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EMP
From Jiggywikki, a Banjo-Kazooie wiki
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Game | Banjo-Tooie |
---|---|
World | Grunty Industries |
Color | Orange |
Used on | Disabling specific mechanical obstacles |
EMP (acronym for Electromagnetic Pulse) is a spell in Banjo-Tooie.
Overview[edit]
EMP is one of the spells used by Mumbo Jumbo with a Mumbo Pad. It is used throughout Grunty Industries to disable the second floor's Electromagnet so it doesn't push Washer Banjo and the fourth floor's Wall Crushers for Banjo and Kazooie can get across safely.
Trivia[edit]
- In Banjo-Kazooie: Nuts & Bolts, a vehicle part won through Jinjo Bingo called "E.M.P." works much like the spell, temporarily making all gadgets of anything in the electrical field it produces useless, including the gadgets on the duo's vehicles.
[Edit] Spells
| ||
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Banjo-Kazooie | Termite Banjo • Crocodile Banjo • Walrus Banjo • Pumpkin Banjo • Bee Banjo • Washer Banjo | |
Banjo-Tooie | Transformations | Stony Banjo • Detonator Banjo • Van Banjo • Submarine Banjo • T-Rex Banjo • Washer Banjo • Snowball Banjo • Bee Banjo • Dragon Kazooie |
Mumbo's spells | Summon • Levitate • Power • Sunlight • Enlarge • Heal • EMP • Life Force • Rain Dance | |
Banjo-Kazooie: Grunty's Revenge | Mouse Banjo • Candle Banjo • Octopus Banjo • Tank Banjo | |
Related | Glowbo (Mega-Glowbo) • Golden Goliath • Humba Wumba • Mumbo's Hut • Mumbo Jumbo • Mumbo Pad • Mumbo Totem • Wumba's Wigwam |