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|shaman=[[Mumbo Jumbo]]<br>[[Bottles]]<br>[[Humba Wumba]]
|shaman=[[Mumbo Jumbo]]<br>[[Bottles]]<br>[[Humba Wumba]]
|attack=Firing Banjo's underwear
|attack=Firing Banjo's underwear
|ability=Can wash [[Skivvy]]'s overalls
|ability=''Banjo-Tooie'': Wash the [[Skivvy|Skivvies]]' overalls
|icon = [[File:BT XBLA Washer Banjo icon.png|''Banjo-Tooie'' XBLA]]
|icon = [[File:BT XBLA Washer Banjo icon.png|''Banjo-Tooie'' XBLA]]
}}
}}
'''Washer Banjo''' is a [[transformation]] (and a bit of a running gag) that appears in two Banjo games.
'''Washer Banjo''' is a recurring [[transformation]] in the ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' series.


==Games==
==Biography==
===''[[Banjo-Kazooie]]''===
===''Banjo-Kazooie''===
{{quote|Oops...spell went wrong. Mumbo's loincloth all dirty...you wash? Hur, hur, hur...|Mumbo Jumbo}}
{{quote|Oops...spell went wrong. Mumbo's loincloth all dirty...you wash? Hur, hur, hur...|Mumbo Jumbo}}
In ''Banjo-Kazooie'', when attempting to transform at any Mumbo Skull, there is a small chance that [[Mumbo Jumbo]] will produce this instead of the correct transformation. He will then transform Banjo into the correct form.
In ''[[Banjo-Kazooie]]'', its first technical appearance, when [[Mumbo Jumbo]] attempts to transform at any [[Mumbo's Skull]], there is a small chance that he will produce this instead of the correct transformation. He will then transform Banjo into the correct form.


However, it is possible to use Washer Banjo in gameplay by completing all of [[Bottles' Moving Picture Game|Bottles' Bonus Challenges]]. Banjo can then go to the [[Sandcastle]] and enter the cheat code "Wishy Washy Banjo", which Mumbo will object to.
However, it is possible to use Washer Banjo in gameplay by completing all of [[Bottles' Moving Picture Game|Bottles' Bonus Challenges]]. Banjo can then go to the [[Sandcastle]] and enter the cheat code "Wishy Washy Banjo," which Mumbo will object to.


For the most part, gameplay is unchanged as a washer, with the following exceptions:
For the most part, gameplay is unchanged as a washer, with the following exceptions:
* Banjo cannot wear the [[Wading Boots]] or [[Turbo Trainers]], and thus cannot use the [[Stilt Stride]] or [[Turbo Talon Trot]].
* Banjo cannot wear the [[Wading Boots]] or [[Turbo Trainers]], and thus cannot use the [[Stilt Stride]] or [[Turbo Talon Trot]].
* However, Banjo can walk without harm on terrain that would normally require the Wading Boots, rendering them moot.
* However, Banjo can walk without harm on terrain that would normally require the Wading Boots, rendering them moot.
* He cannot collect items meant to be held temporarily, like Blubber's gold.
* He cannot collect items meant to be held temporarily, like [[Blubber's Treasure]].
* Reduced attack range
* Reduced attack range


===''[[Banjo-Tooie]]''===
===''Banjo-Tooie''===
In ''Banjo-Tooie'', the Washer is the native transformation of [[Grunty Industries]]. As a washer, Banjo has one more [[honeycomb]] than he and Kazooie together would have normally (max energy bar is 11). He also moves on wheels, making him about as fast as Kazooie in a [[Talon Trot]]. However, he has the weakest jump in the game, and his attack involves coughing underwear, which has the strength of a [[Blue Egg]] but moves in an arc. Also, under Grunty Industries company policy, he is considered "mechanical personnel" and can't use [[Warp Pad]]s; to get around this, a service elevator is set up.
In ''[[Banjo-Tooie]]'', the Washer is the native transformation of [[Grunty Industries]]. As a washer, Banjo has one more [[Honeycomb]] than he and Kazooie together would have normally (max energy bar is 11). He also moves on wheels, making him about as fast as Kazooie in a [[Talon Trot]]. However, he has the weakest jump in the game, and his attack involves coughing underwear, which has the strength of a [[Blue Egg]] but moves in an arc. Also, under Grunty Industries company policy, he is considered "mechanical personnel" and can't use [[Warp Pad]]s; to get around this, a service elevator is set up.


The washer is used in two Jiggies. The primary one involves the [[Skivvy|Skivvies]], whose clothes need to be washed. The washer is also needed to access [[Weldar]] (after Mumbo disables a nearby electromagnet), as the switch is so big that only the washer's weight can push it down.
The washer is used in two Jiggies. The primary one involves the [[Skivvy|Skivvies]], whose clothes need to be washed. The washer is also needed to access [[Weldar]] (after Mumbo disables a nearby electromagnet), as the switch is so big that only the washer's weight can push it down.
===''Nuts & Bolts''===
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', there are some Washer Banjo exhibits in [[Banjoland]].


==Trivia==
==Trivia==
*There is also a washing machine available as a prize at the end of [[Grunty's Furnace Fun]].
*In ''Banjo-Kazooie'', a washing machine appears as a prize at the end of [[Grunty's Furnace Fun]].
*In ''[[Banjo-Kazooie: Nuts & Bolts]]'', there are washing machines in [[Banjoland]] that look similar to Washer Banjo.
 
{{Spells}}
{{Spells}}
{{BK}}
{{BK}}
{{BT}}
{{BT}}
[[Category:Animate objects]]
[[Category:Banjo transformations]]
[[Category:Transformations in Banjo-Kazooie]]
[[Category:Transformations in Banjo-Kazooie]]
[[Category:Transformations in Banjo-Tooie]]
[[Category:Transformations in Banjo-Tooie]]

Latest revision as of 19:55, December 11, 2023

Washer Banjo is a recurring transformation in the Banjo-Kazooie series.

Biography[edit]

Banjo-Kazooie[edit]

“Oops...spell went wrong. Mumbo's loincloth all dirty...you wash? Hur, hur, hur...”
Mumbo Jumbo

In Banjo-Kazooie, its first technical appearance, when Mumbo Jumbo attempts to transform at any Mumbo's Skull, there is a small chance that he will produce this instead of the correct transformation. He will then transform Banjo into the correct form.

However, it is possible to use Washer Banjo in gameplay by completing all of Bottles' Bonus Challenges. Banjo can then go to the Sandcastle and enter the cheat code "Wishy Washy Banjo," which Mumbo will object to.

For the most part, gameplay is unchanged as a washer, with the following exceptions:

Banjo-Tooie[edit]

In Banjo-Tooie, the Washer is the native transformation of Grunty Industries. As a washer, Banjo has one more Honeycomb than he and Kazooie together would have normally (max energy bar is 11). He also moves on wheels, making him about as fast as Kazooie in a Talon Trot. However, he has the weakest jump in the game, and his attack involves coughing underwear, which has the strength of a Blue Egg but moves in an arc. Also, under Grunty Industries company policy, he is considered "mechanical personnel" and can't use Warp Pads; to get around this, a service elevator is set up.

The washer is used in two Jiggies. The primary one involves the Skivvies, whose clothes need to be washed. The washer is also needed to access Weldar (after Mumbo disables a nearby electromagnet), as the switch is so big that only the washer's weight can push it down.

Nuts & Bolts[edit]

In Banjo-Kazooie: Nuts & Bolts, there are some Washer Banjo exhibits in Banjoland.

Trivia[edit]