Be sure to read our policy on citing sources before editing!

Difference between revisions of "Health bar"

From Jiggywikki, a wiki on the Banjo-Kazooie series
Jump to navigationJump to search
(new page)
(No difference)

Revision as of 22:02, 30 July 2020

Click Clock Wood Puzzle.png This article is a stub. You can help Jiggywikki by expanding it.

The health bar[1] is a meter that displays Banjo and Kazooie's current amount of health. Its units are represented by Honeycombs. The health bar appears in the first three games, Banjo-Kazooie, Banjo-Tooie, and Banjo-Kazooie: Grunty's Revenge. Darkened honeycombs in the health bar represent missing units of health. Banjo and Kazooie lose health by either taking damage from either an enemy or obstacle. In the Nintendo 64 games, this is also caused by falling from a height. If Banjo and Kazooie collect a Honeycomb, a unit of their health is restored. If the duo collect an Extra Honeycomb Piece, another honeycomb is added to their health bar. If Banjo and Kazooie lose all of their honeycombs, they lose a life.

In Banjo-Kazooie, an icon of Banjo's and Kazooie's faces are next to the health bar; the emotion they give depends on the amount of health they have. If the health bar is full, Banjo and Kazooie are shown to be happy, but if it is low, Banjo and Kazooie are shown to be angry or wearisome.

In Banjo-Tooie, the number of units in a health bar is different for every transformation. Like Banjo and Kazooie, Mumbo Jumbo's health bar is also represented by Honeycombs. Both Banjo and Kazooie have less health while they are split-up.


  1. Banjo-Kazooie: Grunty's Revenge manual, page 8.