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Washer Banjo
Washer Banjo | |
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Game(s) | Banjo-Kazooie Banjo-Tooie |
World(s) used | Grunty Industries |
Shaman | Mumbo Jumbo Bottles Humba Wumba |
Attack | Firing underwear |
Special abilities | Banjo-Tooie: Wash the Skivvies' overalls |
Washer Banjo is a recurring transformation in the Banjo-Kazooie series.
Biography[edit]
Banjo-Kazooie[edit]
- “Oops...spell went wrong. Mumbo's loincloth all dirty...you wash? Hur, hur, hur...”
- —Mumbo Jumbo
In Banjo-Kazooie, its first technical appearance, when Mumbo Jumbo attempts to transform at any Mumbo's Skull, there is a small chance that he will produce this instead of the correct transformation. He will then transform Banjo into the correct form.
However, it is possible to use Washer Banjo in gameplay by completing all of Bottles' Bonus Challenges. Banjo can then go to the Sandcastle and enter the cheat code "Wishy Washy Banjo," which Mumbo will object to.
For the most part, gameplay is unchanged as a washer, with the following exceptions:
- Banjo cannot wear the Wading Boots or Turbo Trainers, and thus cannot use the Stilt Stride or Turbo Talon Trot.
- However, Banjo can walk without harm on terrain that would normally require the Wading Boots, rendering them moot.
- He cannot collect items meant to be held temporarily, like Blubber's Treasure.
- Reduced attack range
Banjo-Tooie[edit]
In Banjo-Tooie, the Washer is the native transformation of Grunty Industries. As a washer, Banjo has one more Honeycomb than he and Kazooie together would have normally (max energy bar is 11). He also moves on wheels, making him about as fast as Kazooie in a Talon Trot. However, he has the weakest jump in the game, and his attack involves coughing underwear, which has the strength of a Blue Egg but moves in an arc. Also, under Grunty Industries company policy, he is considered "mechanical personnel" and can't use Warp Pads; to get around this, a service elevator is set up.
The washer is used in two Jiggies. The primary one involves the Skivvies, whose clothes need to be washed. The washer is also needed to access Weldar (after Mumbo disables a nearby electromagnet), as the switch is so big that only the washer's weight can push it down.
Nuts & Bolts[edit]
In Banjo-Kazooie: Nuts & Bolts, there are some Washer Banjo exhibits in Banjoland.
Trivia[edit]
- In Banjo-Kazooie, a washing machine appears as a prize at the end of Grunty's Furnace Fun.
[Edit] Spells
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Banjo-Kazooie | Termite Banjo • Crocodile Banjo • Walrus Banjo • Pumpkin Banjo • Bee Banjo • Washer Banjo | |
Banjo-Tooie | Transformations | Stony Banjo • Detonator Banjo • Van Banjo • Submarine Banjo • T-Rex Banjo • Washer Banjo • Snowball Banjo • Bee Banjo • Dragon Kazooie |
Mumbo's spells | Summon • Levitate • Power • Sunlight • Enlarge • Heal • EMP • Life Force • Rain Dance | |
Banjo-Kazooie: Grunty's Revenge | Mouse Banjo • Candle Banjo • Octopus Banjo • Tank Banjo | |
Related | Glowbo (Mega-Glowbo) • Golden Goliath • Humba Wumba • Mumbo's Hut • Mumbo Jumbo • Mumbo Pad • Mumbo Totem • Wumba's Wigwam |