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Difference between revisions of "Flight"

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__NOTOC__
{{Infobox move
{{Infobox move
|game = [[Banjo-Kazooie]]<br>[[Banjo-Tooie]]<br>[[Banjo-Kazooie (Xbox Live Arcade)]]<br>[[Banjo-Tooie (Xbox Live Arcade)]]
|image = [[File:B-T Banjo Kazooie art 4.png|250px]]<br>Artwork of Banjo and Kazooie flying from ''Banjo-Tooie''
|image = BanjoKazooieTooie4.png
|game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''
|size = 250px
|world = '''''Banjo-Kazooie''''':<br>[[Treasure Trove Cove]]<br>'''''Banjo-Tooie''''':<br>Pre-learned
|world = [[Treasure Trove Cove]] (BK)<br>Pre-learned (BT)
|buttons = {{button|N64|A}} on [[Flight Pad]], {{button|N64|Stick}} to steer, {{button|N64|A}} for height
|buttons = {{A}} on [[Flight Pad]], {{ControlStick}} to steer, {{A}} for height
|uses = Flying, reaching high places
|uses = Flying, Reaching high places
}}
}}
'''Flight''' is one of the most useful abilities in ''[[Banjo-Kazooie]]'' and ''[[Banjo-Tooie]]'', and probably the most exciting and anticipated for a new player (especially for Kazooie when she first learns how to fly). [[Bottles]] teaches [[Banjo]] and [[Kazooie]] how to fly atop ''[[The Salty Hippo]]'' in [[Treasure Trove Cove]]. The ability to fly has many obvious advantages, such as being able to reach high-up places or soaring over obstacles on the ground.
'''Flight''' is a recurring move in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]].


In order to fly, simply stand on a [[Flight Pad]] and press {{A}} to take off. Once in the air, use the {{ControlStick}} to steer left and right, as well as dive (by tilting the stick up) and slow down to land (by tilting the stick down); {{R}} may be held to make sharper turns. In order to gain altitude, just press {{A}}, although a [[Red Feather]] will be used each time this is done.
==Overview==
Flight is a move that allows [[Kazooie]] to fly with [[Banjo]] and access otherwise unreachable areas using a [[Flight Pad]] and [[Red Feather]]s.


The [[Beak Buster]] can be used while flying by pressing {{Z}}, either as an attack or as a quick landing, but use with caution, as the pair will take damage if this is done from too high. In addition, the [[Beak Bomb]], an aerial missile-like attack which can be learned in [[Freezeezy Peak]], can be used by pressing {{B}}, although this also costs a Red Feather for each use.
===''Banjo-Kazooie''===
In ''[[Banjo-Kazooie]]'', the move's first appearance, [[Bottles]] teaches Banjo and Kazooie how to fly atop [[The Salty Hippo]] in [[Treasure Trove Cove]]. It is performed by pressing {{button|N64|A}} while on a Flight Pad, then using the {{button|N64|stick}} to steer or {{button|N64|R}} to make sharper turns. While flying, {{button|N64|A}} can be pressed to go higher in exchange of a Red Feather. Most collectibles can be obtained without using Flight, such as 90 [[Jiggy|Jiggies]], although this means Banjo and Kazooie cannot progress farther than [[Grunty's Furnace Fun]]. There are a few Flight Pads that are usable even without learning Flight, but Banjo and Kazooie are still required to have some Red Feathers.
{{br|left}}


In ''[[Banjo-Tooie]]'', [[Jamjars]] teaches Kazooie how to [[Airborne Egg Aiming|shoot eggs while in flight]] with {{C-up}} and {{Z}}. Other than this small change, flying remains virtually identical and every bit as useful as in ''[[Banjo-Kazooie]]''.
===''Banjo-Tooie''===
In ''[[Banjo-Tooie]]'', Flight is usable from the start, like nearly every other ''Banjo-Kazooie'' move, and it retains its general purpose. When [[Split-Up]] from Banjo, Kazooie is able to fly by herself.
 
[[Jamjars]] also teaches the duo how to [[Airborne Egg Aiming|shoot eggs while flying]] with {{button|N64|Cup}} and {{button|N64|Z}} in [[Witchyworld]].


==Gallery==
==Gallery==
===Screenshots===
<gallery>Image:Flight.png|[[Banjo]] and [[Kazooie]] flying in [[Treasure Trove Cove]].</gallery>
===Artwork===
<gallery>
<gallery>
Image:PromotionalPoster7.jpg|Banjo and Kazooie flying in he sky.
Flight B-K artwork render.jpg|''Banjo-Kazooie'' artwork render
Image:BanjoKazooieTooie8.png
Flight B-K screenshot.png|Banjo and Kazooie flying in Treasure Trove Cove.
</gallery>
</gallery>
==Trivia==
*Unused sprites in ''[[Banjo-Kazooie: Grunty's Revenge]]'' show a Flight Pad, Red Feathers and Banjo and Kazooie flying, although this move is not present in the final game.
{{BK}}
{{BT}}
[[Category:Abilities in Banjo-Kazooie]]
[[Category:Abilities in Banjo-Tooie]]

Latest revision as of 13:44, December 10, 2023

Flight is a recurring move in the Banjo-Kazooie series.

Overview[edit]

Flight is a move that allows Kazooie to fly with Banjo and access otherwise unreachable areas using a Flight Pad and Red Feathers.

Banjo-Kazooie[edit]

In Banjo-Kazooie, the move's first appearance, Bottles teaches Banjo and Kazooie how to fly atop The Salty Hippo in Treasure Trove Cove. It is performed by pressing A Button while on a Flight Pad, then using the Control Stick to steer or R Button to make sharper turns. While flying, A Button can be pressed to go higher in exchange of a Red Feather. Most collectibles can be obtained without using Flight, such as 90 Jiggies, although this means Banjo and Kazooie cannot progress farther than Grunty's Furnace Fun. There are a few Flight Pads that are usable even without learning Flight, but Banjo and Kazooie are still required to have some Red Feathers.

Banjo-Tooie[edit]

In Banjo-Tooie, Flight is usable from the start, like nearly every other Banjo-Kazooie move, and it retains its general purpose. When Split-Up from Banjo, Kazooie is able to fly by herself.

Jamjars also teaches the duo how to shoot eggs while flying with Camera up Button and Z Button in Witchyworld.

Gallery[edit]

Trivia[edit]

  • Unused sprites in Banjo-Kazooie: Grunty's Revenge show a Flight Pad, Red Feathers and Banjo and Kazooie flying, although this move is not present in the final game.