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“Mmmm... I'm sticky tasty honey energy!”
A Honeycomb, Banjo-Kazooie

A Honeycomb is a unit of health used in the Banjo-Kazooie series as the player's life bar. Usually, being hurt by an enemy or damaging terrain causes Banjo and/or Kazooie to lose a Honeycomb (more can be lost at once from certain enemies and fall damage). Honeycombs can be replenished by collecting some from fallen enemies (usually one at a time), Beehives, or just in random areas.

Banjo and Kazooie's maximum honeycomb capacity can increase. Extra Honeycomb Pieces can be collected to increase the duo's honeycomb capacity, and the final puzzle in Banjo-Kazooie allows Banjo and Kazooie's energy bar to double in size. Different transformations in Banjo-Tooie also have differently-sized energy bars, as well as Banjo and Kazooie when they split-up.

In Banjo-Tooie, the Honeycomb had two variants: the Random Stop Honeycomb and the Skill Stop Honeycomb. Not every enemy in the game drops Honeycomb, which also vanishes after a couple of seconds Both Both of Tooie's Honeycomb variants reappear in Grunty's Revenge, which also introduced another variant representing two Honeycombs, the Double Honeycomb.

In Banjo-Pilot, Honeycombs are the means of obtaining an item. The item received by the racer is usually based on which place they are in.

Honeycombs appear in Banjo-Kazooie: Nuts & Bolts as fetch items in the end in Lord of Games' challenge of Spiral Mountain.



  • Honeycombs are likely inspired from how bears like to eat honey, is because Banjo is a honey bear, and bears like honey.