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Difference between revisions of "Turbo Talon Trot"

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The '''Turbo Talon Trot''' is an ability leaned from [[Bottles]] in [[Gobi's Valley]]. The move is executed when [[Kazooie]] touches a pair of [[Turbo Trainers]], causing the shoes to appear on her feet and a fast-paced version of the Banjo-Kazooie theme to play. The Turbo Talon Trot functions just like the [[Talon Trot]], but is much faster, and as such is required to complete certain puzzles where speed is called for. In [[Banjo-Tooie]], the Turbo Talon Trot will actually allow Kazooie to run on the surface of water, even if she's also carrying [[Banjo|Banjo's]] weight. This move can only be used for a limited time depending on the particular pair of Turbo Trainers, but it can also be canceled any time by standing still and pressing {B}.
{{Infobox move
|image=[[File:Turbo Talon Trot.jpg]]
|game=''[[Banjo-Kazooie]]<br>[[Banjo-Tooie]]''
|world='''''Banjo-Kazooie''''':<br>[[Gobi's Valley]]<br>'''''Banjo-Tooie''''':<br>Pre-learned
|buttons={{button|N64|Stick}} to move, {{button|N64|B}} to cancel
|uses=Running quickly
}}
The '''Turbo Talon Trot''' is a recurring ability in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]].


Although Banjo alone cannot use the Turbo Talon Trot, a pair of Turbo Trainers in [[Bubblegloop Swamp]] can be used by Crocodile Banjo during [[Mr. Vile|Mr. Vile's]] [[Eat More Yumblies or Grumblies than Mr. Vile|minigame]].
==Overview==
The move allows [[Banjo]] and [[Kazooie]] to wear [[Turbo Trainers]], during which they move significantly faster. Turbo Talon Trot is a faster variation of [[Talon Trot]].


[[Category:Abilities]]
===''Banjo-Kazooie''===
In ''[[Banjo-Kazooie]]'', the move's first appearance, [[Bottles]] teaches Banjo and Kazooie how to use the Turbo Talon Trot in [[Gobi's Valley]]. [[Crocodile Banjo]] can also wear Turbo Trainers and, consequently, use the move.
 
===''Banjo-Tooie''===
In ''[[Banjo-Tooie]]'', Banjo and Kazooie start the game already knowing how to use the Turbo Talon Trot. Now the move allows the duo to run across water and can be cancelled at any time by pressing {{button|N64|B}}. While [[Split-Up|split up]] from Banjo, Kazooie also runs faster while using the Turbo Talon Trot.
 
==Gallery==
<gallery>
BK Turbo Talon Trot Crocodile Banjo.png|[[Crocodile Banjo]] using the Turbo Talon Trot in ''Banjo-Kazooie''
</gallery>
 
==Nomenclature==
{{Foreign names
|Jap = ターボシューズ
|JapR = Tābo Shūzu
|JapM = Turbo Shoes
}}
 
{{BK}}
{{BT}}
[[Category:Abilities in Banjo-Kazooie]]
[[Category:Abilities in Banjo-Tooie]]

Latest revision as of 17:55, December 11, 2023

The Turbo Talon Trot is a recurring ability in the Banjo-Kazooie series.

Overview[edit]

The move allows Banjo and Kazooie to wear Turbo Trainers, during which they move significantly faster. Turbo Talon Trot is a faster variation of Talon Trot.

Banjo-Kazooie[edit]

In Banjo-Kazooie, the move's first appearance, Bottles teaches Banjo and Kazooie how to use the Turbo Talon Trot in Gobi's Valley. Crocodile Banjo can also wear Turbo Trainers and, consequently, use the move.

Banjo-Tooie[edit]

In Banjo-Tooie, Banjo and Kazooie start the game already knowing how to use the Turbo Talon Trot. Now the move allows the duo to run across water and can be cancelled at any time by pressing B Button. While split up from Banjo, Kazooie also runs faster while using the Turbo Talon Trot.

Gallery[edit]

Nomenclature[edit]

Language Name Meaning
Japanese ターボシューズ
Tābo Shūzu
Turbo Shoes