Difference between revisions of "Health bar"

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The '''health bar'''<ref>''Banjo-Kazooie: Grunty's Revenge'' manual, page 8.</ref> is the colloquial term for a meter that displays the remaining health of its associated character. Typically, getting damaged by an attack decreases the health bar by a certain amount depending on circumstances like current status, armor, and the strength of the attack itself. A health bar completely depleted means that the character is defeated and loses a life if applicable. There frequently are abilities and items that are meant to increase a health when used.  
The '''health bar'''<ref>''Banjo-Kazooie: Grunty's Revenge'' manual, page 8.</ref> is the colloquial term for a meter that displays the remaining health of its associated character. Typically, getting damaged by an attack decreases the health bar by a certain amount depending on circumstances like current status, armor, and the strength of the attack itself. A health bar completely depleted means that the character is defeated and loses a life if applicable. There frequently are abilities and items that are meant to increase a health when used.  


In the ''[[Banjo-Kazooie]]'' franchise, the health bar displays [[Banjo]] and [[Kazooie]]'s current amount of health, displayed in units of [[Honeycomb]]s. The health bar appears in the first three games, ''[[Banjo-Kazooie]]'', ''[[Banjo-Tooie]]'', and ''[[Banjo-Kazooie: Grunty's Revenge]]''. In the [[Nintendo 64]] games, Banjo and Kazooie start their adventure with five honeycombs.
In the ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' series, the health bar displays [[Banjo]] and [[Kazooie]]'s current amount of health, displayed in units of [[Honeycomb]]s. The health bar appears in the first three games, ''[[Banjo-Kazooie]]'', ''[[Banjo-Tooie]]'', and ''[[Banjo-Kazooie: Grunty's Revenge]]''. In the [[Nintendo 64]] games, Banjo and Kazooie start their adventure with five honeycombs.


Darkened honeycombs in the health bar represent missing units of health. Banjo and Kazooie lose health by either taking damage from either an enemy or obstacle. In the Nintendo 64 games, this is also caused by falling from a height. This usually results in them losing one unit of health, although stronger enemies or higher falls can cause them to lose more health. If Banjo and Kazooie collect a Honeycomb, a unit of their health is restored (unless the health bar is full). If Banjo and Kazooie lose every Honeycomb in their health bar, they lose a life. The duo collect [[Extra Honeycomb Piece]]s along the way, and each of them add another Honeycomb to the health bar.
Darkened honeycombs in the health bar represent missing units of health. Banjo and Kazooie lose health by either taking damage from either an enemy or obstacle. In the Nintendo 64 games, this is also caused by falling from a height. This usually results in them losing one unit of health, although stronger enemies or higher falls can cause them to lose more health. If Banjo and Kazooie collect a Honeycomb, a unit of their health is restored (unless the health bar is full). If Banjo and Kazooie lose every Honeycomb in their health bar, they lose a life. The duo collect [[Extra Honeycomb Piece]]s along the way, and each of them add another Honeycomb to the health bar.