Difference between revisions of "Jump"

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{{Infobox move
{{Infobox move
|game = [[Banjo-Kazooie]]<br>[[Banjo-Tooie]]<br>[[Banjo-Kazooie: Grunty's Revenge]]<br>
|image = [[File:GR Banjo Kazooie jumping artwork.png|300px]]<br>Artwork of Banjo and Kazooie jumping from ''Banjo-Kazooie: Grunty's Revenge''
|world = [[Spiral Mountain]](BK)<br> Pre-learned (BT)<br>Pre-Learned(BK:GR)<br>
|game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''<br>''[[Banjo-Kazooie: Grunty's Revenge|Grunty's Revenge]]''<br>''[[Banjo-Kazooie: Nuts & Bolts|Nuts & Bolts]]''
|buttons = [[Image:A button (N64).png|15px]]</noinclude>(BK/BT)<br>{{Agameboy}}(BK:GR)<br>
|world = Pre-learned
|uses = Jump}}
|buttons = '''Nintendo 64 games:'''<br>{{button|N64|A}}<br>'''''Grunty's Revenge''''':<br>{{button|GBA|A}}
|uses = Reach higher spots, evade enemies and obstacles
}}
'''Jumping'''<ref>''[[Banjo-Kazooie]]'' instruction booklet, page 8</ref> is a recurring ability in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]].


The are two jumps: a very short jump which has no use at all, and a long jump which is what everyone uses. The short jump is one of the only abilities that can be used at the start of [[Banjo-Kazooie]] without visiting the first [[Bottles]] molehill.  
==Overview==
Jumping is one of [[Banjo]] and [[Kazooie]]'s most commonly used moves, allowing them to reach higher spots and evade threats.


===''Banjo-Kazooie''===
In ''[[Banjo-Kazooie]]'', the jump is one of the few moves Banjo and Kazooie don't learn from [[Bottles]]. It is performed by pressing {{button|N64|A}}, with the duo going higher the longer the button is held.


The short jump is activated by tapping the [[Image:A button (N64).png|15px]] button, and the long jump is used by pressing and holding the [[Image:A button (N64).png|15px]].
===''Grunty's Revenge''===
[[Category:Button templates|false]]
In ''[[Banjo-Kazooie: Grunty's Revenge]]'', much like in previous entries, Banjo and Kazoois start the game already knowing how to jump. It is performed by pressing {{button|GBA|A}}, and holding the button no longer changes how high the jump goes.
[[Category:Button templates|false]]
 
===''Banjo-Tooie''===
In ''[[Banjo-Tooie]]'', Banjo and Kazooie start the game already knowing how to jump. It is performed the same way as previously, by pressing {{button|N64|A}} and making the jump last longer by holding the button.
 
===''Nuts & Bolts''===
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', the jump is one of the few moves Banjo and Kazooie retain. It is performed by pressing {{button|360|A}}, with the height depending on how long the button is held.
 
==References==
<references/>
 
{{BK}}
{{BT}}
{{GR}}
{{N&B}}
[[Category:Abilities in Banjo-Kazooie]]
[[Category:Abilities in Banjo-Tooie]]
[[Category:Abilities in Grunty's Revenge]]
[[Category:Abilities in Nuts & Bolts]]

Latest revision as of 16:50, December 10, 2023

Jumping[1] is a recurring ability in the Banjo-Kazooie series.

OverviewEdit

Jumping is one of Banjo and Kazooie's most commonly used moves, allowing them to reach higher spots and evade threats.

Banjo-KazooieEdit

In Banjo-Kazooie, the jump is one of the few moves Banjo and Kazooie don't learn from Bottles. It is performed by pressing  , with the duo going higher the longer the button is held.

Grunty's RevengeEdit

In Banjo-Kazooie: Grunty's Revenge, much like in previous entries, Banjo and Kazoois start the game already knowing how to jump. It is performed by pressing  , and holding the button no longer changes how high the jump goes.

Banjo-TooieEdit

In Banjo-Tooie, Banjo and Kazooie start the game already knowing how to jump. It is performed the same way as previously, by pressing   and making the jump last longer by holding the button.

Nuts & BoltsEdit

In Banjo-Kazooie: Nuts & Bolts, the jump is one of the few moves Banjo and Kazooie retain. It is performed by pressing  , with the height depending on how long the button is held.

ReferencesEdit

  1. Banjo-Kazooie instruction booklet, page 8