Be sure to read our policy on citing sources before editing!
Health bar
This article is a stub. You can help Jiggywikki by expanding it.
It has been requested that one or more images be uploaded and added to this article. Remember to remove the template once the image(s) have been added.
Specifics: needs images of the health bar and the various versions with different expressions
The health bar[1] is the colloquial term for a meter that displays the remaining health of its associated character. Typically, getting damaged by an attack decreases the health bar by a certain amount depending on circumstances like current status, armor, and the strength of the attack itself. A health bar completely depleted means that the character is defeated and loses a life if applicable. There frequently are abilities and items that are meant to increase a health when used.
In the Banjo-Kazooie series, the health bar displays Banjo and Kazooie's current amount of health, displayed in units of Honeycombs. The health bar appears in the first three games, Banjo-Kazooie, Banjo-Tooie, and Banjo-Kazooie: Grunty's Revenge. In the Nintendo 64 games, Banjo and Kazooie start their adventure with five honeycombs.
Darkened honeycombs in the health bar represent missing units of health. Banjo and Kazooie lose health by either taking damage from either an enemy or obstacle. In the Nintendo 64 games, this is also caused by falling from a height. This usually results in them losing one unit of health, although stronger enemies or higher falls can cause them to lose more health. If Banjo and Kazooie collect a Honeycomb, a unit of their health is restored (unless the health bar is full). If Banjo and Kazooie lose every Honeycomb in their health bar, they lose a life. The duo collect Extra Honeycomb Pieces along the way, and each of them add another Honeycomb to the health bar.
In Banjo-Kazooie, an icon of Banjo's and Kazooie's faces are next to the health bar; the emotion they give depends on the amount of health they have. If the health bar is full, Banjo and Kazooie are shown to be happy, but as more and more honeycomb are taken away, Banjo and Kazooie gradually become more sad and worrisome. When every Honeycomb is lost, the two perform an exaggerated "dead" facial expression.
In Banjo-Tooie, the number of health bar units is different for every transformation. Like Banjo and Kazooie, Mumbo Jumbo's health bar is also represented by Honeycombs. Both Banjo and Kazooie have less health while they are split-up. Washer Banjo transformation always has one more Honeycomb than when both Banjo and Kazooie are together.
References[edit]
- ↑ Banjo-Kazooie: Grunty's Revenge manual, page 8.