Be sure to read our policy on citing sources before editing!
Hatch
From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
Artwork of Kazooie using the Hatch move from Banjo-Tooie. | |
Game(s) | Banjo-Tooie |
World(s) learned | Terrydactyland |
Button(s) | + |
Uses | Warming up things |
- “I can't believe that you're a bird, who can't hatch eggs it's so absurd! So hold down and then press , then a real bird I'll finally see!”
- —Jamjars, Banjo-Tooie
Hatch is a move in Banjo-Tooie.
Overview[edit]
Hatch is taught by Jamjars to Kazooie in Terrydactyland for 420 Musical Notes in Banjo-Tooie. It allows her to sit atop objects, generally eggs, and warm them, and is performed by holding and pressing .
Hatch is used to hatch Tiptup Jr.'s egg in Jolly Roger's Lagoon, hatch the L'il Terrys' eggs for Terry in Terrydactyland, warm up Gamette in the Icy Side of Hailfire Peaks, hatch the three Floatus Floatium eggs in Cloud Cuckooland and hatch the Yellow Mystery Egg inside Heggy's Egg Shed in the Isle O' Hags.