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{{Cleanup|Wikia; trivia occupies 50% of the article}}
{{Infobox character
{{Infobox character
|image=[[File:Jamjars art.jpg]]
|image=[[File:Jamjars art.jpg]]
|full_name=Drill Sergeant Jamjars
|game=''[[Banjo-Tooie]]<br>[[Banjo-Kazooie: Nuts & Bolts]]''
|game=''[[Banjo-Tooie]]<br>[[Banjo-Kazooie: Nuts & Bolts]]''
|species=[[:Category:Moles|Mole]]
|world=[[Isle o' Hags]]<br>[[Mayahem Temple]]<br>[[Glitter Gulch Mine]]<br>[[Witchyworld]]<br>[[Jolly Roger's Lagoon]]<br>[[Terrydactyland]]<br>[[Grunty Industries]]<br>[[Hailfire Peaks]]<br>[[Cloud Cuckooland]]
|world=[[Isle o' Hags]]<br>[[Mayahem Temple]]<br>[[Glitter Gulch Mine]]<br>[[Witchyworld]]<br>[[Jolly Roger's Lagoon]]<br>[[Terrydactyland]]<br>[[Grunty Industries]]<br>[[Hailfire Peaks]]<br>[[Cloud Cuckooland]]
|icon=[[File:BT XBLA Jamjars icon.png|''Banjo-Tooie'' (XBLA)]]}}
|icon=[[File:BT XBLA Jamjars icon.png|''Banjo-Tooie'' (XBLA)]]
{{quote|Drill sergeant Jamjars reporting f'duty, sir!|Jamjars, ''Banjo-Tooie''}}
}}
[[File:Jamjars BT ending.png|thumb|left|200px|In the ending's character parade]]
{{quote|Drill Sergeant Jamjars reporting f'duty, sir!|Jamjars|[[Banjo-Tooie]]}}
'''Drill Sergeant Jamjars''', often shortened to '''Jamjars''', is [[Bottles]]' brother and serves as the replacement trainer for [[Banjo]] and [[Kazooie]] in ''[[Banjo-Tooie]]''. Assertive and strict, this militaristic drill sergeant mole requires the pair to prove themselves by collecting a certain number of [[Musical Notes|musical notes]] before teaching them any new moves. Like his brother, Jamjars doesn't think too kindly of Banjo's smart-aleck sidekick, Kazooie, but tolerates her enough to teach the pair some of the game's most important moves, possibly because of Kazooie's enthusiasm to beat the living (or in this case, undead) daylight out of [[Grunty]].
'''Jamjars''' is a character in ''[[Banjo-Tooie]]''.


Banjo and Kazooie must find his hatches in each world (unlike ''[[Banjo-Kazooie]]'', all of ''[[Banjo-Tooie]]'s'' worlds have at least one hatch and one move to learn) and have the correct number of notes to obtain the next move. His hatches are flat with a red light if the move hasn't been learned yet and green when it has. Pressing {{button|N64|B}} next to a green-lighted hatch will give a quick recap on how the move is performed. Also, if Banjo opens a hatch without full health, Jamjars will provide him some [[honeycomb]] "rations", instantly filling the health bar.
==Characteristics==
Jamjars is a mole and the brother of [[Bottles]]. Unlike his sibling, Jamjars is an assertive drill sergeant and one of the main supporting characters in ''[[Banjo-Tooie]]'', where he takes over Bottles' role of teaching moves to [[Banjo]] and [[Kazooie]], both together and separately.


Each move is taught by Jamjars dancing to a military style flute and drums tune, with the instructions being sung in rhyme, similar to an Army march or cadence. When finished, he "dismisses" the duo, jumps up high, and dives back into his opened hatch. Occasionally as a gag, the hatch door will close early, causing him to land on his head. Comically, he groans, opens his hatch just far enough to wiggle inside, and then opens it once again to grab his fallen hat.
==Biography==
===''Banjo-Tooie''===
[[File:Jamjars BT screenshot.jpg|thumb|left|200px|Jamjars teaches a move to Banjo in ''Banjo-Tooie'']]
In ''Banjo-Tooie'', Jamjars is found in [[Jamjars' hatch|hatch]]es that are located around the [[Isle o' Hags]] and its levels. Jamjars can first be encountered at [[Mayahem Temple]], where he learns of Bottles' death from Banjo and Kazooie. As such, Jamjars agrees to help the duo on their adventure by teaching them moves along the way. Whenever Banjo and Kazooie collect a type of item the first time, even before meeting Jamjars, he explains the item and its purpose to them. Furthermore, Jamjars allows Banjo and Kazooie to use his network of [[silo]]s to quickly travel between areas.  


In ''[[Banjo-Kazooie: Nuts & Bolts]]'', it is revealed that Jamjars has now become the MC of [[Spiral Mountain]]'s local radio station. He tells the heroes that it has been ten years since they were created (''[[Banjo-Kazooie]]'' had been released 10 years prior) and tells them how fat and lazy they've become since ''[[Banjo-Tooie]]''.
Unlike Bottles, Jamjars charges the duo [[Musical Note]]s before teaching his "advanced techniques" to them. Whenever Jamjars teaches a move, he marches to a military theme, and he rhymes as he explains the move to Banjo and Kazooie. After this, Jamjars dismisses them and jumps back into his hatch, which has its light change to green. Occasionally, after Jamjars teaches a move and opens the hatch to leave, it closes before before Jamjars can enter, causing him to hit his head. Jamjars crawls back into the hatch and opens it once more to grab his hat. If the {{button|N64|B}} button is pressed while Banjo and Kazooie stand next to a green-lighted silo, Jamjars quickly recapitulates how to use the move that the duo learned at that Silo. Similarly to Bottles, if Banjo or Kazooie's [[health bar]] is low while they learn a move from Jamjars, he provides "[[honeycomb|rations]]" to instantly refill it.  


==Moves taught==
If [[Mumbo Jumbo]] tries to interact with Jamjars, he tells him that "Jamjars' advanced training school is for bears and birds only."
{| class="wikitable sortable" width=60%
 
Oftentimes, when Banjo and Kazooie read a [[signpost]] or if they try and enter an off-limits area, Jamjars talks to them (as shown from his speech icon), although without being physically present. Jamjars' head icon also represents the Miscellaneous section of the jukebox in the bar, [[Jolly's]].
 
In the ending, Jamjars arrives at the party at [[Bottles' House]], expecting to have a party, only to find that [[Klungo]] had eaten all the food. He then goes to [[Cauldron Keep]] with his friends to play a game of kickball using Grunty's head.
 
Jamjars is playable in the multiplayer shooting minigames. He has eight Honeycombs and, while being the second slowest character (with the first one being [[Gruntilda]]), is still a small target, making it hard to land a hit on him.
 
Jamjars teaches Banjo and Kazooie a total of 24 different moves throughout their adventure:
 
{| class="wikitable sortable"
|-
|-
! width=20% | Move
! Move
! Musical Note requirement
! Musical Note requirement
! width=15% | Location
! Location
! class=unsortable | Details
! class=unsortable | Details
|-
|-
Line 60: Line 74:
| [[Pack Whack]]
| [[Pack Whack]]
| 120
| 120
| [[Grunty Industries]]
| [[Witchyworld]]
| One of Banjo's solo moves, allowing him to swing his backpack at enemies.
| One of Banjo's solo moves, allowing him to swing his backpack at enemies.
|-
|-
Line 68: Line 82:
| This move allows Banjo and Kazooie to split up and explore by themselves.
| This move allows Banjo and Kazooie to split up and explore by themselves.
|-
|-
| Airborne Egg Aiming
| [[Airborne Egg Aiming]]
| 180
| 180
| Witchyworld
| Witchyworld
Line 83: Line 97:
| A solo move of Kazooie's, allowing her to violently slash her wings at enemies.
| A solo move of Kazooie's, allowing her to violently slash her wings at enemies.
|-
|-
| Sub-Aqua Egg Aiming
| [[Sub-Aqua Egg Aiming]]
| 275
| 275
| Jolly Roger's Lagoon
| Jolly Roger's Lagoon
Line 143: Line 157:
| This move allows Banjo to climb into his backpack and move around in it. Similar to Shack Pack, it protects him from being damaged by spikes and other hazardous terrains.
| This move allows Banjo to climb into his backpack and move around in it. Similar to Shack Pack, it protects him from being damaged by spikes and other hazardous terrains.
|}
|}
===''Banjo-Kazooie: Nuts & Bolts''===
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', Jamjars is shown to have become the DJ of [[List of implied entertainment#Spiral Mountain F.M.|Spiral Mountain F.M.]] Through a radio machine, he tells Banjo and Kazooie that it has been 10 years since they were both invented and says that they're "all fat and washed up" now.
Jamjars was, however, originally planned to have a bigger role in the game. When the layout of [[Showdown Town]] was still being designed, he ran the [[Boggy's Gym|gym]] instead of [[Boggy]].<ref>[https://web.archive.org/web/20101119221050/http://banjo-kazooie.com/News/DevDiaries/4.htm Banjo Dev Diary 4: Building the Hub, Pt. 1] on Wayback Machine</ref>
==Other appearances==
In ''[[rarewiki:Viva Piñata|Viva Piñata]]'', Piñatas can wear an accessory named "Jam-Jars Hat" which appears as part of the ''Banjo-Kazooie''-themed Accessory Pack 6. The accessory returns in ''[[rarewiki:Viva Piñata: Trouble in Paradise|Viva Piñata: Trouble in Paradise]]''.
==Flavor text==
===''Banjo-Tooie''===
*'''Manual profile:''' "''Having joined the mole military when he was just a nipper, Sergeant Jamjars is as different to his brother Bottles as chalk is to cheese. Those years of rigid rodent discipline may explain his lack of manners and sense of humor, but his advanced ability training will be essential if the bear and bird are to stand a chance of defeating the evil coven.''"
===''Viva Piñata: Trouble in Paradise''===
*'''Jam-Jars Hat description:''' "''Sgt. Jam-Jars taught Banjo and Kazooie how to survive without each other and that going solo was sometimes the best way to tackle obstacles. His teachings and methods were branded reckless and dangerous by his wimpy brother, Bottles.''"
==Gallery==
<gallery>
Jamjars BT ending.png|In the character parade
</gallery>


==Trivia==
==Trivia==
*In ''[[Banjo-Kazooie]]'', when Banjo and Kazooie come to one of Bottles' first molehills in [[Spiral Mountain]], Kazooie refers to Bottles by the nickname ''Jamjars''. This could be where Jamjars's name comes from. ''Jamjars'' is also an incorrect answer for Bottles when Grunty asks a trivia question in [[Grunty's Furnace Fun]].
*In ''[[Banjo-Kazooie]]'', when Banjo and Kazooie come to one of Bottles' first molehills in [[Spiral Mountain]], Kazooie refers to Bottles as "Jamjars." ''Jamjars'' is also an incorrect answer for Bottles when Grunty asks a trivia question in [[Grunty's Furnace Fun]].
*Jamjars is also a playable character in the multiplayer mode shootout games in ''[[Banjo-Tooie]]''. He has eight [[Honeycomb]]s and is the second slowest character (although significantly faster than Gruntilda), but makes up for this by being a slightly smaller target.
*While in the original release of ''Banjo-Tooie'' Jamjars' songs used the buttons that needed to be pressed in order to perform the moves taught in their rhymes, in the [[Banjo-Tooie (Xbox Live Arcade)|Xbox Live Arcade release]], due to the [[Xbox 360]] controller and the [[Nintendo 64]] controller having different buttons, some do not rhyme.
*If [[Mumbo Jumbo]] talks to Jamjars, he will tell him that he only teaches moves to bears and birds and also calls him a freak and a weirdo.
*During development, the [[Lord of Games]] was used as a placeholder head for Jamjars' dialogue through the radio in the introduction sequence of ''[[Banjo-Kazooie: Nuts & Bolts]]''.<ref>[https://web.archive.org/web/20141005172414/http://www.mundorare.com/imgs/content/games/banjo-kazooie-3/screenshots/ss-banjo-kazooie-3-053.jpg Early screenshot of ''Banjo-Kazooie: Nuts & Bolts'' - MundoRare] on Wayback Machine</ref>
*Transformations are unable to talk to him. If the player presses B near a silo, nothing happens.
*In ''[[Banjo-Tooie]]'', instead of every item talking and explaining what it does when it is picked up for the first time (as in ''[[Banjo-Kazooie]]''), Jamjars will be the one to tell you about the item and what it does instead, even before Banjo and Kazooie meet him in person.
*He doesn't seem very emotional about the death of his brother. This is most likely because of his army background, having seen many soldiers passing away. He also could've been very confident Banjo and Kazooie would either avenge Bottles or bring him back.
*Jamjars' military cadence is based on the Duckworth Chant, made popular by the 1987 film ''Full Metal Jacket''.
** It is interesting to note that while he rhymes in military cadence in the Original B-T, in the XBLA version some of his training "songs" don't rhyme. This is due to the fact that the X button on the 360 controller replaces the B button as the basic attack button on the N64 version.
*Jamjar's voice is modeled after American Gunnery Sergent and actor R Lee Ermey, who fought in the Vietnam War and portrayed Drill Sergent Hartman in ''Full Metal Jacket''.


==Names in other languages==
==Nomenclature==
{{Foreign names
{{Foreign names
|Spa=Jamjars (''B-T'')<br>Mermelado (''N&B'')
|Spa=Jamjars<br>Mermelado
|SpaM=-<br>From ''mermelada'' (jam)
|SpaM=- (''Banjo-Tooie'')<br>From ''mermelada'' (jam) (''Nuts & Bolts'')
|Jap=ジャムジャー
|Jap=ジャムジャー
|JapM=-}}
|JapM=-}}
==References==
<references/>
{{BT}}
{{BT}}
{{N&B}}
[[Category:Males]]
[[Category:Mammals]]
[[Category:Moles]]
[[Category:Characters in Banjo-Tooie]]
[[Category:Characters in Nuts & Bolts]]
[[Category:Characters in Nuts & Bolts]]

Latest revision as of 13:51, December 10, 2023

“Drill Sergeant Jamjars reporting f'duty, sir!”
Jamjars, Banjo-Tooie

Jamjars is a character in Banjo-Tooie.

Characteristics[edit]

Jamjars is a mole and the brother of Bottles. Unlike his sibling, Jamjars is an assertive drill sergeant and one of the main supporting characters in Banjo-Tooie, where he takes over Bottles' role of teaching moves to Banjo and Kazooie, both together and separately.

Biography[edit]

Banjo-Tooie[edit]

Jamjars teaches a move to Banjo in Banjo-Tooie

In Banjo-Tooie, Jamjars is found in hatches that are located around the Isle o' Hags and its levels. Jamjars can first be encountered at Mayahem Temple, where he learns of Bottles' death from Banjo and Kazooie. As such, Jamjars agrees to help the duo on their adventure by teaching them moves along the way. Whenever Banjo and Kazooie collect a type of item the first time, even before meeting Jamjars, he explains the item and its purpose to them. Furthermore, Jamjars allows Banjo and Kazooie to use his network of silos to quickly travel between areas.

Unlike Bottles, Jamjars charges the duo Musical Notes before teaching his "advanced techniques" to them. Whenever Jamjars teaches a move, he marches to a military theme, and he rhymes as he explains the move to Banjo and Kazooie. After this, Jamjars dismisses them and jumps back into his hatch, which has its light change to green. Occasionally, after Jamjars teaches a move and opens the hatch to leave, it closes before before Jamjars can enter, causing him to hit his head. Jamjars crawls back into the hatch and opens it once more to grab his hat. If the B Button button is pressed while Banjo and Kazooie stand next to a green-lighted silo, Jamjars quickly recapitulates how to use the move that the duo learned at that Silo. Similarly to Bottles, if Banjo or Kazooie's health bar is low while they learn a move from Jamjars, he provides "rations" to instantly refill it.

If Mumbo Jumbo tries to interact with Jamjars, he tells him that "Jamjars' advanced training school is for bears and birds only."

Oftentimes, when Banjo and Kazooie read a signpost or if they try and enter an off-limits area, Jamjars talks to them (as shown from his speech icon), although without being physically present. Jamjars' head icon also represents the Miscellaneous section of the jukebox in the bar, Jolly's.

In the ending, Jamjars arrives at the party at Bottles' House, expecting to have a party, only to find that Klungo had eaten all the food. He then goes to Cauldron Keep with his friends to play a game of kickball using Grunty's head.

Jamjars is playable in the multiplayer shooting minigames. He has eight Honeycombs and, while being the second slowest character (with the first one being Gruntilda), is still a small target, making it hard to land a hit on him.

Jamjars teaches Banjo and Kazooie a total of 24 different moves throughout their adventure:

Move Musical Note requirement Location Details
Egg Aim 25 Mayahem Temple This move switches allows Kazooie to fire Eggs in first-person view and use a crosshair to precisely fire at enemies or targets.
Breegull Blaster 30 Mayahem Temple A similar move to Egg Aim, Breegull Blaster involves Banjo holding Kazooie like a weapon, allowing Kazooie to fire eggs, although with less precise aim.
Grip Grab 35 Mayahem Temple This move allows Banjo and Kazooie to grip onto ledges and move across them.
Fire Eggs 45 Isle O' Hags (Plateau) Kazooie gains the ability to shoot out Fire Eggs.
Bill Drill 85 Glitter Gulch Mine This move involves Kazooie drilling on the ground to break fragile objects.
Beak Bayonet 95 Glitter Gulch Mine This move allows Kazooie to peck at enemies with her beak while in Breegull Blaster mode.
Grenade Eggs 110 Isle O' Hags (Pine Grove) Kazooie gains the ability to use Grenade Eggs.
Pack Whack 120 Witchyworld One of Banjo's solo moves, allowing him to swing his backpack at enemies.
Split-Up 160 Witchyworld This move allows Banjo and Kazooie to split up and explore by themselves.
Airborne Egg Aiming 180 Witchyworld Kazooie gains the ability to shoot out eggs while airborne.
Ice Eggs 200 Isle O' Hags (Cliff Top) Kazooie gains the ability to use Ice Eggs
Wing Whack 265 Jolly Roger's Lagoon A solo move of Kazooie's, allowing her to violently slash her wings at enemies.
Sub-Aqua Egg Aiming 275 Jolly Roger's Lagoon Allows Kazooie to aim and shoot eggs underwater.
Talon Torpedo 290 Jolly Roger's Lagoon This move temporarily separates Kazooie from Banjo while underwater, allowing her to propel around by herself.
Clockwork Kazooie Eggs 315 Isle O' Hags (Wasteland) Kazooie receives the ability to use Clockwork Kazooie Eggs.
Springy Step Shoes 390 Terrydactyland This move allows Banjo and Kazooie to use Springy Step Shoes, which springs them up to high areas which are normally inaccessible.
Taxi Pack 405 Terrydactyland A solo move of Banjo's, allowing him to carry other characters around in his backpack.
Hatch 420 Terrydactyland This move allows Kazooie to hatch an egg by sitting on it.
Snooze Pack 525 Grunty Industries A solo move allowing Banjo to squeeze into his backpack and take a nap, which slowly recovers his health in the process.
Leg Spring 545 Grunty Industries A move allowing Kazooie to jump higher by using a backflip while solo.
Claw Clamber Boots 590 Grunty Industries This move allows Banjo and Kazooie to use Claw Clamber Boots, which can climb up walls with bird footprints on them.
Shack Pack 640 Hailfire Peaks A solo move of Banjo's, allowing him to get into his backpack and shuffle around; this is useful for sneaking into small areas and protection from hazardous terrains.
Glide 660 Hailfire Peaks This move allows Kazooie to glide in midair by herself without needing a Flight Pad.
Sack Pack 765 Cloud Cuckooland This move allows Banjo to climb into his backpack and move around in it. Similar to Shack Pack, it protects him from being damaged by spikes and other hazardous terrains.

Banjo-Kazooie: Nuts & Bolts[edit]

In Banjo-Kazooie: Nuts & Bolts, Jamjars is shown to have become the DJ of Spiral Mountain F.M. Through a radio machine, he tells Banjo and Kazooie that it has been 10 years since they were both invented and says that they're "all fat and washed up" now.

Jamjars was, however, originally planned to have a bigger role in the game. When the layout of Showdown Town was still being designed, he ran the gym instead of Boggy.[1]

Other appearances[edit]

In Viva Piñata, Piñatas can wear an accessory named "Jam-Jars Hat" which appears as part of the Banjo-Kazooie-themed Accessory Pack 6. The accessory returns in Viva Piñata: Trouble in Paradise.

Flavor text[edit]

Banjo-Tooie[edit]

  • Manual profile: "Having joined the mole military when he was just a nipper, Sergeant Jamjars is as different to his brother Bottles as chalk is to cheese. Those years of rigid rodent discipline may explain his lack of manners and sense of humor, but his advanced ability training will be essential if the bear and bird are to stand a chance of defeating the evil coven."

Viva Piñata: Trouble in Paradise[edit]

  • Jam-Jars Hat description: "Sgt. Jam-Jars taught Banjo and Kazooie how to survive without each other and that going solo was sometimes the best way to tackle obstacles. His teachings and methods were branded reckless and dangerous by his wimpy brother, Bottles."

Gallery[edit]

Trivia[edit]

  • In Banjo-Kazooie, when Banjo and Kazooie come to one of Bottles' first molehills in Spiral Mountain, Kazooie refers to Bottles as "Jamjars." Jamjars is also an incorrect answer for Bottles when Grunty asks a trivia question in Grunty's Furnace Fun.
  • While in the original release of Banjo-Tooie Jamjars' songs used the buttons that needed to be pressed in order to perform the moves taught in their rhymes, in the Xbox Live Arcade release, due to the Xbox 360 controller and the Nintendo 64 controller having different buttons, some do not rhyme.
  • During development, the Lord of Games was used as a placeholder head for Jamjars' dialogue through the radio in the introduction sequence of Banjo-Kazooie: Nuts & Bolts.[2]

Nomenclature[edit]

Language Name Meaning
Japanese ジャムジャー -
Spanish Jamjars
Mermelado
- (Banjo-Tooie)
From mermelada (jam) (Nuts & Bolts)

References[edit]