Be sure to read our policy on citing sources before editing!

Health bar

From Jiggywikki, a wiki on the Banjo-Kazooie series
Jump to navigationJump to search

Click Clock Wood Puzzle.png This article is a stub. You can help Jiggywikki by expanding it.

The health bar[1] is a meter that displays Banjo and Kazooie's current amount of health, and its units are represented by Honeycombs. The health bar appears in the first three games, Banjo-Kazooie, Banjo-Tooie, and Banjo-Kazooie: Grunty's Revenge. In the Nintendo 64 games, Banjo and Kazooie start their adventure with five honeycombs.

Darkened honeycombs in the health bar represent missing units of health. Banjo and Kazooie lose health by either taking damage from either an enemy or obstacle. In the Nintendo 64 games, this is also caused by falling from a height. This usually results in them losing one unit of health, although stronger enemies or higher falls can cause them to lose more health. If Banjo and Kazooie collect a Honeycomb, a unit of their health is restored (unless the health bar is full). If Banjo and Kazooie lose every Honeycomb in their health bar, they lose a life. The duo collect Extra Honeycomb Pieces along the way, and each of them add another Honeycomb to the health bar.

In Banjo-Kazooie, an icon of Banjo's and Kazooie's faces are next to the health bar; the emotion they give depends on the amount of health they have. If the health bar is full, Banjo and Kazooie are shown to be happy, but if it is low, Banjo and Kazooie are shown to be angry or wearisome.

In Banjo-Tooie, the number of health bar units is different for every transformation. Like Banjo and Kazooie, Mumbo Jumbo's health bar is also represented by Honeycombs. Both Banjo and Kazooie have less health while they are split-up. Washer Banjo transformation always has one more Honeycomb than when both Banjo and Kazooie are together.


  1. Banjo-Kazooie: Grunty's Revenge manual, page 8.