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Mr. Fit

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“Intimidated by my physique? It took me years of training to look like this!”
Mr. Fit, Banjo-Tooie

Mr. Fit is a gray aardvark and a supporting character in the Banjo-Kazooie series. He is a parody of Mr. Motivator, a Jamaican-born British fitness instructor.[1]

History[edit]

Banjo-Tooie[edit]

In Banjo-Tooie, Mr. Fit can be encountered in Cloud Cuckooland, where he challenges Banjo and Kazooie to the "Cuckoo Olympics"[2], a collection of three events and says that, if they win, he will give them his "fitness gold medal." The first challenge is to jump over Mr. Fit's best score in a a tall bar, which can be done by using the Springy Step Shoes.

In the event 2, Mr. Fit challenges the duo to sack race over a "thorny course." To win it, Banjo needs to Split-Up and use the Sack Pack. While the easiest way to reach the finish line first is to take the shortcut, winning through the main path is still possible.

In the third and last event, Mr. Fit challenges the two to a footrace. As he is very fast, Kazooie needs to Split-Up and wear the Turbo Trainers in order to win (although using the SUPERBANJO cheat code is also possible). Once the race is won, Mr. Fit will claim he "can't believe [he] was beaten by a bag of feathers" and give the duo his medal, then go to the gym to train for the next season.

Banjo-Kazooie: Nuts & Bolts[edit]

In Banjo-Kazooie: Nuts & Bolts, Mr. Fit reappears with a much bigger role than previously, hosting challenges in various worlds. In Showdown Town, he can be found running through the city in a set path. In the instances that he stops, Mr. Fit will offer the duo a Trapdoor Tower combination in order to get enough money to "buy new sneakers."

In Nutty Acres, Mr. Fit plays "The Other Farmhand." In Act 4, he hosts the challenge "Fighting Fit," where asks to be escorted while he jogs around the island. In Act 5, he hosts the challenge "Farmhand of the Year," where Banjo and Kazooie need to collect many coconuts. In Act 6, he hosts the challenge "Makin' Waves," where he hosts a water race against the farm's staff.

In Banjoland, Mr. Fit plays "The Meet 'n' Greeter." In Act 2, he hosts the challenge "The Referee's An Aardvark," where Banjo and Kazooie need to get the footballs inside the Targitzan exhibit in the goal. In Act 3, he hosts the challenge "Get Protected," where he needs the museum's security cameras to be turned on as Klungo forgot to do that when leaving. In Act 5, he hosts the challenge "Checkpoint Charlies," where Banjo and Kazooie need to drive the L.O.G. Gobi around the Game World. In Act 6, he hosts the challenge "Baa For the Course," where the duo needs to play a round of "sheep golf" to remove an Inflatable Sheep from Banjoland.

In Jiggoseum, Mr. Fit plays "The Perky Challenger." In Act 1, he hosts the challenge "Unhappy Landings," where Banjo and Kazooie must beat his "long jump challenge." In Act 3, he hosts the challenge "Brown Bears Can't Jump," where a number of basketballs need to be thrown through a giant hoop.

In L.O.G.'s Lost Challenges, Mr. Fit plays "The High-Tech Infiltrator." In Act 1, he hosts the challenge "Hoop Scoop," where Banjo and Kazooie need to carry a basketball through various hoops in order to beat his high score.

Profiles and statistics[edit]

Banjo-Kazooie: Nuts & Bolts[edit]

  • Manual profile: "This fellow is a hard one to find — he never stays in one place for long! if you can find him, he might offer some very helpful information."

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ミスター フィット Mr. Fit
Spanish Sr. Enforma Mr. Fit

Trivia[edit]

  • The logo of Rare Ltd. can be spotted on the sole of Mr. Fit's shoes in Banjo-Kazooie: Nuts & Bolts.
  • It is possible to fall off an edge in-between Mr. Fit's events in Banjo-Tooie.

References[edit]