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Difference between revisions of "Banjo"

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kind of like how mario wiki does it
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(kind of like how mario wiki does it)
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However, Banjo was not born a Rare icon, despite being quickly loved by millions. He was originally planned to be a small time character in a Super Nintendo video game titled ''[[Project Dream]]''. After the [[Nintendo 64]] was released the game was moved to the new console. However, it was found to be too generic and a rabbit was planned to become the new main character. This too was unsuccessful, so Rare tried a game based around Banjo himself which ultimately became ''[[Banjo-Kazooie]]''.
However, Banjo was not born a Rare icon, despite being quickly loved by millions. He was originally planned to be a small time character in a Super Nintendo video game titled ''[[Project Dream]]''. After the [[Nintendo 64]] was released the game was moved to the new console. However, it was found to be too generic and a rabbit was planned to become the new main character. This too was unsuccessful, so Rare tried a game based around Banjo himself which ultimately became ''[[Banjo-Kazooie]]''.


==Name origin==
==History==
Banjo's first event of any significance in his life is when he first met Kazooie. Banjo made his [[Banjo's House|home]] in [[Spiral Mountain]] with Kazooie and his sister Tooty. He was content to live in his small neck of the woods, but the other two bugged him to go on an adventure sometime.
 
[[Diddy Kong Racing|In 1997]], just before Banjo was convinced to have an adventure, he received a call for help in banishing Wizpig from Timber's Island, and decided to join the other racers.
 
[[Banjo-Kazooie|A year later]], Banjo finally caved in and planned an adventure with Kazooie and Tooty. The day they were to go on an adventure, Tooty was kidnapped by [[Gruntilda]] for her beauty, leading to a rescue operation. Normally Banjo wouldn't bravely storm into a witch's lair full of bear-smiting traps, but the capture of Tooty and the prodding of Kazooie lead him to go. Using teamwork and a series of moves taught by [[Bottles]], Banjo saved his sister and buried the witch.
 
However, [[Banjo-Kazooie: Grunty's Revenge|two months later]] the witch's minion [[Klungo]] transplanted Grunty's spirit into a time-altering suit. Gruntilda proceeded to capture Kazooie and mess up time, preventing the duo from meeting in the first place. But with the help of some Mumbo magic, Banjo was able to give chase, rescue his friend and beat down Grunty a second time.
 
In the peaceful period that followed, Banjo mostly enjoyed life. However, two years later the witch returned in ''[[Banjo-Tooie]]'' when she was set free by her sisters and she destroyed Banjo's house, killing Bottles. Banjo sets out with Kazooie once more to stop the witch and her two sisters from zapping the whole island of its life-force to give Gruntilda a new body and hopefully finding a way of reviving Bottles as well as the now undead Jinjo king. Using Bottles' brother [[Jamjars]] as a teacher, Banjo learned how to operate with an empty backpack and use Kazooie as a handgun - which was the definitive moment in stopping Grunty for the third time.
 
With no witch to worry about any more, Banjo started to fix up his house (but gave up halfway through) and live the carefree life. He ate pizza all day and slept all night, leading to him becoming temporarily obese.
 
After a while, [[Banjo-Kazooie: Nuts & Bolts|in 2008]], Grunty came back again. But this time, she was followed by a mysterious being called [[Lord of Games|L.O.G.]], who devised a competition to see who will own Spiral Mountain. With his quadruple-chins and obesity magically removed, Banjo was anxious to earn the rights to his home and got to work. After a long test of vehicular combat, he won the challenge and Spiral Mountain's deeds.
 
Then [[Sonic & Sega All-Stars Racing with Banjo-Kazooie|in 2010]], Banjo got word of a racing tournament of some sort. He decided to put his old racing skills to the test, so he and Kazooie fixed up the 'Bolt Bucket' and went out racing with Sonic and friends. In the game Kazooie pecks Banjo on the back of the head and drops Jiggies onto their opponents using [[Mumbo's Wrench]].
 
==General information==
===Name origin===
Banjo's name is based on a musical instrument of the same name: the [[Wikipedia:Banjo|banjo]]. Incidentally, Banjo himself is known to be an experienced banjo-player, although the only time Banjo was ever seen playing his banjo was during the introduction theme in ''[[Banjo-Kazooie]]''.
Banjo's name is based on a musical instrument of the same name: the [[Wikipedia:Banjo|banjo]]. Incidentally, Banjo himself is known to be an experienced banjo-player, although the only time Banjo was ever seen playing his banjo was during the introduction theme in ''[[Banjo-Kazooie]]''.


==Personality==
===Personality===
Banjo's personality is very different from that of [[Kazooie]]'s. Banjo is a well-mannered, sweet-natured, easygoing bear. He uses "Mr." or "Mrs." when speaking to people and generally likes to help people out - which means a lot of damage control when Kazooie opens her fat beak. While he always means well, he sometimes comes off as a bit slow. He tries to say something witty every now and again, but he usually isn't any good at it. Despite his niceness, he can have short moments of being aggressively straightforward when angry.
Banjo's personality is very different from that of [[Kazooie]]'s. Banjo is a well-mannered, sweet-natured, easygoing bear. He uses "Mr." or "Mrs." when speaking to people and generally likes to help people out - which means a lot of damage control when Kazooie opens her fat beak. While he always means well, he sometimes comes off as a bit slow. He tries to say something witty every now and again, but he usually isn't any good at it. Despite his niceness, he can have short moments of being aggressively straightforward when angry.
Banjo flip-flops a bit when it comes to his bravery - at times he will jump into a situation quickly, but other times he acts timid and doesn't want to commit. In all cases, however, he would much rather sit down and have either honey, pizza or a nap, suggesting he is somewhat lazy but he at least does not have the issue of shoving food into their fat mouth constantly while thinking up new lies and imaginary situations to produce. Throughout the series (mostly in ''[[Banjo-Kazooie: Nuts & Bolts|Nuts & Bolts]]''), many characters including Banjo's allies have referred to Banjo as "stupid" and "crazy", but this is a trait not shown in other games in the series. The real issue is mental instability and basically compulsive lies, once come to terms with just maybe a happy life may be possible.
Banjo flip-flops a bit when it comes to his bravery - at times he will jump into a situation quickly, but other times he acts timid and doesn't want to commit. In all cases, however, he would much rather sit down and have either honey, pizza or a nap, suggesting he is somewhat lazy but he at least does not have the issue of shoving food into their fat mouth constantly while thinking up new lies and imaginary situations to produce. Throughout the series (mostly in ''[[Banjo-Kazooie: Nuts & Bolts|Nuts & Bolts]]''), many characters including Banjo's allies have referred to Banjo as "stupid" and "crazy", but this is a trait not shown in other games in the series. The real issue is mental instability and basically compulsive lies, once come to terms with just maybe a happy life may be possible.
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Banjo's relationship with his younger sister [[Tooty]] probably hints that he cares for her deep down inside, since he did ask about her whereabouts when she was captured and even accepted the fact that of all the prizes won at the Furnace Fun in ''[[Banjo-Kazooie]]'', it was her he was thinking on taking along. Banjo doesn't at all seem to mind Tooty's company at times since he saw no problem when she began her flute solo in the opening.
Banjo's relationship with his younger sister [[Tooty]] probably hints that he cares for her deep down inside, since he did ask about her whereabouts when she was captured and even accepted the fact that of all the prizes won at the Furnace Fun in ''[[Banjo-Kazooie]]'', it was her he was thinking on taking along. Banjo doesn't at all seem to mind Tooty's company at times since he saw no problem when she began her flute solo in the opening.


==Abilities==
===Abilities===
Banjo cannot run very fast and his jumping often requires some bird-enabled help. When Kazooie leaves the safety of his backpack, Banjo can use it in a variety of ways, such as an [[Snooze Pack|impromptu sleeping bag]] or a [[Sack Pack|potato sack]], not to mention as his [[Pack Whack|sole offensive weapon]]. The backpack also seems to have an infinite storage capacity, containing most items with ease. Banjo, being a bear, is an excellent swimmer and has learned how to paddle faster and hold his breath longer. Unlike Kazooie, Banjo has the ability to [[Climb|climb structures]] and [[Grip Grab|grasp ledges]] with his fingers, allowing access to difficult to reach spots on the duo's adventures.
Banjo cannot run very fast and his jumping often requires some bird-enabled help. When Kazooie leaves the safety of his backpack, Banjo can use it in a variety of ways, such as an [[Snooze Pack|impromptu sleeping bag]] or a [[Sack Pack|potato sack]], not to mention as his [[Pack Whack|sole offensive weapon]]. The backpack also seems to have an infinite storage capacity, containing most items with ease. Banjo, being a bear, is an excellent swimmer and has learned how to paddle faster and hold his breath longer. Unlike Kazooie, Banjo has the ability to [[Climb|climb structures]] and [[Grip Grab|grasp ledges]] with his fingers, allowing access to difficult to reach spots on the duo's adventures.


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In ''[[Banjo-Kazooie: Nuts and Bolts]]'', the Bear and Bird have forgotten their abilities and instead must battle their arch-nemesis Gruntilda the Witch by creating awe-inspiring vehicles for all sorts of terrain and conditions. With an almost unlimited assortment of weaponry and gadgets to add to these machines, Banjo and Kazooie will no doubt be ready for whatever challenges their new adventures may bring. Kazooie is also given a magical wrench used to smack enemies as well as magically carry objects and turn pipes. She attacks with it from the safety of Banjo's backpack.
In ''[[Banjo-Kazooie: Nuts and Bolts]]'', the Bear and Bird have forgotten their abilities and instead must battle their arch-nemesis Gruntilda the Witch by creating awe-inspiring vehicles for all sorts of terrain and conditions. With an almost unlimited assortment of weaponry and gadgets to add to these machines, Banjo and Kazooie will no doubt be ready for whatever challenges their new adventures may bring. Kazooie is also given a magical wrench used to smack enemies as well as magically carry objects and turn pipes. She attacks with it from the safety of Banjo's backpack.


In ''[[Sonic & Sega All-Stars Racing with Banjo-Kazooie]]'', Kazooie pecks Banjo on the back of the head and then drops [[Jiggies]] on their opponents with her magical wrench.
==Gallery==
{{Main|Banjo/gallery}}


==Career==
==Names in other languages==
Banjo's first event of any significance in his life is when he first met Kazooie. Banjo made his [[Banjo's House|home]] in [[Spiral Mountain]] with Kazooie and his sister Tooty. He was content to live in his small neck of the woods, but the other two bugged him to go on an adventure sometime.
{{Foreign names
 
|Spa=Banjo
[[Diddy Kong Racing|In 1997]], just before Banjo was convinced to have an adventure, he got a message delivered by [http://mario.wikia.com/Squawks_the_Parrot Squawks the Parrot] from [http://mario.wikia.com/Diddy_Kong Diddy Kong], asking for help in driving Wizpig off Timber's Island. Banjo gladly helped, but didn't think that racing really agreed with him.
|SpaM=Banjo
 
|Jap=バンジョー
[[Banjo-Kazooie|A year later]], Banjo finally caved in and planned an adventure with Kazooie and Tooty. The day they were to go on an adventure, Tooty was kidnapped by [[Gruntilda]] for her beauty, leading to a rescue operation. Normally Banjo wouldn't bravely storm into a witch's lair full of bear-smiting traps, but the capture of Tooty and the prodding of Kazooie lead him to go. Using teamwork and a series of moves taught by [[Bottles]], Banjo saved his sister and buried the witch.
|JapM=Banjo}}
 
However, [[Banjo-Kazooie: Grunty's Revenge|two months later]] the witch's minion [[Klungo]] transplanted Grunty's spirit into a time-altering suit. Gruntilda proceeded to capture Kazooie and mess up time, preventing the duo from meeting in the first place. But with the help of some Mumbo magic, Banjo was able to give chase, rescue his friend and beat down Grunty a second time.
 
In the peaceful period that followed, Banjo mostly enjoyed life. However, two years later the witch returned in ''[[Banjo-Tooie]]'' when she was set free by her sisters and she destroyed Banjo's house, killing Bottles. Banjo sets out with Kazooie once more to stop the witch and her two sisters from zapping the whole island of its life-force to give Gruntilda a new body and hopefully finding a way of reviving Bottles as well as the now undead Jinjo king. Using Bottles' brother [[Jamjars]] as a teacher, Banjo learned how to operate with an empty backpack and use Kazooie as a handgun - which was the definitive moment in stopping Grunty for the third time.
 
With no witch to worry about any more, Banjo started to fix up his house (but gave up halfway through) and live the carefree life. He ate pizza all day and slept all night, leading to him becoming temporarily obese.
 
After a while, [[Banjo-Kazooie: Nuts & Bolts|in 2008]], Grunty came back again. But this time, she was followed by a mysterious being called [[Lord of Games|L.O.G.]], who devised a competition to see who will own Spiral Mountain. With his quadruple-chins and obesity magically removed, Banjo was anxious to earn the rights to his home and got to work. After a long test of vehicular combat, he won the challenge and Spiral Mountain's deeds.
 
Then [[Sonic & Sega All-Stars Racing with Banjo-Kazooie|in 2010]], Banjo got word of a racing tournament of some sort. He decided to put his old racing skills to the test, so he and Kazooie fixed up the 'Bolt Bucket' and went out racing with Sonic and friends.


==Trivia==
==Trivia==
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*In ''Viva Piñata'' there are multiple references to Banjo. The Fizzlybear species attacks using golden puzzle pieces, an item Banjo collects in the ''Banjo-Kazooie'' franchise. Also, an accessory called the "Breegull Carrier" is modeled after Banjo's backpack he usually wears (which can be worn by the Fizzlybear species), and also references [[Kazooie]]'s species, the [[Breegull]].
*In ''Viva Piñata'' there are multiple references to Banjo. The Fizzlybear species attacks using golden puzzle pieces, an item Banjo collects in the ''Banjo-Kazooie'' franchise. Also, an accessory called the "Breegull Carrier" is modeled after Banjo's backpack he usually wears (which can be worn by the Fizzlybear species), and also references [[Kazooie]]'s species, the [[Breegull]].


==Names in other languages==
{{Foreign names
|Spa=Banjo
|SpaM=Banjo
|Jap=バンジョー
|JapM=Banjo}}
==Gallery==
{{Main|Banjo/gallery}}
{{BK}}
{{BK}}
{{BT}}
{{BT}}
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