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|Use||Short-circuiting electromagnet (2nd floor), disabling wall crushers (4th floor)|
The EMP, or Electromagnetic Pulse, is a spell that Mumbo uses in Grunty Industries to disable certain machines. However, auto-fixing programs in place make the spell only temporary, meaning Mumbo has to quickly get back to his skull and send out Banjo and Kazooie to get past the disabled obstacle.
The two EMPs are used for:
- Floor 2's Electromanget - otherwise, the Washing Machine will get pulled away from the large switch it must press to access Weldar. The Electromagnet stays off when the switch is pressed.
- Floor 4's Wall Crushers - these cannot be passed through any other means due to both a high speed and a conveyor belt. When the EMP spell is used, the conveyor belt reverses direction. The crushers are returned to normal once the spell ends, and can be turned off permanently with a switch at the other side.
Banjo-Kazooie: Nuts & Bolts
[Spells in the ]Banjo-Kazooie series
|Banjo-Kazooie||Termite Banjo • Crocodile Banjo • Walrus Banjo • Pumpkin Banjo • Bee Banjo • Washer Banjo|
|Banjo-Tooie||Transformations||Stony Banjo • Detonator Banjo • Van Banjo • Submarine Banjo • T-Rex Banjo • Washer Banjo • Snowball Banjo • Bee Banjo • Dragon Kazooie|
|Mumbo's spells||Summon • Levitate • Power • Oxygenate • Enlarge (Shrink) • Heal • EMP • Life Force • Rain Dance|
|Grunty's Revenge||Mouse Banjo • Candle Banjo • Octopus Banjo • Tank Banjo|
|Related||Glowbo (Mega-Glowbo) • Golden Goliath • Humba Wumba • Mumbo's Hut • Mumbo Jumbo • Mumbo Pad • Mumbo Totem • Wumba's Wigwam|