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Difference between revisions of "Wonderwing"

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'''Wonderwing''' is an ability is learned from [[Bottles]] in [[Clanker's Cavern]] and can be executed by holding {{Z}} and pressing {{C-right}}. While Wonderwing is active, [[Kazooie]] will shield [[Banjo]] with her wings, making the pair invulnerable to harm at the expense of one [[Golden Feathers|Golden Feather]] every two seconds. Most enemies will die instantly when touched by the Wonderwing shield, making it effective in quickly dispatching stronger foes like [[Snacker]] and making it the only move capable of killing undead enemies and [[Beehive|bees]]. This ability can also be used to cross dangerous terrain such as superheated sand or bramble, but cannot be used to absorb damage from long falls.
{{Infobox move
|image = [[File:Wonderwing BK artwork render.jpg|200px]]<br>Artwork render of Banjo and Kazooie using the Wonderwing from ''Banjo-Kazooie''
|game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''<br>''[[Banjo-Kazooie: Grunty's Revenge]]''<br>''[[Super Smash Bros. Ultimate]]''
|world = '''''Banjo-Kazooie''''':<br>[[Clanker's Cavern]]<br>'''''Banjo-Tooie'''''<br>Pre-learned<br>'''''Grunty's Revenge''''':<br>[[Spiller's Harbor]]
|buttons = '''''Banjo-Kazooie''''':<br>{{button|N64|Z}} + {{button|N64|CRight}}<br>'''''Banjo-Tooie''''':<br>{{button|N64|Z}} + {{button|N64|CRight}}<br>'''''Grunty's Revenge''''':<br>{{button|GBA|A}} while on a [[Wonderwing Pad]]
|uses = Invincibility
}}
The '''Wonderwing''' is a recurring move in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]].


In [[Banjo-Tooie]], most enemies will flee at the sight of the Wonderwing, sometimes forcing the player to chase them down just to hit them. Wonderwing will protect Banjo and Kazooie from being crushed by various hazards, but only when together, since neither of them can use the ability on their own. While the move was required for various parts of [[Banjo-Kazooie]], [[Banjo-Tooie]] only has one place where the move must be used: the superheated waterfall in [[Hailfire Peaks]].
==Overview==
Wonderwing is a move that allows [[Banjo]] and [[Kazooie]] to gain temporary invincibility while they are using [[Golden Feather]]s. Every few seconds, a Golden Feather is used up. The move expires if the duo uses all of their Golden Feathers.


In [[Banjo-Kazooie: Grunty's Revenge]], the Wonderwing can only be activated by pressing {{A}} while standing on a [[Wonderwing Pad]], and cannot be used at any other time.
===''Banjo-Kazooie''===
[[Category:Abilities]]
[[File:Wonderwing.png|thumb|200px|left|Kazooie using her Wonderwing ability in ''Banjo-Kazooie'']]
In ''[[Banjo-Kazooie]]'', [[Bottles]] teaches Banjo and Kazooie how to use the Wonderwing in [[Clanker's Cavern]], inside [[Clanker]]. It is performed by holding {{button|N64|Z}} and pressing {{button|N64|CRight}}, shielding the duo of all damage while active.
 
Wonderwing is an optional ability, and is not required to complete the game. It is possible to collect most items except for a [[Mumbo Token]] in autumn of [[Click Clock Wood]] found in a big [[Snarebear]] at the highest point of the level. Furthermore, Kazooie must know how to use [[Flight]] before she and Banjo can use Wonderwing, even though the two moves are unrelated.
 
===''Grunty's Revenge''===
In ''[[Banjo-Kazooie: Grunty's Revenge]]'', the Wonderwing is taught to Banjo and Kazooie by [[Bozzeye]] in [[Spiller's Harbor]] for 350 [[Musical Note]]s. Unlike in previous games, the Wonderwing can only be performed by pressing {{button|GBA|A}} while standing on a [[Wonderwing Pad]].
 
===''Banjo-Tooie''===
In ''[[Banjo-Tooie]]'', Banjo and Kazooie start the game already knowing how to use the Wonderwing. It is performed the same way as it did previously and can be remembered in [[Spiral Mountain]] by Bottles' spirit. Most enemies now flee from Banjo and Kazooie when the move is active, sometimes forcing the duo to chase them in order to defeat them.
 
===''Super Smash Bros. Ultimate''===
In ''[[Super Smash Bros. Ultimate]]'', the Wonderwing appears as the duo's side special attack. It is now performed as a barge and cancels out most other attacks used against it. However, it may only be used up to five times per life, with its remaining uses represented by Golden Feather icons over the duo's heads when they use it. If they try to use it again, they will simply trip. It is unable to damage shielding characters, simply soaring past them, potentially allowing them to hit the duo from the back. The move also does not protect from grabs.
 
==Nomenclature==
{{Foreign names
|Jap = ワンダーウィング
|JapR = Wandā Uingu
|JapM = Wonderwing
}}
 
{{BK}}
{{BT}}
{{GR}}
[[Category:Abilities in Banjo-Kazooie]]
[[Category:Abilities in Banjo-Tooie]]
[[Category:Abilities in Grunty's Revenge]]

Latest revision as of 19:59, December 10, 2023

The Wonderwing is a recurring move in the Banjo-Kazooie series.

Overview[edit]

Wonderwing is a move that allows Banjo and Kazooie to gain temporary invincibility while they are using Golden Feathers. Every few seconds, a Golden Feather is used up. The move expires if the duo uses all of their Golden Feathers.

Banjo-Kazooie[edit]

Kazooie using her Wonderwing ability in Banjo-Kazooie

In Banjo-Kazooie, Bottles teaches Banjo and Kazooie how to use the Wonderwing in Clanker's Cavern, inside Clanker. It is performed by holding Z Button and pressing Camera right Button, shielding the duo of all damage while active.

Wonderwing is an optional ability, and is not required to complete the game. It is possible to collect most items except for a Mumbo Token in autumn of Click Clock Wood found in a big Snarebear at the highest point of the level. Furthermore, Kazooie must know how to use Flight before she and Banjo can use Wonderwing, even though the two moves are unrelated.

Grunty's Revenge[edit]

In Banjo-Kazooie: Grunty's Revenge, the Wonderwing is taught to Banjo and Kazooie by Bozzeye in Spiller's Harbor for 350 Musical Notes. Unlike in previous games, the Wonderwing can only be performed by pressing A Button while standing on a Wonderwing Pad.

Banjo-Tooie[edit]

In Banjo-Tooie, Banjo and Kazooie start the game already knowing how to use the Wonderwing. It is performed the same way as it did previously and can be remembered in Spiral Mountain by Bottles' spirit. Most enemies now flee from Banjo and Kazooie when the move is active, sometimes forcing the duo to chase them in order to defeat them.

Super Smash Bros. Ultimate[edit]

In Super Smash Bros. Ultimate, the Wonderwing appears as the duo's side special attack. It is now performed as a barge and cancels out most other attacks used against it. However, it may only be used up to five times per life, with its remaining uses represented by Golden Feather icons over the duo's heads when they use it. If they try to use it again, they will simply trip. It is unable to damage shielding characters, simply soaring past them, potentially allowing them to hit the duo from the back. The move also does not protect from grabs.

Nomenclature[edit]

Language Name Meaning
Japanese ワンダーウィング
Wandā Uingu
Wonderwing