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Difference between revisions of "Honeycomb"

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{{Cleanup|Wikia import}}
{{Infobox item
{{Infobox item
|image=[[File:Honeycomb.jpg|200px]]<br>Artwork from ''Banjo-Kazooie: Grunty's Revenge''
|image=[[File:Honeycomb.jpg|200px]]<br>Artwork from ''Banjo-Kazooie: Grunty's Revenge''
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|use=Replenishes [[Banjo]] and [[Kazooie]]'s health
|use=Replenishes [[Banjo]] and [[Kazooie]]'s health
|icon=[[File:BK Honeycomb icon.png|Banjo-Kazooie]] [[File:BK XBLA Honeycomb icon.png]]}}
|icon=[[File:BK Honeycomb icon.png|Banjo-Kazooie]] [[File:BK XBLA Honeycomb icon.png]]}}
{{quote|Mmmm... I'm sticky tasty honey energy!|A Honeycomb|[[Banjo-Kazooie]]}}
{{quote|Mmmm... I'm sticky tasty honey energy!|Honeycomb|[[Banjo-Kazooie]]}}
A '''Honeycomb''' is a unit of health used in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] as the player's life bar. Usually, being hurt by an enemy or damaging terrain causes [[Banjo]] and/or [[Kazooie]] to lose a Honeycomb (more can be lost at once from certain enemies and fall damage). Honeycombs can be replenished by collecting some from fallen enemies (usually one at a time), [[Beehive]]s, or just in random areas.
'''Honeycombs''' are a recurring item in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]].  


Banjo and Kazooie's maximum honeycomb capacity can increase. [[Extra Honeycomb Piece]]s can be collected to increase the duo's honeycomb capacity, and the final puzzle in ''[[Banjo-Kazooie]]'' allows Banjo and Kazooie's energy bar to double in size. Different [[transformations]] in ''[[Banjo-Tooie]]'' also have differently-sized energy bars, as well as Banjo and Kazooie when they [[split-up]].
==Location and uses==
Honeycombs individually represent the units for [[Banjo]] and [[Kazooie]]'s [[health bar]] in the platforming games of the ''Banjo-Kazooie'' series.


In ''Banjo-Tooie'', the Honeycomb had two variants: the [[Random Stop Honeycomb]] and the [[Skill Stop Honeycomb]]. Not every enemy in the game drops Honeycomb, which also vanishes after a couple of seconds Both Both of ''Tooie's'' Honeycomb variants reappear in ''Grunty's Revenge'', which also introduced another variant representing two Honeycombs, the [[Double Honeycomb]].
===''Banjo-Kazooie''===
In ''[[Banjo-Kazooie]]'', if the Banjo and Kazooie are low on health, they can collect a Honeycomb to restore a unit of their energy. If their life bar is full, the Honeycomb has no effect. Honeycombs can usually be found by either defeating an enemy, destroying a [[Beehive]], or in random areas. Stronger enemies usually release more honeycombs. Banjo and Kazooie lose a Honeycomb if they are hit by either an enemy or obstacle or if they fall from a height, sometimes even more, depending on the height of the fall. [[Extra Honeycomb Piece]]s can be collected to add another Honeycomb to the health bar.


In ''[[Banjo-Pilot]]'', Honeycombs are the means of obtaining an item. The item received by the racer is usually based on which place they are in.
===''Grunty's Revenge''===
In ''[[Banjo-Kazooie: Grunty's Revenge]]'', Honeycombs function much like they did in the previous entries of the series, even retaining the variants introduced in them. Another honeycomb variant was also introduced in this game, the [[Double Honeycomb]].


Honeycombs appear in ''[[Banjo-Kazooie: Nuts & Bolts]]'' as fetch items in the end in [[Lord of Games]]' challenge of [[Spiral Mountain]].
===''Banjo-Tooie''===
In ''[[Banjo-Tooie]]'', Honeycombs function almost identically like they did in ''Banjo-Kazooie''. They also represent [[Mumbo Jumbo]]'s health. The game also introduces two variants, the [[Random Stop Honeycomb]] and the [[Skill Stop Honeycomb]]. Some enemies do not drop Honeycombs when defeated.
 
===''Banjo-Pilot''===
In ''[[Banjo-Pilot]]'', Honeycombs are the means of obtaining an item (working very similarly to the [[mariowiki:Item Box|Item Boxes]] from the ''[[mariowiki:Mario Kart (series)|Mario Kart]]'' series). The item received by the racer is usually based on the place they are in. A Honeycomb also appears as the symbol of the Honeycomb Cup.
 
===''Nuts & Bolts''===
In ''[[Banjo-Kazooie: Nuts & Bolts]]'' Honeycombs are fetch items in the [[Lord of Games]]' "Six of the Best" challenge of [[Spiral Mountain]].
 
==Other appearances==
===''Viva Piñata'' series===
In ''[[rarewiki:Viva Piñata|Viva Piñata]]'' and ''[[rarewiki:Viva Piñata: Trouble in Paradise|Viva Piñata: Trouble in Paradise]]'', a Honeycomb appears on the glass of the Honey jars. In the sequel exclusively, a Honeycomb can also be used in the garden's logo.


==Gallery==
==Gallery==
<gallery>
<gallery>
BK Honeycomb art.png|Artwork from ''Banjo-Kazooie''
BK Honeycomb art.png|Artwork from ''Banjo-Kazooie''.
GR Double Honeycomb artwork.png|Artwork of a Honeycomb, along with a [[Double Honeycomb]], from ''Banjo-Kazooie: Grunty's Revenge''.
Honeycomb B-K screenshot.png|A Honeycomb in ''Banjo-Kazooie''.
Honeycomb B-K.jpg|A Honeycomb in ''Banjo-Kazooie''
GR Double Honeycomb artwork.png|Artwork of a Honeycomb (right) and a Double Honeycomb (left) from ''Banjo-Kazooie: Grunty's Revenge''.  
Honeycombs in NnB.jpg|A few Honeycombs in ''Nuts & Bolts'', from the Six of the Best challenge.
Honeycombs in NnB.jpg|A few Honeycombs in ''Banjo-Kazooie: Nuts & Bolts'', from the Six of the Best challenge.
</gallery>
</gallery>


==Trivia==
*Having honeycombs as the health is likely inspired by the fact bears love to eat honey, most notably honey bears, the inspiration for [[Banjo]].
{{Items}}
{{Items}}
{{BK}}
{{BK}}

Latest revision as of 12:32, December 10, 2023

“Mmmm... I'm sticky tasty honey energy!”
Honeycomb, Banjo-Kazooie

Honeycombs are a recurring item in the Banjo-Kazooie series.

Location and uses[edit]

Honeycombs individually represent the units for Banjo and Kazooie's health bar in the platforming games of the Banjo-Kazooie series.

Banjo-Kazooie[edit]

In Banjo-Kazooie, if the Banjo and Kazooie are low on health, they can collect a Honeycomb to restore a unit of their energy. If their life bar is full, the Honeycomb has no effect. Honeycombs can usually be found by either defeating an enemy, destroying a Beehive, or in random areas. Stronger enemies usually release more honeycombs. Banjo and Kazooie lose a Honeycomb if they are hit by either an enemy or obstacle or if they fall from a height, sometimes even more, depending on the height of the fall. Extra Honeycomb Pieces can be collected to add another Honeycomb to the health bar.

Grunty's Revenge[edit]

In Banjo-Kazooie: Grunty's Revenge, Honeycombs function much like they did in the previous entries of the series, even retaining the variants introduced in them. Another honeycomb variant was also introduced in this game, the Double Honeycomb.

Banjo-Tooie[edit]

In Banjo-Tooie, Honeycombs function almost identically like they did in Banjo-Kazooie. They also represent Mumbo Jumbo's health. The game also introduces two variants, the Random Stop Honeycomb and the Skill Stop Honeycomb. Some enemies do not drop Honeycombs when defeated.

Banjo-Pilot[edit]

In Banjo-Pilot, Honeycombs are the means of obtaining an item (working very similarly to the Item Boxes from the Mario Kart series). The item received by the racer is usually based on the place they are in. A Honeycomb also appears as the symbol of the Honeycomb Cup.

Nuts & Bolts[edit]

In Banjo-Kazooie: Nuts & Bolts Honeycombs are fetch items in the Lord of Games' "Six of the Best" challenge of Spiral Mountain.

Other appearances[edit]

Viva Piñata series[edit]

In Viva Piñata and Viva Piñata: Trouble in Paradise, a Honeycomb appears on the glass of the Honey jars. In the sequel exclusively, a Honeycomb can also be used in the garden's logo.

Gallery[edit]