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Difference between revisions of "Jump"

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{{Infobox move
{{Infobox move
|image =
|image =
|game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''<br>''[[Banjo-Kazooie: Grunty's Revenge]]''<br>''[[Banjo-Kazooie: Nuts & Bolts]]''
|game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''<br>''[[Banjo-Kazooie: Grunty's Revenge]]''<br>''[[Banjo-Kazooie: Nuts & Bolts]]''
|world = [[Spiral Mountain]] (''B-K'')<br> Pre-learned (''B-T'')<br>Pre-learned (''GR'')
|world = Pre-learned
|buttons = {{button|N64|A}} (''B-K''/''B-T'')<br>{{button|GBA|A}} (''BK:GR'')
|buttons = '''''Banjo-Kazooie'':'''<br>{{button|N64|A}}<br>'''''Banjo-Tooie'':'''<br>{{button|N64|A}}<br>'''''Banjo-Kazooie: Grunty's Revenge'':'''<br>{{button|GBA|A}}
|uses = Self-explanatory
|uses = Reach higher spots, evade enemies and obstacles
}}
}}
'''Jump''' is one of the most commonly used moves in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]]. There are two different kinds of jumps: a very short jump which has limited uses, and a long jump which most players utilize. The short jump is one of the only abilities that can be used at the start of ''[[Banjo-Kazooie]]'' without visiting the first of [[Bottles]]' molehills. In Nuts & Bolts,  The short jump, and long jump, are one of the few moves that Banjo & Kazooie still remember.
'''Jumping'''<ref>''[[Banjo-Kazooie]]'' instruction booklet, page 8</ref> is one of [[Banjo]] and [[Kazooie]]'s most commonly used moves, allowing them to reach higher spots and evade threats.


The short jump can be used by tapping the {{button|N64|A}} button once, while the long jump can be used by pressing and holding the {{button|N64|A}} button.
==History==
===''Banjo-Kazooie''===
In ''[[Banjo-Kazooie]]'', the jump is one of the few moves Banjo and Kazooie don't learn from [[Bottles]]. It is performed by pressing {{button|N64|A}}, with the duo going higher the longer the button is held.
 
===''Banjo-Tooie''===
In ''[[Banjo-Tooie]]'', Banjo and Kazooie start the game already knowing how to jump. It is performed the same way as previously, by pressing {{button|N64|A}} and making the jump last longer by holding the button.
 
===''Banjo-Kazooie: Grunty's Revenge''===
In ''[[Banjo-Kazooie: Grunty's Revenge]]'', much like in previous entries, Banjo and Kazoois start the game already knowing how to jump. It is performed by pressing {{button|GBA|A}}, and holding the button no longer changes how high the jump goes.
 
===''Banjo-Kazooie: Nuts & Bolts''===
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', the jump is one of the few moves Banjo and Kazooie retain. It is performed by pressing {{button|360|A}}, with the height depending on how long the button is held.
 
==References==
<references/>


{{BK}}
{{BK}}
{{BT}}
{{BT}}
{{GR}}
{{GR}}
{{N&B}}

Revision as of 22:49, April 25, 2021

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Jumping[1] is one of Banjo and Kazooie's most commonly used moves, allowing them to reach higher spots and evade threats.

History

Banjo-Kazooie

In Banjo-Kazooie, the jump is one of the few moves Banjo and Kazooie don't learn from Bottles. It is performed by pressing A Button, with the duo going higher the longer the button is held.

Banjo-Tooie

In Banjo-Tooie, Banjo and Kazooie start the game already knowing how to jump. It is performed the same way as previously, by pressing A Button and making the jump last longer by holding the button.

Banjo-Kazooie: Grunty's Revenge

In Banjo-Kazooie: Grunty's Revenge, much like in previous entries, Banjo and Kazoois start the game already knowing how to jump. It is performed by pressing A Button, and holding the button no longer changes how high the jump goes.

Banjo-Kazooie: Nuts & Bolts

In Banjo-Kazooie: Nuts & Bolts, the jump is one of the few moves Banjo and Kazooie retain. It is performed by pressing A Button, with the height depending on how long the button is held.

References

  1. Banjo-Kazooie instruction booklet, page 8