Be sure to read our policy on citing sources before editing!

Difference between revisions of "Jump"

From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
m (Text replacement - "{{BTAbilities}}" to "{{BT}}")
(better)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Cleanup|Wikia; needs image}}
{{Infobox move
{{Infobox move
|image =
|image = [[File:GR Banjo Kazooie jumping artwork.png|300px]]<br>Artwork of Banjo and Kazooie jumping from ''Banjo-Kazooie: Grunty's Revenge''
|game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''<br>''[[Banjo-Kazooie: Grunty's Revenge]]''<br>''[[Banjo-Kazooie: Nuts & Bolts]]''
|game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''<br>''[[Banjo-Kazooie: Grunty's Revenge|Grunty's Revenge]]''<br>''[[Banjo-Kazooie: Nuts & Bolts|Nuts & Bolts]]''
|world = [[Spiral Mountain]] (''B-K'')<br> Pre-learned (''B-T'')<br>Pre-learned (''GR'')
|world = Pre-learned
|buttons = {{button|N64|A}} (''B-K''/''B-T'')<br>{{button|GBA|A}} (''BK:GR'')
|buttons = '''Nintendo 64 games:'''<br>{{button|N64|A}}<br>'''''Grunty's Revenge''''':<br>{{button|GBA|A}}
|uses = Self-explanatory
|uses = Reach higher spots, evade enemies and obstacles
}}
}}
'''Jump''' is one of the most commonly used moves in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]]. There are two different kinds of jumps: a very short jump which has limited uses, and a long jump which most players utilize. The short jump is one of the only abilities that can be used at the start of ''[[Banjo-Kazooie]]'' without visiting the first of [[Bottles]]' molehills. In Nuts & Bolts,  The short jump, and long jump, are one of the few moves that Banjo & Kazooie still remember.
'''Jumping'''<ref>''[[Banjo-Kazooie]]'' instruction booklet, page 8</ref> is a recurring ability in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]].


The short jump can be used by tapping the {{button|N64|A}} button once, while the long jump can be used by pressing and holding the {{button|N64|A}} button.
==Overview==
Jumping is one of [[Banjo]] and [[Kazooie]]'s most commonly used moves, allowing them to reach higher spots and evade threats.
 
===''Banjo-Kazooie''===
In ''[[Banjo-Kazooie]]'', the jump is one of the few moves Banjo and Kazooie don't learn from [[Bottles]]. It is performed by pressing {{button|N64|A}}, with the duo going higher the longer the button is held.
 
===''Grunty's Revenge''===
In ''[[Banjo-Kazooie: Grunty's Revenge]]'', much like in previous entries, Banjo and Kazoois start the game already knowing how to jump. It is performed by pressing {{button|GBA|A}}, and holding the button no longer changes how high the jump goes.
 
===''Banjo-Tooie''===
In ''[[Banjo-Tooie]]'', Banjo and Kazooie start the game already knowing how to jump. It is performed the same way as previously, by pressing {{button|N64|A}} and making the jump last longer by holding the button.
 
===''Nuts & Bolts''===
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', the jump is one of the few moves Banjo and Kazooie retain. It is performed by pressing {{button|360|A}}, with the height depending on how long the button is held.
 
==References==
<references/>


{{BK}}
{{BK}}
{{BT}}
{{BT}}
{{GR}}
{{GR}}
{{N&B}}
[[Category:Abilities in Banjo-Kazooie]]
[[Category:Abilities in Banjo-Tooie]]
[[Category:Abilities in Grunty's Revenge]]
[[Category:Abilities in Nuts & Bolts]]

Latest revision as of 16:50, December 10, 2023

Jumping[1] is a recurring ability in the Banjo-Kazooie series.

Overview[edit]

Jumping is one of Banjo and Kazooie's most commonly used moves, allowing them to reach higher spots and evade threats.

Banjo-Kazooie[edit]

In Banjo-Kazooie, the jump is one of the few moves Banjo and Kazooie don't learn from Bottles. It is performed by pressing A Button, with the duo going higher the longer the button is held.

Grunty's Revenge[edit]

In Banjo-Kazooie: Grunty's Revenge, much like in previous entries, Banjo and Kazoois start the game already knowing how to jump. It is performed by pressing A Button, and holding the button no longer changes how high the jump goes.

Banjo-Tooie[edit]

In Banjo-Tooie, Banjo and Kazooie start the game already knowing how to jump. It is performed the same way as previously, by pressing A Button and making the jump last longer by holding the button.

Nuts & Bolts[edit]

In Banjo-Kazooie: Nuts & Bolts, the jump is one of the few moves Banjo and Kazooie retain. It is performed by pressing A Button, with the height depending on how long the button is held.

References[edit]

  1. Banjo-Kazooie instruction booklet, page 8