Difference between revisions of "Stop 'n' Swop"

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Of all the secrets and mysteries in the [[Banjo-Kazooie series]], none are more tantalizing or more talked about than '''Stop 'n' Swop'''. More rumors have circulated about it than about the large doors at the top of [[Gruntilda's Lair]], and although most of them - both the silly and the sensible - are false, there are some truths in the clutter. The mystery involves six brightly colored "Mystery Eggs" and a large [[Ice Key|key made of ice]] found in ''[[Banjo-Kazooie]]'', and their alleged use in its sequel, ''[[Banjo-Tooie]]''. It had also been revealed by the Rare team at E3 2008 that [[Banjo-Kazooie (Xbox Live Arcade)|the version of ''Banjo-Kazooie'' released on the Xbox live arcade]] would implement the Stop 'n' Swop feature as it was originally intended; however, it would be used in correspondence to ''[[Banjo-Kazooie: Nuts & Bolts]]''. As a player collects the Stop 'n' Swop items in the arcade version, they unlock rare vehicle parts in ''Nuts & Bolts'', for example: the Ice Key gives you flags that have the [[wikipedia:Union Flag|Union Jack]] on them. The crates are hidden around [[Showdown Town]] but will appear by a drawing of that certain item on a wall or roof. Another item lets you put [[Roysten]] and his fishbowl on your vehicle (needed for the LOG Banjo).
[[File:Stop N Swop XBLA.png|thumb|The Stop 'n' Swop menu with all seven items from the Xbox Live Arcade port of ''Banjo-Kazooie''.]]
'''Stop 'n' Swop''' is an infamous scrapped feature from ''[[Banjo-Kazooie]]''. The intention behind it was to find the hidden locations of six [[Mystery Egg]]s and the [[Ice Key]], which the player could then transfer to ''[[Banjo-Tooie]]''. Stop 'n' Swop was eventually implemented into the Xbox Live Arcade port of both games. The Xbox Live Arcade port of ''[[Banjo-Tooie (Xbox Live Arcade)|Banjo-Tooie]]'' also featured the [[Stop 'n' Swop II]] menu, with a use of unlocking game pictures and themes for the Xbox 360.


On January 2009, it was announced on [http://www.banjo-kazooie.com/ the official Banjo-Kazooie website] that the "original plan" of including Stop 'N' Swop would also be implemented in the [[Banjo-Tooie (Xbox Live Arcade)|Xbox Live Arcade release of ''Banjo-Tooie'']], which was released in April 2009.<ref name="BanjoNews">[http://forums.banjo-kazooie.com/blogs/sample_weblog/archive/2009/01/27/29244.aspx NEWS UPDATE: Banjo-Tooie Release Date & Screens] banjo-kazooie.com. Retrieved on January 27, 2009.</ref>
==Overview==
=== ''Banjo-Kazooie'' ===
[[File:Stop N Swop.png|thumb|200px|The Stop 'n' Swop menu in the original ''Banjo-Kazooie''.]]
The only instance where Stop 'n' Swop is referenced during normal gameplay is in the 100% completion ending, after [[Banjo]] and [[Kazooie]] obtain all 100 [[Jiggy|Jiggies]]. The ending shows [[Mumbo Jumbo]] holding up a few photographs: two of them depict a Mystery Egg and the other one depicts the Ice Key.


{{spoiler}}
It is possible for Banjo and Kazooie to unlock the location of a Stop 'n' Swop item and then obtain it from that location. To do so, Banjo must enter the [[Sandcastle]] of [[Treasure Trove Cove]] and hit the letter panels in a specific order to spell out a sentence.


==[[Banjo-Kazooie]]==
There is a unique menu displaying the Stop 'n' Swop items that Banjo had obtained. It is unknown what accomplishment would have resulted from the items, as they are devoid of functionality or purpose in the game itself.
At the end of Banjo-Kazooie, if all 100 [[Jiggy|Jiggies]] have been collected, [[Mumbo Jumbo]] will show the player three animated photographs which reveal the locations of two Mystery Eggs and the Ice Key, in locations that players may have noticed previously to be inaccessable. However, after waiting until [[Banjo-Tooie|Banjo Tooie's]] release, fans felt like the solution offered in Tooie was a copout. Members of [[Rare Witch Project|The Rare Witch Project]] set to work hacking the game, and made a shocking discovery. There are in fact [[Cheat Codes|codes]] within the game that can be entered on the [[Sandcastle]] floor in [[Treasure Trove Cove]] that will allow anyone to reach these treasures, as well as another four eggs not mentioned by Mumbo. Once the items are collected, a menu appears on the pause menu if you move to the very end past [[Click Clock Wood]]. It has never since been discovered what this menu is for, and indeed what it does.


Also, if you have Banjo Kazooie Nuts & Bolts, once you beat grunty in Spiral Mountain (again), all Stop 'n' Swop items will be available without using the cheats.
=== ''Banjo-Tooie'' ===
A few of the Stop 'n' Swop items were repurposed for ''Banjo-Tooie'', the [[Ice Key]], the pink, yellow, and light blue Mystery Eggs. Aside from the Yellow Mystery Egg, Banjo and Kazooie can obtain each item by defeating a [[Banjo-Kazooie Game Pak]] enemy. After obtaining an egg, Banjo and Kazooie must return to [[Heggy's Egg Shed]] for [[Heggy]] to hatch. However, Kazooie must [[hatch]] the Yellow Mystery Egg herself, as Heggy cannot reach it. The Ice Key was used for unlocking a [[Mega Glowbo]] that can transform Kazooie into a [[Dragon Kazooie|dragon]].


'''Be Aware: If using these codes on the Xbox Live Arcade version of Banjo-Kazooie, Bottles will confirm if you want to use the Cheat. If you Press A, all saving will be stopped and your score will not be posted on the Leaderboards anymore.'''
The Stop 'n' Swop items have a different role in the [[Banjo-Tooie (Xbox Live Arcade)|''Banjo-Tooie'' port on Xbox Live Arcade]], as the three Mystery Eggs and Ice Key cannot be obtained unless the player has a save file for the ''Banjo-Kazooie'' port or ''Nuts & Bolts'' (including its demo).


====[[Cyan Mystery Egg]]====
A gold, silver and bronze Mystery Egg are featured in place of the preexisting eggs. They can still be [[hatch]]ed by Kazooie to achieve the same three unlockable, along with three additional features each: a gamer pic, an Xbox theme and the [[Stop 'n' Swop II]] submenu. The Ice Key retains its purpose for unlocking the Mega Glowbo.


=== ''Banjo-Pilot'' ===
Stop 'n' Swop is referenced by [[Cheato]] in ''[[Banjo-Pilot]]''. Upon completing most of the game, Cheato sells an item called "STOP 'N' SWOP" for 999 [[Cheato Page]]s. This only results in Cheato saying: "So you want to know about Stop 'n' Swop, eh? I hope you're ready. Here goes...Why don't you stop annoying me and swop this game for a nice book or something?"


The Cyan Mystery Egg is found in the cellar of [[Mad Monster Mansion]], in a barrel marked "1881"; it is a reference to Atic Atac, one of Rare's first games. Before entering the code one should note that the barrel is sealed with an "X".
=== ''Banjo-Kazooie: Nuts & Bolts'' ===
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', the player can unlock vehicle parts by obtaining Stop 'n' Swop items from the [[Xbox Live Arcade]] port of ''[[Banjo-Kazooie (Xbox Live Arcade)|Banjo-Kazooie]]''. Drawings of the Mystery Eggs appear throughout [[Showdown Town]], and a [[Mumbo Crate]] appears at one of the drawings for each Mystery Egg obtained in ''Banjo-Kazooie''. [[Banjo]] and [[Kazooie]] can take the Mumbo Crates to [[Mumbo's Motors]] for unlocking more vehicle parts.


The code "CHEAT DONT YOU GO AND TELL HER ABOUT THE SECRET IN HER CELLAR"
Additionally, for each Stop 'n' Swop item added to ''Banjo-Tooie'' on Xbox Live Arcade, the player can unlock up to seven additional vehicle blueprints in the [[L.O.G.'s Lost Challenges]] DLC for ''Nuts & Bolts''.


====[[Pink Mystery Egg]]====
Other Stop 'n' Swop references include an imprint of the Ice Key on top of [[Boggy's Gym]] and the large, fake Stop 'n' Swop eggs in [[Banjoland]] containing [[Gruntbot]]s. [[Trophy Thomas]] also says that the duo cheated by stopping the game and swopping something after winning the "Cheatin' Witch" challenge in Act 4 of [[Nutty Acres]], and during a trivia, [[Lord of Games]] asks a question regarding a failed connection between ''Banjo-Kazooie'' and ''Banjo-Tooie'', of which the answer is "Stop 'n' Swop."
The Pink Mystery Egg is found in [[Sharkfood Island]], a small mark of land in [[Treasure Trove Cove]] that, upon entering the code, rises to turn out to be a cave. (Mumbo reveals it after 100 Jiggies)


The code: "CHEAT OUT OF THE SEA IT RISES TO REVEAL MORE SECRET PRIZES"
[[Bottles]] also offers a "Stop 'n' Swop Truth" in exchange for 6,000 [[Musical Note]]s. It is impossible to obtain this amount since only 5,230 Music Notes appear in the game (not including the additional 120 in L.O.G.'s Lost Challenges). An unused text string reveals that by purchasing this advice, Bottles would have told Banjo: "I could tell you, but then I'd have to kill you, and we couldn't show that in a game with this rating. Put it out of your mind and think happy thoughts! Thanks for the notes!"<ref>[https://tcrf.net/Banjo-Kazooie:_Nuts_%26_Bolts Banjo-Kazooie: Nuts & Bolts - The Cutting Room Floor]</ref>


====[[Blue Mystery Egg]]====
== Legacy ==
The Blue Mystery Egg is found in [[Gobi's Valley]], behind an unopenable door which Gobi sits by before leaving the desert. The egg can be found inside a sarcophagus in the proceeding room. (Mumbo reveals it after getting 100 Jiggies)
For a few years, the feature remained hidden in ''Banjo-Kazooie''. There is evidence suggesting that the feature was never implemented entirely because of some hardware revisions done to the [[Nintendo 64]] in 1999. Originally, the player had up to ten seconds to swap the cartridges, but the circuitry in later revisions dropped the limit to one second, theoretically making this impossible.<ref>[https://web.archive.org/web/20120208101018/http://multiplayerblog.mtv.com/2008/05/23/stop-n-swop-thing/ Why I Finally Accept What Happened To That "Banjo-Kazooie" Stop N Swop Thing - MTV Multiplayer Blog]</ref>


The code: "CHEAT A DESERT DOOR OPENS WIDE ANCIENT SECRETS WAIT INSIDE" opens the tomb door
In January 2001, shortly after the release of ''[[Banjo-Tooie]]'', a fansite called Rare Witch Project discovered how to unlock the Stop 'n' Swop items without the use of a cheating device.<ref>[https://www.therwp.com/article/banjo-kazooie-secret-cheat-codes Banjo Kazooie - Secret cheat codes - The RWP] ([https://web.archive.org/web/20220710030659/https://www.therwp.com/article/banjo-kazooie-secret-cheat-codes archive.org])</ref> This information was publicized in the February 2001 issue of N64 Magazine and via a column in the April 2001 issue of ''[[Nintendo Power]]''.


====[[Green Mystery Egg]]====
Seven years later, at E3 2008, it was announced that the [[Banjo-Kazooie (Xbox Live Arcade)|Xbox Live Arcade]] port of ''Banjo-Kazooie'' would implement the Stop 'n' Swop feature as it was originally intended. It would be used in correspondence to unlocking content in ''[[Banjo-Kazooie: Nuts & Bolts]]''.<ref>[http://web.archive.org/web/20080717072003/http://xbox360.ign.com:80/articles/888/888789p1.html E3 2008: Banjo-Kazooie Hops on Live Arcade - IGN (Wayback Machine)]</ref>
The Green Mystery Egg is the second egg to be found in [[Mad Monster Mansion]]; there seems to be no discernable reason for this, though. The egg is found in the bathroom, on top of [[Loggo]]


The code: "CHEAT AMIDST THE HAUNTED GLOOM A SECRET IN THE BATHROOM"
On January 27, 2009, Rare announced the Xbox Live Arcade port for ''Banjo-Tooie'' and that Stop 'n' Swop would also be implemented.<ref>[https://kotaku.com/5140145/banjo-tooie-coming-in-april-with-stop-n-swop/ Banjo-Tooie Coming In April With Stop 'N' Swop - Kotaku] ([https://kotaku.com/banjo-tooie-coming-in-april-with-stop-n-swop-5140145 archive.org])</ref>


====[[Red Mystery Egg]]====
==Gallery==
The Red Mystery Egg is found in the captain's quarters in [[Rusty Bucket Bay]], accessed via breaking one of the windows.
<gallery>
 
Stop n Swop gamerpic 1.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
The code: "CHEAT THIS SECRET YOULL BE GRABBIN IN THE CAPTAINS CABIN"
Stop n Swop gamerpic 2.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
 
Stop n Swop gamerpic 3.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
====[[Yellow Mystery Egg]]====
Stop n Swop gamerpic 4.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
The Yellow Mystery Egg is found in [[Click Clock Wood]] in [[Nabnut|Nabnut's]] house in the winter season, where you must get in through the window.
Stop n Swop gamerpic 5.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
 
Stop n Swop gamerpic 6.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
The code: "CHEAT NOW BANJO WILL BE ABLE TO SEE IT ON NABNUTS TABLE"
Stop n Swop gamerpic 7.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
 
Stop n Swop gamerpic 8.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
====[[Ice Key]]====
Stop n Swop gamerpic 9.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
The Ice Key is perhaps the most mysterious Stop 'n' Swop item, predominantly because it is the only item that can be seen during normal play. It is found in [[Wozza|Wozza's]] cave, in a small alcove; if the player uses first person mode, they can see through the ice to see the key twirling, but there is no way to get in. However, typing in the following code removes the unbreakable ice wall. (Mumbo shows you it after getting 100 Jiggies)
Stop n Swop gamerpic 10.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
 
</gallery>
The code: "CHEAT NOW YOU CAN SEE A NICE ICE KEY WHICH YOU CAN HAVE FOR FREE"
 
==[[Banjo-Tooie]]==
Even though Rare dropped the Stop 'n' Swop idea, they decided to add three of the Mystery Eggs and the Ice Key to Banjo-Tooie. Each of these items unlocked a secret in the game.
 
====[[Ice Key]]====
In Banjo-Tooie, the Ice Key could be found in a cave around the sandy area of Jinjo Village. It unlocks a large Ice Vault that holds the [[Mega-Glowbo]]. The Mega-Glowbo can be used in Humba Wumba's wigwam at the entrance of Witchyworld to transform Kazooie into a [[Dragon Kazooie|Dragon]].
 
====[[Pink Mystery Egg]]====
The egg is in Spiral Mountain, in front of the mountain. If you go to Heggy in Wooded Hollow she give Banjo [[Breegull Bash|a new move]].
 
====[[Blue Mystery Egg]]====
It's behind the waterfall in Spiral Mountain.
 
====[[Yellow Mystery Egg]]====
Found in Heggy's House, however must be [[Hatch|hatched by Kazooie]].
 
==[[Banjo-Tooie (Xbox Live Arcade)|Banjo-Tooie (XBLA)]]==
Unlike the original Banjo-Tooie the Stop 'n' Swop items are not available in the game unless they were collected in [[Banjo-Kazooie (Xbox Live Arcade)|Banjo-Kazooie (XBLA)]] in which case the player starts with the items already collected. (The SnS items will be available in Banjo-Kazooie once you have a save file in Banjo-Tooie or Banjo-Kazooie Nuts and Bolts. This includes the Nuts and Bolts Demo.) [[Heggy]] will hatch all the eggs which will unlock the three awards from the original ([[Breegull Bash]], [[Jinjo]] as a multiplayer character and [[Homing Eggs]]) along with a gamer pic, a Xbox theme and [[Stop 'n' Swop II]]. The Ice Key is still used to access the Mega-Glowbo.
 
Upon completion of Stop 'n' Swop new blueprints will become available in [[Banjo-Kazooie: Nuts & Bolts|Nuts &amp; Bolts]] if the player has [[L.O.G.'s Lost Challenges]].


==Trivia==
==Trivia==
*In ''Grabbed by the Ghoulies'', there is a chalkboard that reads "Collect Ice Key. Collect 4 eggs. Open Secret Level." This has been presumed no more than a way to mock fans, but it is unknown whether it's fake.
*In ''[[rarewiki:Grabbed by the Ghoulies|Grabbed by the Ghoulies]]'', a chalkboard in the [[rarewiki:Classroom|Classroom]] has a mathematical equation referencing Stop 'n' Swop: "[egg] + [egg] + [egg] + [egg] + [key] = ?."
*It should be noted that, although only 3 mystery eggs and the ice key were used in Tooie, the Stop 'n' Swop fanfare is played when collecting all 6 eggs along with the key. This could suggest that all 6 eggs were originally planned for use as part of the process.
*Stop 'n' Swop was going to be used in more games than just ''Banjo-Kazooie'' and ''Banjo-Tooie'', them being ''[[mariowiki:Donkey Kong 64|Donkey Kong 64]]'', ''[[conkerwiki:Twelve Tales Conker 64|Twelve Tales Conker 64]]'', while there's conflicting statements for the last two games being ''[[rarewiki:Jet Force Gemini|Jet Force Gemini]]'' and ''[[rarewiki:Perfect Dark|Perfect Dark]]'' or ''[[rarewiki:Blast Corps|Blast Corps]]'' and ''[[rarewiki:GoldenEye 007|GoldenEye 007]]''. Out of the mentioned games, ''Donkey Kong 64'' is the only one known to have any remnants of the feature left over in the game data, it being an unused entry in the Totals menu for the Ice Key. Early screenshots of DK's treehouse shows a refrigerator with Banjo and Kazooie magnets on it, that apparently formed a warp to Crystal Caves to an area that, in the final game, is useful only to Chunky Kong (it has one of his pads, which can be used to access one of his Golden Bananas).<ref>[https://tcrf.net/Donkey_Kong_64#Stop_'n'_Swop_Leftovers Donkey Kong 64 - The Cutting Room Floor]</ref>
*Stop 'n' Swop has been mentioned various times in [[Banjo-Kazooie: Nuts & Bolts]]. [[Bottles]] pretends to offer the secret of Stop 'n' Swop for 6000 [[notes]] (despite the fact that there aren't 6000 notes in the game), but steals your notes and doesn't tell you anything, claiming that he'd have to kill you. [[Trophy Thomas]] accuses you of cheating using Stop 'n' swop at one of his challenges. A few mystery eggs and a fake [[ice key]] are in [[Banjoland]]. [[Lord of Games]] asks a question about Stop 'n' Swop during the trivia, asking what failed connection from [[Banjo-Kazooie]] to [[Banjo-Tooie]] that some fans still won't shut up about was. Paintings of the eggs and an imprint of the [[Ice Key]] around [[Showdown Town]] and [[Boggy's Gym]] could also be found. These will give parts when the eggs are collected in Banjo-Kazooie on the XBOX Live Arcade. (Beacon, [[Roysten|Goldfish]], Mole-on-a-Pole, Googly Eyes, Fluffy Dice, Flag (2x), & Disco Ball)
*There is an ice key in Banjo's dumpster in [[Spiral Mountain]]. (along with Fergy the Fudgehog from Viva Pinata, and some Grabbed by the Ghoulies baddies.
 
[[Video:Stop n Swop Theory|thumb|right|300px|A theory of why Stop 'n' Swop was removed.]]
 
== References ==
 
{{Reflist}}


{{Stop 'n' Swop}}
==References==
[[Category:Secrets and Easter eggs]]
<references/>
{{BK}}
{{BT}}
{{N&B}}
[[Category:Stop 'n' Swop|*]]
[[Category:Stop 'n' Swop|*]]
[[Category:Banjo-Kazooie]]
[[Category:Banjo-Tooie]]
[[Category:Banjo-Kazooie: Nuts & Bolts]]

Latest revision as of 05:07, February 29, 2024

Stop 'n' Swop is an infamous scrapped feature from Banjo-Kazooie. The intention behind it was to find the hidden locations of six Mystery Eggs and the Ice Key, which the player could then transfer to Banjo-Tooie. Stop 'n' Swop was eventually implemented into the Xbox Live Arcade port of both games. The Xbox Live Arcade port of Banjo-Tooie also featured the Stop 'n' Swop II menu, with a use of unlocking game pictures and themes for the Xbox 360.

The Stop 'n' Swop menu with all seven items from the Xbox Live Arcade port of Banjo-Kazooie.

OverviewEdit

Banjo-KazooieEdit

 
The Stop 'n' Swop menu in the original Banjo-Kazooie.

The only instance where Stop 'n' Swop is referenced during normal gameplay is in the 100% completion ending, after Banjo and Kazooie obtain all 100 Jiggies. The ending shows Mumbo Jumbo holding up a few photographs: two of them depict a Mystery Egg and the other one depicts the Ice Key.

It is possible for Banjo and Kazooie to unlock the location of a Stop 'n' Swop item and then obtain it from that location. To do so, Banjo must enter the Sandcastle of Treasure Trove Cove and hit the letter panels in a specific order to spell out a sentence.

There is a unique menu displaying the Stop 'n' Swop items that Banjo had obtained. It is unknown what accomplishment would have resulted from the items, as they are devoid of functionality or purpose in the game itself.

Banjo-TooieEdit

A few of the Stop 'n' Swop items were repurposed for Banjo-Tooie, the Ice Key, the pink, yellow, and light blue Mystery Eggs. Aside from the Yellow Mystery Egg, Banjo and Kazooie can obtain each item by defeating a Banjo-Kazooie Game Pak enemy. After obtaining an egg, Banjo and Kazooie must return to Heggy's Egg Shed for Heggy to hatch. However, Kazooie must hatch the Yellow Mystery Egg herself, as Heggy cannot reach it. The Ice Key was used for unlocking a Mega Glowbo that can transform Kazooie into a dragon.

The Stop 'n' Swop items have a different role in the Banjo-Tooie port on Xbox Live Arcade, as the three Mystery Eggs and Ice Key cannot be obtained unless the player has a save file for the Banjo-Kazooie port or Nuts & Bolts (including its demo).

A gold, silver and bronze Mystery Egg are featured in place of the preexisting eggs. They can still be hatched by Kazooie to achieve the same three unlockable, along with three additional features each: a gamer pic, an Xbox theme and the Stop 'n' Swop II submenu. The Ice Key retains its purpose for unlocking the Mega Glowbo.

Banjo-PilotEdit

Stop 'n' Swop is referenced by Cheato in Banjo-Pilot. Upon completing most of the game, Cheato sells an item called "STOP 'N' SWOP" for 999 Cheato Pages. This only results in Cheato saying: "So you want to know about Stop 'n' Swop, eh? I hope you're ready. Here goes...Why don't you stop annoying me and swop this game for a nice book or something?"

Banjo-Kazooie: Nuts & BoltsEdit

In Banjo-Kazooie: Nuts & Bolts, the player can unlock vehicle parts by obtaining Stop 'n' Swop items from the Xbox Live Arcade port of Banjo-Kazooie. Drawings of the Mystery Eggs appear throughout Showdown Town, and a Mumbo Crate appears at one of the drawings for each Mystery Egg obtained in Banjo-Kazooie. Banjo and Kazooie can take the Mumbo Crates to Mumbo's Motors for unlocking more vehicle parts.

Additionally, for each Stop 'n' Swop item added to Banjo-Tooie on Xbox Live Arcade, the player can unlock up to seven additional vehicle blueprints in the L.O.G.'s Lost Challenges DLC for Nuts & Bolts.

Other Stop 'n' Swop references include an imprint of the Ice Key on top of Boggy's Gym and the large, fake Stop 'n' Swop eggs in Banjoland containing Gruntbots. Trophy Thomas also says that the duo cheated by stopping the game and swopping something after winning the "Cheatin' Witch" challenge in Act 4 of Nutty Acres, and during a trivia, Lord of Games asks a question regarding a failed connection between Banjo-Kazooie and Banjo-Tooie, of which the answer is "Stop 'n' Swop."

Bottles also offers a "Stop 'n' Swop Truth" in exchange for 6,000 Musical Notes. It is impossible to obtain this amount since only 5,230 Music Notes appear in the game (not including the additional 120 in L.O.G.'s Lost Challenges). An unused text string reveals that by purchasing this advice, Bottles would have told Banjo: "I could tell you, but then I'd have to kill you, and we couldn't show that in a game with this rating. Put it out of your mind and think happy thoughts! Thanks for the notes!"[1]

LegacyEdit

For a few years, the feature remained hidden in Banjo-Kazooie. There is evidence suggesting that the feature was never implemented entirely because of some hardware revisions done to the Nintendo 64 in 1999. Originally, the player had up to ten seconds to swap the cartridges, but the circuitry in later revisions dropped the limit to one second, theoretically making this impossible.[2]

In January 2001, shortly after the release of Banjo-Tooie, a fansite called Rare Witch Project discovered how to unlock the Stop 'n' Swop items without the use of a cheating device.[3] This information was publicized in the February 2001 issue of N64 Magazine and via a column in the April 2001 issue of Nintendo Power.

Seven years later, at E3 2008, it was announced that the Xbox Live Arcade port of Banjo-Kazooie would implement the Stop 'n' Swop feature as it was originally intended. It would be used in correspondence to unlocking content in Banjo-Kazooie: Nuts & Bolts.[4]

On January 27, 2009, Rare announced the Xbox Live Arcade port for Banjo-Tooie and that Stop 'n' Swop would also be implemented.[5]

GalleryEdit

TriviaEdit

  • In Grabbed by the Ghoulies, a chalkboard in the Classroom has a mathematical equation referencing Stop 'n' Swop: "[egg] + [egg] + [egg] + [egg] + [key] = ?."
  • Stop 'n' Swop was going to be used in more games than just Banjo-Kazooie and Banjo-Tooie, them being Donkey Kong 64, Twelve Tales Conker 64, while there's conflicting statements for the last two games being Jet Force Gemini and Perfect Dark or Blast Corps and GoldenEye 007. Out of the mentioned games, Donkey Kong 64 is the only one known to have any remnants of the feature left over in the game data, it being an unused entry in the Totals menu for the Ice Key. Early screenshots of DK's treehouse shows a refrigerator with Banjo and Kazooie magnets on it, that apparently formed a warp to Crystal Caves to an area that, in the final game, is useful only to Chunky Kong (it has one of his pads, which can be used to access one of his Golden Bananas).[6]

ReferencesEdit