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Difference between revisions of "Honeycomb"

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{{Infobox item
{{Infobox item
|image = Honeycomb1.png
|image=[[File:Honeycomb.jpg|200px]]<br>Artwork from ''Banjo-Kazooie: Grunty's Revenge''
|size = 64px
|game=''[[Banjo-Kazooie]]<br>[[Banjo-Tooie]]<br>[[Banjo-Kazooie: Grunty's Revenge]]<br>[[Banjo-Pilot]]<br>[[Banjo-Kazooie: Nuts & Bolts]]''
|aka = Life, honey, honeycomb piece, honey energy
|use=Replenishes [[Banjo]] and [[Kazooie]]'s health
|game = ''[[Banjo-Kazooie]]'' ''[[Banjo-Kazooie (Xbox Live Arcade)|(XBLA)]]''<br>''[[Banjo-Tooie]]'' ''[[Banjo-Tooie (Xbox Live Arcade)|(XBLA)]]''<br>''[[Banjo-Kazooie: Grunty's Revenge]]''<br>''[[Banjo-Kazooie: Nuts & Bolts]]''
|icon=[[File:BK Honeycomb icon.png|Banjo-Kazooie]] [[File:BK XBLA Honeycomb icon.png]]}}
|use = Replenish [[Banjo]] and [[Kazooie]]'s health energy bar
{{quote|Mmmm... I'm sticky tasty honey energy!|Honeycomb|[[Banjo-Kazooie]]}}
|max = 5 (16) (BK)<br>5 (10) (BT)<br>5 (8) (BK:GR)
'''Honeycombs''' are a recurring item in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]].
|icon = Honeycomb icon.png
}}
{{quote|Mmmm... I'm sticky tasty honey energy!|A Honeycomb|[[Banjo-Kazooie]]}}


==Location and uses==
Honeycombs individually represent the units for [[Banjo]] and [[Kazooie]]'s [[health bar]] in the platforming games of the ''Banjo-Kazooie'' series.


A '''Honeycomb''' is a unit of health used in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] as the player's life bar. Usually, being hurt by an enemy or damaging terrain causes [[Banjo]] and/or [[Kazooie]] to lose a Honeycomb (more can be lost at once from certain enemies and fall damage). Honeycombs can be replenished by collecting some from fallen enemies (usually one at a time), [[Beehive]]s, or just in random areas.
===''Banjo-Kazooie''===
In ''[[Banjo-Kazooie]]'', if the Banjo and Kazooie are low on health, they can collect a Honeycomb to restore a unit of their energy. If their life bar is full, the Honeycomb has no effect. Honeycombs can usually be found by either defeating an enemy, destroying a [[Beehive]], or in random areas. Stronger enemies usually release more honeycombs. Banjo and Kazooie lose a Honeycomb if they are hit by either an enemy or obstacle or if they fall from a height, sometimes even more, depending on the height of the fall. [[Extra Honeycomb Piece]]s can be collected to add another Honeycomb to the health bar.


Banjo and Kazooie's maximum honeycomb capacity can increase. [[Extra Honeycomb Piece]]s can be collected to increase the duo's honeycomb capacity, and the final puzzle in ''[[Banjo-Kazooie]]'' allows Banjo and Kazooie's energy bar to double in size. Different [[List of Transformations and Spells|transformations]] in ''[[Banjo-Tooie]]'' also have differently-sized energy bars, as do Banjo and Kazooie when they [[split-up]].
===''Grunty's Revenge''===
In ''[[Banjo-Kazooie: Grunty's Revenge]]'', Honeycombs function much like they did in the previous entries of the series, even retaining the variants introduced in them. Another honeycomb variant was also introduced in this game, the [[Double Honeycomb]].


Honeycombs appear in ''[[Banjo-Kazooie: Nuts & Bolts]]'' at the end in [[L.O.G.|L.O.G.'s]] challenge in [[Spiral Mountain]] as fetch items.
===''Banjo-Tooie''===
In ''[[Banjo-Tooie]]'', Honeycombs function almost identically like they did in ''Banjo-Kazooie''. They also represent [[Mumbo Jumbo]]'s health. The game also introduces two variants, the [[Random Stop Honeycomb]] and the [[Skill Stop Honeycomb]]. Some enemies do not drop Honeycombs when defeated.


==See also==
===''Banjo-Pilot''===
*[[Double Honeycomb]]
In ''[[Banjo-Pilot]]'', Honeycombs are the means of obtaining an item (working very similarly to the [[mariowiki:Item Box|Item Boxes]] from the ''[[mariowiki:Mario Kart (series)|Mario Kart]]'' series). The item received by the racer is usually based on the place they are in. A Honeycomb also appears as the symbol of the Honeycomb Cup.
*[[Random Stop Honeycomb]]
 
*[[Skill Stop Honeycomb]]
===''Nuts & Bolts''===
In ''[[Banjo-Kazooie: Nuts & Bolts]]'' Honeycombs are fetch items in the [[Lord of Games]]' "Six of the Best" challenge of [[Spiral Mountain]].
 
==Other appearances==
===''Viva Piñata'' series===
In ''[[rarewiki:Viva Piñata|Viva Piñata]]'' and ''[[rarewiki:Viva Piñata: Trouble in Paradise|Viva Piñata: Trouble in Paradise]]'', a Honeycomb appears on the glass of the Honey jars. In the sequel exclusively, a Honeycomb can also be used in the garden's logo.


==Gallery==
==Gallery==
===Screenshots===
<gallery>
<gallery widths="110">
BK Honeycomb art.png|Artwork from ''Banjo-Kazooie''.  
Honey.JPG|A honeycomb in [[Mumbo's Mountain]].
Honeycomb B-K screenshot.png|A Honeycomb in ''Banjo-Kazooie''.  
HoneycombNB.jpg|Three honeycombs in The Six of the Best.
GR Double Honeycomb artwork.png|Artwork of a Honeycomb (right) and a Double Honeycomb (left) from ''Banjo-Kazooie: Grunty's Revenge''.  
</gallery>
Honeycombs in NnB.jpg|A few Honeycombs in ''Banjo-Kazooie: Nuts & Bolts'', from the Six of the Best challenge.
 
===Artwork===
<gallery captionalign="left">
File:Honeycomb.jpg|A standard honeycomb.
File:GreenJinjo.png|A green [[Jinjo]] with a lot of honeycombs.
File:05B7EA4_screen_955PM.png|The ''[[Banjo-Tooie]]'' version of Honeycomb model.
</gallery>
</gallery>


== Trivia[[de:Honigwaben]] ==
{{Items}}
* The fact of the energy be a Honeycomb is because [[Banjo]] is a honey bear, and bears like honey.
{{BK}}
*Honeycombs are also the means of getting Items in ''[[Banjo-Pilot]]''. They must be driven through, and depending on the place of the player, they get an Item.
{{BT}}
[[Category:Trivia]]
{{GR}}
[[Category:Items]]
{{BP}}
[[Category:Items from Banjo-Kazooie]]
[[Category:Items in Banjo-Kazooie]]
[[Category:Items from Grunty's Revenge]]
[[Category:Items in Banjo-Tooie]]
[[Category:Items in Grunty's Revenge]]
[[Category:Items in Banjo-Pilot]]
[[Category:Items in Nuts & Bolts]]

Latest revision as of 12:32, December 10, 2023

“Mmmm... I'm sticky tasty honey energy!”
Honeycomb, Banjo-Kazooie

Honeycombs are a recurring item in the Banjo-Kazooie series.

Location and uses[edit]

Honeycombs individually represent the units for Banjo and Kazooie's health bar in the platforming games of the Banjo-Kazooie series.

Banjo-Kazooie[edit]

In Banjo-Kazooie, if the Banjo and Kazooie are low on health, they can collect a Honeycomb to restore a unit of their energy. If their life bar is full, the Honeycomb has no effect. Honeycombs can usually be found by either defeating an enemy, destroying a Beehive, or in random areas. Stronger enemies usually release more honeycombs. Banjo and Kazooie lose a Honeycomb if they are hit by either an enemy or obstacle or if they fall from a height, sometimes even more, depending on the height of the fall. Extra Honeycomb Pieces can be collected to add another Honeycomb to the health bar.

Grunty's Revenge[edit]

In Banjo-Kazooie: Grunty's Revenge, Honeycombs function much like they did in the previous entries of the series, even retaining the variants introduced in them. Another honeycomb variant was also introduced in this game, the Double Honeycomb.

Banjo-Tooie[edit]

In Banjo-Tooie, Honeycombs function almost identically like they did in Banjo-Kazooie. They also represent Mumbo Jumbo's health. The game also introduces two variants, the Random Stop Honeycomb and the Skill Stop Honeycomb. Some enemies do not drop Honeycombs when defeated.

Banjo-Pilot[edit]

In Banjo-Pilot, Honeycombs are the means of obtaining an item (working very similarly to the Item Boxes from the Mario Kart series). The item received by the racer is usually based on the place they are in. A Honeycomb also appears as the symbol of the Honeycomb Cup.

Nuts & Bolts[edit]

In Banjo-Kazooie: Nuts & Bolts Honeycombs are fetch items in the Lord of Games' "Six of the Best" challenge of Spiral Mountain.

Other appearances[edit]

Viva Piñata series[edit]

In Viva Piñata and Viva Piñata: Trouble in Paradise, a Honeycomb appears on the glass of the Honey jars. In the sequel exclusively, a Honeycomb can also be used in the garden's logo.

Gallery[edit]