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Difference between revisions of "Wonderwing"

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{{Cleanup|Wikia}}
{{Infobox move
{{Infobox move
|image = [[File:Wonderwing.png|200px]]
|image = [[File:Wonderwing.png|200px]]
|game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''<br>''[[Banjo-Kazooie: Grunty's Revenge]]''<br>''[[Super Smash Bros. Ultimate]]''
|game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''<br>''[[Banjo-Kazooie: Grunty's Revenge]]''<br>''[[Super Smash Bros. Ultimate]]''
|world = [[Clanker's Cavern]] (''B-K'')<br>Pre-learned (''B-T'')<br>[[Spiller's Harbor]] (''GR'')
|world = '''''Banjo-Kazooie''''':<br>[[Clanker's Cavern]]<br>'''''Banjo-Tooie'''''<br>Pre-learned<br>'''''Banjo-Kazooie: Grunty's Revenge''''':<br>[[Spiller's Harbor]]
|buttons = {{button|N64|Z}} + {{button|N64|C-Right}} (''B-K''/''B-T'')<br>{{button|GBA|A}} on [[Wonderwing Pad]] (''GR'')
|buttons = '''''Banjo-Kazooie''''':<br>{{button|N64|Z}} + {{button|N64|CRight}}<br>'''''Banjo-Tooie''''':<br>{{button|N64|Z}} + {{button|N64|CRight}}<br>'''''Banjo-Kazooie: Grunty's Revenge''''':<br>{{button|GBA|A}} while on a [[Wonderwing Pad]]
|uses = Plowing through enemies, crossing normally-uncrossable areas, general invincibility
|uses = Invincibility
}}
}}
The '''Wonderwing''' is an ability learned from [[Bottles]] in [[Clanker's Cavern]] in ''[[Banjo-Kazooie]]'' and can be executed by holding {{button|N64|Z}} and pressing {{button|N64|C-Right}}. While Wonderwing is active, [[Kazooie]] will shield [[Banjo]] with her wings, making the pair invulnerable to harm at the expense of one [[Golden Feathers|Golden Feather]] every two seconds. Most enemies will die instantly when touched by the Wonderwing shield, making it effective in quickly dispatching stronger foes like [[Snacker]] and making it the only move capable of killing undead enemies and [[Beehive|bees]]. This ability can also be used to cross dangerous terrain such as superheated sand or bramble, as well as absorbing damage from long falls.
The '''Wonderwing''' is a move in the ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' series that allows [[Banjo]] and [[Kazooie]] to, in exchange of [[Golden Feather]]s, become invincible.


In ''[[Banjo-Tooie]]'', most enemies will flee at the sight of the Wonderwing, sometimes forcing the player to chase them down just to hit them. The Wonderwing will protect Banjo and Kazooie from being crushed by various hazards, but only when together, since neither of them can use the ability on their own (there's no explanation as to why Kazooie can't use it on her own). The move is only required once in ''Banjo-Tooie'': the super heated waterfall in [[Hailfire Peaks]]. The overall combination of less intended uses, the increased difficulty of using it to attack, the fact that enemies respawn quickly anyway, being unable to use the move while split up, and its uselessness in toxic gas and boss fights makes the move far less useful.
==History==
===''Banjo-Kazooie''===
In ''[[Banjo-Kazooie]]'', [[Bottles]] teaches Banjo and Kazooie how to use the Wonderwing in [[Clanker's Cavern]], inside [[Clanker]]. It is performed by holding {{button|N64|Z}} and pressing {{button|N64|CRight}}, shielding the duo of all damage while active.


In ''[[Banjo-Kazooie: Grunty's Revenge]]'', the Wonderwing can only be activated by pressing {{button|GBA|A}} while standing on a [[Wonderwing Pad]].
===''Banjo-Tooie''===
In ''[[Banjo-Tooie]]'', Banjo and Kazooie start the game already knowing how to use the Wonderwing. It is performed the same way as it did previously and can be remembered in [[Spiral Mountain]] by Bottles' spirit. Most enemies now flee from Banjo and Kazooie when the move is active, sometimes forcing the duo to chase them in order to defeat them.


===''Banjo-Kazooie: Grunty's Revenge''===
In ''[[Banjo-Kazooie: Grunty's Revenge]]'', the Wonderwing is taught to Banjo and Kazooie by [[Bozzeye]] in [[Spiller's Harbor]] for 350 [[Musical Note]]s. Unlike in previous games, the Wonderwing can only be performed by pressing {{button|GBA|A}} while standing on a [[Wonderwing Pad]].
===''Super Smash Bros. Ultimate''===
In ''[[Super Smash Bros. Ultimate]]'', the Wonderwing appears as the duo's side special attack. It is now performed as a barge and cancels out most other attacks used against it. However, it may only be used up to five times per life, with its remaining uses represented by Golden Feather icons over the duo's heads when they use it. If they try to use it again, they will simply trip. It is unable to damage shielding characters, simply soaring past them, potentially allowing them to hit the duo from the back. The move also does not protect from grabs.
In ''[[Super Smash Bros. Ultimate]]'', the Wonderwing appears as the duo's side special attack. It is now performed as a barge and cancels out most other attacks used against it. However, it may only be used up to five times per life, with its remaining uses represented by Golden Feather icons over the duo's heads when they use it. If they try to use it again, they will simply trip. It is unable to damage shielding characters, simply soaring past them, potentially allowing them to hit the duo from the back. The move also does not protect from grabs.



Revision as of 13:01, February 22, 2021

The Wonderwing is a move in the Banjo-Kazooie series that allows Banjo and Kazooie to, in exchange of Golden Feathers, become invincible.

History

Banjo-Kazooie

In Banjo-Kazooie, Bottles teaches Banjo and Kazooie how to use the Wonderwing in Clanker's Cavern, inside Clanker. It is performed by holding Z Button and pressing Camera right Button, shielding the duo of all damage while active.

Banjo-Tooie

In Banjo-Tooie, Banjo and Kazooie start the game already knowing how to use the Wonderwing. It is performed the same way as it did previously and can be remembered in Spiral Mountain by Bottles' spirit. Most enemies now flee from Banjo and Kazooie when the move is active, sometimes forcing the duo to chase them in order to defeat them.

Banjo-Kazooie: Grunty's Revenge

In Banjo-Kazooie: Grunty's Revenge, the Wonderwing is taught to Banjo and Kazooie by Bozzeye in Spiller's Harbor for 350 Musical Notes. Unlike in previous games, the Wonderwing can only be performed by pressing A Button while standing on a Wonderwing Pad.

Super Smash Bros. Ultimate

In Super Smash Bros. Ultimate, the Wonderwing appears as the duo's side special attack. It is now performed as a barge and cancels out most other attacks used against it. However, it may only be used up to five times per life, with its remaining uses represented by Golden Feather icons over the duo's heads when they use it. If they try to use it again, they will simply trip. It is unable to damage shielding characters, simply soaring past them, potentially allowing them to hit the duo from the back. The move also does not protect from grabs.

Names in other languages

Language Name Meaning
Japanese ワンダーウィング
Wandā Uingu
Wonderwing