Jiggywikki has moved off Banjo-Kazooie FANDOM. The articles, images, and categories are still being reworked for Jiggywikki.
Additionally, many of the articles have previously contained speculative or inaccurate information, both of which are not tolerated on a factual wiki. If anyone is caught adding this type of information, it will immediately be removed. Do not take artwork from DK Vine, because they were edited with Photoshop.

Unconfirmed yet considerable facts can be added, but only if explicitly mentioned as a possibility backed by evidence, such as reliable sources. For example, Rare Scribes, official Twitter accounts, or even video interviews are trustworthy because they qualify as primary sources.


From Jiggywikki, a wiki on the Banjo-Kazooie series
Jump to navigationJump to search
This article/section requires cleanup in order to qualify for Jiggywikki's standards.
Reason: Wikia
You can discuss this issue on the talk page or edit this page to improve it.

In Banjo-Tooie, Banjo and Kazooie can utilize Jamjars' networks of silos to make their way around the Isle o' Hags much quicker than on foot. The Silos are spherical shaped and have a row of red lights around them when inactive. Approaching a Silo causes it to open and the lights will turn to green, activating it for use. Silos appear in every main area of the hub overworld. At least two different Silos must be activated for the network to be usable. However, silos are not located in Digger Tunnels and cannot be warped into. They replace the Warp Cauldrons from the Previous Game. Even if a silo is activated, if the player tries to approuch it as either Banjo or Kazooie seperated, as a Clockwork Kazooie or as Mumbo, the silo will not open for them, as only Banjo and Kazooie together may use the silos. Kazooie's dragon transformation does not apply to this rule unless she is without Banjo.

Silo Icons[edit]

These are the faces of certain people's heads which will appear to the left of the names of the places you can go through the silos: