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Warp Pads are pads used to teleport certain characters to specific locations of a world instantly, making navigating through it easier.
In Banjo-Tooie, there are usually five Warp Pads in each world, with the exceptions being Cloud Cuckooland and Cauldron Keep, which only have two, and the Isle O' Hags which has Jamjars' Silos instead. Warp Pads need to be stepped on in order to be activated and used by pressing while on them.
While Banjo, Kazooie, Mumbo Jumbo and most of Humba Wumba's transformations can use Warp Pads, certain characters cannot, such as the Golden Goliath, Daddy T-Rex Banjo and Washer Banjo. Some also cannot warp to specific pads, such as Mumbo Jumbo going to Wumba's Wigwam in Glitter Gulch Mine and Submarine Banjo going to the town plaza of Jolly Roger's Lagoon.
Warp Pad locations
- Mayahem Temple
- Glitter Gulch Mine
- Jolly Roger's Lagoon
- Grunty Industries
- Hailfire Peaks
- Cloud Cuckooland
- Caudron Keep
Banjo-Kazooie: Nuts & Bolts
- “Alas, No. The warp system is built to transport vehicles. Not of bunch of animals running on foot like. Well... like animals. Hop back into your Trolley and try again”
- —Lord of Games, Banjo-Kazooie: Nuts & Bolts
In Banjo-Kazooie: Nuts & Bolts, Warp Pads can be found throughout Showdown Town. They look very different from their previous appearance, being large and golden. They can only be used while on the Trolley, and attempting to use them while on foot will simply make the Lord of Games tell Banjo to use them while on the vehicle.