant mole requires the pair to prove themselves by collecting a certain number of musical notes before teaching them any new moves. Like his brother, Jamjars doesn't think too kindly of Banjo's smart-aleck sidekick, Kazooie, but tolerates her enough to teach the pair some of the game's most important moves, possibly because of Kazooie's enthusiasm to beat the living (or in this case, undead) daylight out of Grunty.

Banjo and Kazooie must find his hatches in each world (unlike Banjo-Kazooie, all of Banjo-Tooie's worlds have at least one hatch and one move to learn) and have the correct number of notes to obtain the next move. His hatches are flat with a red light if the move hasn't been learned yet and green when it has. Pressing B next to a green-lighted hatch will give a quick recap on how the move is performed. Also, if Banjo opens a hatch without full health, Jamjars will provide him some honeycomb "rations", instantly filling the health bar.

Each move is taught by Jamjars dancing to a military style flute and drums tune, with the instructions being sung in rhyme, similar to an Army march or cadence. When finished, he "dismisses" the duo, jumps up high, and dives back into his opened hatch. Occasionally as a gag, the hatch door will close early, causing him to land on his head. Comically, he groans, opens his hatch just far enough to wiggle inside, and then opens it once again to grab his fallen hat.

In Banjo-Kazooie: Nuts & Bolts, it is revealed that Jamjars has now become the MC of Spiral Mountain's local radio station. He tells the heroes that it has been ten years since they were created (Banjo-Kazooie had been released 10 years prior) and tells them how fat and lazy they've become since Banjo-Tooie.

Moves taught[edit]

Move Musical Note requirement Location Details
Egg Aim 25 Mayahem Temple This move switches allows Kazooie to fire Eggs in first-person view and use a crosshair to precisely fire at enemies or targets.
Breegull Blaster 30 Mayahem Temple A similar move to Egg Aim, Breegull Blaster involves Banjo holding Kazooie like a weapon, allowing Kazooie to fire eggs, although with less precise aim.
Grip Grab 35 Mayahem Temple This move allows Banjo and Kazooie to grip onto ledges and move across them.
Fire Eggs 45 Isle O' Hags (Plateau) Kazooie gains the ability to shoot out Fire Eggs.
Bill Drill 85 Glitter Gulch Mine This move involves Kazooie drilling on the ground to break fragile objects.
Beak Bayonet 95 Glitter Gulch Mine This move allows Kazooie to peck at enemies with her beak while in Breegull Blaster mode.
Grenade Eggs 110 Isle O' Hags (Pine Grove) Kazooie gains the ability to use Grenade Eggs.
Pack Whack 120 Grunty Industries One of Banjo's solo moves, allowing him to swing his backpack at enemies.
Split-Up 160 Witchyworld This move allows Banjo and Kazooie to split up and explore by themselves.
Airborne Egg Aiming 180 Witchyworld Kazooie gains the ability to shoot out eggs while airborne.
Ice Eggs 200 Isle O' Hags (Cliff Top) Kazooie gains the ability to use Ice Eggs
Wing Whack 265 Jolly Roger's Lagoon A solo move of Kazooie's, allowing her to violently slash her wings at enemies.
Sub-Aqua Egg Aiming 275 Jolly Roger's Lagoon Allows Kazooie to aim and shoot eggs underwater.
Talon Torpedo 290 Jolly Roger's Lagoon This move temporarily separates Kazooie from Banjo while underwater, allowing her to propel around by herself.
Clockwork Kazooie Eggs 315 Isle O' Hags (Wasteland) Kazooie receives the ability to use Clockwork Kazooie Eggs.
Springy Step Shoes 390 Terrydactyland This move allows Banjo and Kazooie to use Springy Step Shoes, which springs them up to high areas which are normally inaccessible.
Taxi Pack 405 Terrydactyland A solo move of Banjo's, allowing him to carry other characters around in his backpack.
Hatch 420 Terrydactyland This move allows Kazooie to hatch an egg by sitting on it.
Snooze Pack 525 Grunty Industries A solo move allowing Banjo to squeeze into his backpack and take a nap, which slowly recovers his health in the process.
Leg Spring 545 Grunty Industries A move allowing Kazooie to jump higher by using a backflip while solo.
Claw Clamber Boots 590 Grunty Industries This move allows Banjo and Kazooie to use Claw Clamber Boots, which can climb up walls with bird footprints on them.
Shack Pack 640 Hailfire Peaks A solo move of Banjo's, allowing him to get into his backpack and shuffle around; this is useful for sneaking into small areas and protection from hazardous terrains.
Glide 660 Hailfire Peaks This move allows Kazooie to glide in midair by herself without needing a Flight Pad.
Sack Pack 765 Cloud Cuckooland This move allows Banjo to climb into his backpack and move around in it. Similar to Shack Pack, it protects him from being damaged by spikes and other hazardous terrains.


  • In Banjo-Kazooie, when Banjo and Kazooie come to one of Bottles' first molehills in Spiral Mountain, Kazooie refers to Bottles by the nickname Jamjars. This could be where Jamjars's name comes from. Jamjars is also an incorrect answer for Bottles when Grunty asks a trivia question in Grunty's Furnace Fun.
  • Jamjars is also a playable character in the multiplayer mode shootout games in Banjo-Tooie. He has eight Honeycombs and is the second slowest character (although significantly faster than Gruntilda), but makes up for this by being a slightly smaller target.
  • If Mumbo Jumbo talks to Jamjars, he will tell him that he only teaches moves to bears and birds and also calls him a freak and a weirdo.
  • Transformations are unable to talk to him. If the player presses B near a silo, nothing happens.
  • In Banjo-Tooie, instead of every item talking and explaining what it does when it is picked up for the first time (as in Banjo-Kazooie), Jamjars will be the one to tell you about the item and what it does instead, even before Banjo and Kazooie meet him in person.
  • He doesn't seem very emotional about the death of his brother. This is most likely because of his army background, having seen many soldiers passing away. He also could've been very confident Banjo and Kazooie would either avenge Bottles or bring him back.
  • Jamjars' military cadence is based on the Duckworth Chant, made popular by the 1987 film Full Metal Jacket.
    • It is interesting to note that while he rhymes in military cadence in the Original B-T, in the XBLA version some of his training "songs" don't rhyme. This is due to the fact that the X button on the 360 controller replaces the B button as the basic attack button on the N64 version.
  • Jamjar's voice is modeled after American Gunnery Sergent and actor R Lee Ermey, who fought in the Vietnam War and portrayed Drill Sergent Hartman in Full Metal Jacket.

Names in other languages[edit]

Language Name Meaning
Japanese ジャムジャー -
Spanish Jamjars (B-T)
Mermelado (N&B)
From mermelada (jam)