Honeycomb

Revision as of 22:12, July 30, 2020 by Results May Vary (talk | contribs) (splitting info on health bar. some rewrite although could still use with some more info)

Honeycombs are items that individually represent the units for Banjo and Kazooie's health bar in the first three Banjo-Kazooie games. If the duo are low on health, they can collect a Honeycomb to restore a unit of their health. If Banjo and Kazooie's life bar is full, the Honeycomb has no effect. Honeycombs can usually be found by either defeating an enemy, destroying a Beehive, or in random areas. Stronger enemies usually release more honeycombs. Banjo and Kazooie lose a honeycomb if they are hit by either an enemy or obstacle or if they fall from a height, sometimes even more, depending on the height of the fall. Extra Honeycomb Pieces can be collected to add another Honeycomb to the health bar.

“Mmmm... I'm sticky tasty honey energy!”
A Honeycomb, Banjo-Kazooie

In Banjo-Tooie, Honeycombs also represent Mumbo Jumbo's health. The game also introduces two variants, the Random Stop Honeycomb and the Skill Stop Honeycomb, both of which also appear in Banjo-Kazooie: Grunty's Revenge. Some enemies do not drop Honeycombs when defeated. Honeycombs disappear a few seconds after being dropped.

In Grunty's Revenge, another honeycomb variant was introduced, the Double Honeycomb.

In Banjo-Pilot, Honeycombs are the means of obtaining an item. The item received by the racer is usually based on the place they are in.

In Banjo-Kazooie: Nuts & Bolts Honeycombs are fetch items in the Lord of Games' "Six of the Best" challenge of Spiral Mountain.

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