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Washer Banjo

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Washer Banjo is a recurring transformation in the Banjo-Kazooie series.



“Oops...spell went wrong. Mumbo's loincloth all wash? Hur, hur, hur...”
Mumbo Jumbo

In Banjo-Kazooie, its first technical appearance, when Mumbo Jumbo attempts to transform at any Mumbo's Skull, there is a small chance that he will produce this instead of the correct transformation. He will then transform Banjo into the correct form.

However, it is possible to use Washer Banjo in gameplay by completing all of Bottles' Bonus Challenges. Banjo can then go to the Sandcastle and enter the cheat code "Wishy Washy Banjo," which Mumbo will object to.

For the most part, gameplay is unchanged as a washer, with the following exceptions:


In Banjo-Tooie, the Washer is the native transformation of Grunty Industries. As a washer, Banjo has one more Honeycomb than he and Kazooie together would have normally (max energy bar is 11). He also moves on wheels, making him about as fast as Kazooie in a Talon Trot. However, he has the weakest jump in the game, and his attack involves coughing underwear, which has the strength of a Blue Egg but moves in an arc. Also, under Grunty Industries company policy, he is considered "mechanical personnel" and can't use Warp Pads; to get around this, a service elevator is set up.

The washer is used in two Jiggies. The primary one involves the Skivvies, whose clothes need to be washed. The washer is also needed to access Weldar (after Mumbo disables a nearby electromagnet), as the switch is so big that only the washer's weight can push it down.

Nuts & Bolts[edit]

In Banjo-Kazooie: Nuts & Bolts, there are some Washer Banjo exhibits in Banjoland.