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Banjo-Kazooie: Grunty's Revenge

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Banjo-Kazooie: Grunty's Revenge is the third installment in the Banjo-Kazooie series and was released in 2003 for the Nintendo Game Boy Advance. The game was developed by Rareware, as were the two previous games in the series, and was published by THQ. The game uses an overhead, top down platform design to replicate the 3-D feel of the previous console games in the series but on a smaller scale. It was the first game in the Banjo-Kazooie series to not be released in Japan. Although Banjo and Kazooie do not recognize many of the main characters in Banjo-Tooie after meeting them in this game. Banjo-Kazooie Grunty's Revenge features many of the Abilities that were previously in Banjo-Kazooie and Banjo-Tooie, as well as introducing newer moves.

This game is both an interquel and a sequel to the Nintendo 64 games, in that the opening and ending take place between them, while the majority of the action takes place 20 years before the first.

Plot[edit]

Two months have passed since Gruntilda fell from her tower, putting the events of the game before that of Banjo-Tooie in the timeline, and she is still trapped beneath the boulder. After trying to push the boulder off of herself, her loyal henchman Klungo decides that a different plan of action is required, so he builds a Gruntilda-shaped robot, the Mecha-Grunty, into which Gruntilda's spirit transfers. While her real body would still be stuck underground, she could now initiate a scheme of revenge against Banjo and Kazooie at will. Kidnapping Kazooie, she goes back in time with the plan to prevent the bear and bird duo from ever meeting in order to erase her prior defeat from history and restoring her to her previous self.

Springing into action, Mumbo Jumbo uses his own powers to send Banjo back to the same time to put a stop to Gruntilda's evil time-space continuum altering motives. Now, with the help of Bottles' ancestor, Bozzeye, and a young Mumbo Jumbo, Banjo must thwart Gruntilda and rescue his pal Kazooie. He does so, and causes Grunty's spirit to return to her body under the rock, setting the events of Banjo-Tooie into motion.

Characters[edit]

Main characters[edit]

Sprite Name Description
Banjo BKGR sprite.png Banjo Banjo is one of the main protagonists, and he goes on an adventure to rescue Kazooie and to stop Mecha-Grunty.
Kazooie BKGR sprite.png Kazooie Kazooie is the other main protagonist. She is imprisoned by Mecha-Grunty at Breegull Beach, which is where she reunites with Banjo.

Supporting characters[edit]

The main supporting characters
Sprite Name Description
Bozzeye BKGR sprite.png Bozzeye Bozzeye is an elderly mole and the ancestor of Bottles. He reteaches the various moves and abilities to Banjo and Kazooie, which they forgot from time traveling.
Honey B BKGR sprite.png Honey B. Honey B. operates a hive in Spiral Mountain, where Banjo and Kazooie can exchange their Hollow Honeycombs for an extra honeycomb to their health bar.
Jinjo Oracle BKGR sprite.png Jinjo Oracle A Jinjo Oracle appears in every world. As the voice the Jinjo community, the Jinjo Oracles request Banjo and Kazooie to find the five missing Jinjos in a world. After doing so, the Jinjo Oracle rewards them with a Jiggy. For each Jinjo they recover, Banjo and Kazooie can optionally visit the Jinjo Oracle for some gameplay advice.
Master Jiggywiggy BKGR sprite.png Master Jiggywiggy Returning from Banjo-Tooie, Master Jiggywiggy opens the portals to other worlds if Banjo and Kazooie have enough Jiggies.
Mumbo Jumbo BKGR sprite.png Mumbo Jumbo Mumbo Jumbo retains his shaman role from Banjo-Kazooie, where he turns Banjo into different transformations.

Other characters[edit]

Sprite Name Description
Alfred P Cock BKGR sprite.png Alfred P. Cock An ice cream salesman featured in Spiller's Harbor. After rescuing him from some Maggie Birds, Alfred rewards Banjo and Kazooie with ice cream that they can give to a Squit.
Little Blubber A younger version of Captain Blubber. He and his pirate crew appear in the Battle Boats minigame, where Banjo must hold on the treasure chest the longest to obtain a Jiggy.
Miss Bucket BKGR sprite.png Miss Bucket Miss Bucket appears in the Grunty Industries of Freezing Furnace. She can create a Jiggy for Banjo and Kazooie if they find its seven scattered pieces.
Momma Clucker BKGR sprite.png Momma Clucker Momma Clucker appears in Cliff Farm. Her chicks are roaming about, and she asks Banjo to find and return them to her.
Mr Ripovski BKGR sprite.png Mr. Ripovski Mr. Ripovski is a mouse and a businessperson. He appears in nearly every world, each under a different guise. In Breegull Beach, he is a scavenger who asks Banjo and Kazooie to retrieve some seashells for him. In Spiller's Harbor, he is a sideshow host. In Freezing Furnace, he has an antagonistic role, where Banjo must stop him and two other mice from stealing Snowies during the Snowy Sleds minigame.
Mrs Squitter BKGR sprite.png Mrs. Squitter Mrs. Squitter is the mother of the two Squits. Her children have gone missing, and she requests Banjo and Kazooie to find them.

Species[edit]

Sprite Name Description
Bleater BKGR overworld sprite.png Bleater The Bleaters are sheep who appear in Cliff Farm. Banjo must help a group of Bleaters from the invasive Gruntweeds. There are more Bleaters that appear in Sheep Dip minigame.
Chained Breegull sprite.png White Breegull BKGR sprite.png Breegull Kazooie is a known breegull, however there are two breegull variants found in Breegull Beach, the Chained Breegulls and the White Breegulls, both of whom need Banjo and Kazooie's help from Grunty.
Dolphin.png Dolphin One Dolphin appears in Breegull Beach, and asks Banjo to help remove a "shiny thing" (Jiggy) blocking the entrance to his house. Another appears in Spiral Mountain, and it asks to be fed ten Blue Eggs.
Jinjo (purple) BKGR sprite.png Jinjo There are five Jinjos in every world, and each world features a unique Jinjo color. After rescuing five of them, the Jinjo Oracle rewards Banjo and Kazooie with a Jiggy.
Squit BKGR sprite.png Squit Aside from Mrs. Squitter, there are only two Squits, both of whom are her children. Banjo can return the Squits to Mrs. Squitter by giving ice cream to one and retrieving a spaceship toy for the other.
Snowy The Snowies are crystal-like snowflakes who appear in the Snowy Sleds minigame. Banjo must protect them from being stolen by Mr. Ripovski and two other rats.

Bosses[edit]

Main bosses[edit]

Sprite Name Description
Klungo BKGR sprite.png Klungo Klungo is Gruntilda's loyal minion, and at the start of the game, he has transported her spirit into the Mecha-Grunty suit. Banjo and Kazooie fight Klungo a total of six times during their adventure.
Mecha-Grunty BKGR sprite.png Mecha-Grunty Mecha-Grunty is a mechanical suit that Klungo created to host Grunty's spirit, due to her body being trapped beneath a rock. She is the only other main boss aside from Klungo. A giant version of her is fought in Spiller's Harbor.

Mini-bosses[edit]

Sprite Name Description
GR Ghost Pirate icon.png Ghost Pirate The Ghost Pirate is a mini-boss in Breegull Beach, and it hides in his ghostly pirate ship out at sea.
Gruntling Commander.png Gruntling Commander The Gruntling Commander appears in Bad Magic Bayou and challenges Banjo and Kazooie to defeat every type of Gruntling.

Items[edit]

Sprite Name Description
Hollow Honeycomb BKGR sprite.png Hollow Honeycomb Banjo can exchange a certain number of these at Honey B.'s Hive for an extra Honeycomb on his health bar.
Honeycomb BKGR sprite.png X2 Honeycomb BKGR sprite.png Honeycomb These refill missing parts of Banjo's health. An X2 Honeycomb refills two segments of Banjo's health bar.
Jiggy BKGR sprite.png Jiggy These are the main collectibles, which are rewarded to Banjo and Kazooie for completing various tasks. They are used to open portals to other worlds, like in the previous two games.
Musical Note BKGR sprite.png Musical Note Banjo and Kazooie must collect these items, which Bozzeye requires the duo to have at least a certain number of to teach them a new move.
Random Stop Honeycomb BKGR sprite.png
Skill Stop Honeycomb BKGR sprite.png
Random Stop Honeycomb
Skill Stop Honeycomb
Banjo's health bar is refilled up to whichever honeycomb it lands on. Skill Stop Honeycombs move between the honeycombs in order while Random Stop Honeycombs move out of order.

Abilities[edit]

Name Description Notes required
Bill Drill This ability allows Kazooie to drill on a cracked piece of land, causing an item to fall down a nearby tree. 170
Climb This allows Banjo to climb up ladders and vines. 40
Dive This allows Banjo to go underwater from some bubbling water. 25
Egg Firing This ability allows Kazooie to shoot eggs. Right when she learns the move, Kazooie is able to shoot Blue Eggs. Later on, Kazooie can learn how to shoot Fire, Ice, and Battery Eggs each.
  • Blue: 80
  • Battery: 260
  • Fire: 410
  • Ice: 470
Feathery Flap This allows Kazooie to flap her wings while she and Banjo are in midair. 110
Flap Flip By crouching, Banjo and Kazooie can perform a high jump. Unlike other moves, Kazooie teaches this move to Banjo after he rescues her. None
Forward Roll Allows Banjo to roll forward. 60
Jump Pad Kazooie can spring from these pads, allowing she and Banjo to reach heights. 370
Pack Whack This allows Banjo to slam objects and enemies with his backpack. 10
Rat-a-tat Rap This ability allows Kazooie to peck her beak a few times while the duo are in midair. This is necessary for defeating Grille Chompas. 210
Talon Trot This allows the duo to walk up steep slopes. 140
Wonderwing Grants temporary invincibility to Banjo and Kazooie while using up their Golden Feathers. 350

Worlds and levels[edit]

Screenshot Name Description
Spiral Mountain GR.png Spiral Mountain Spiral Mountain is the hub world where the other levels are accessed from.
Cliff Farm.png Cliff Farm The first level is a typical farm area, featuring barns, green grass, farm animals, and bales of hay. The level features numerous Gruntweeds and Gruntlings. Cliff Farm is where Banjo first battles against Klungo.
Breegull Beach BKGR screenshot.png Breegull Beach A beach-themed level featuring Yum-yums and Shrapnel. This is where Banjo first battles Mecha-Grunty and reunites with Kazooie.
Vapor Scrubs BKGR.png Bad Magic Bayou A swamp level featuring noxious air and poisonous water. A haunted house also appears in the northernmost part of the level.
Spiller's Harbor BKGR screenshot.png Spiller's Harbor An abandoned, heavily polluted harbor with oil spills in its oceans. This level features purple Germuloids and Maggie Birds as its main enemies.
Freezing Furnace BKGR screenshot.jpg Freezing Furnace An icy world with an underground industrial, hot area known as Grunty Industries.
Grunty's Castle entrance.png Grunty's Castle This is where the final confrontation with Mecha-Grunty and Klungo takes place. Like the previous two games, there is a game show quiz that Banjo and Kazooie must partake in.

Music[edit]

The game's music was composed by Jamie Hughes instead of Grant Kirkhope, composer of the console titles. Sound effects are sticking true to the classic sounds of Banjo-Kazooie and Tooie. However since the Game Boy Advence games aren’t able to store as many sounds in their memory as the N64 games, characters’ voices are comprised of less sounds, and thus some voices sound repetitive.

Gallery[edit]

Trivia[edit]

  • This is the first game in the Banjo-Kazooie series where Kazooie can't fly. However, the game data shows unused sprites of Kazooie flying, Red Feathers, and Flight Pads.[1]
  • Many continuity-based plot holes are caused by this game being released significantly later than the other two and taking place both between them and before either of them. Most of these are related to character design and knowledge of one another, in that due to this game, Banjo and Kazooie should know of Klungo, Jiggywiggy, and Honey B. by the time of Banjo-Tooie, but act as though they had never met. Furthermore, Mumbo Jumbo looks like he does in Banjo-Tooie in the past, despite how in Banjo-Kazooie, only his face was a skull instead of his entire head.

References[edit]