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Jump
Artwork of Banjo and Kazooie jumping from Banjo-Kazooie: Grunty's Revenge | |
Game(s) | Banjo-Kazooie Banjo-Tooie Grunty's Revenge Nuts & Bolts |
World(s) learned | Pre-learned |
Button(s) | Nintendo 64 games: Grunty's Revenge: |
Uses | Reach higher spots, evade enemies and obstacles |
Jumping[1] is a recurring ability in the Banjo-Kazooie series.
Overview[edit]
Jumping is one of Banjo and Kazooie's most commonly used moves, allowing them to reach higher spots and evade threats.
Banjo-Kazooie[edit]
In Banjo-Kazooie, the jump is one of the few moves Banjo and Kazooie don't learn from Bottles. It is performed by pressing , with the duo going higher the longer the button is held.
Grunty's Revenge[edit]
In Banjo-Kazooie: Grunty's Revenge, much like in previous entries, Banjo and Kazoois start the game already knowing how to jump. It is performed by pressing , and holding the button no longer changes how high the jump goes.
Banjo-Tooie[edit]
In Banjo-Tooie, Banjo and Kazooie start the game already knowing how to jump. It is performed the same way as previously, by pressing and making the jump last longer by holding the button.
Nuts & Bolts[edit]
In Banjo-Kazooie: Nuts & Bolts, the jump is one of the few moves Banjo and Kazooie retain. It is performed by pressing , with the height depending on how long the button is held.
References[edit]
- ↑ Banjo-Kazooie instruction booklet, page 8