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Difference between revisions of "Random Stop Honeycomb"

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A '''Mystery Honeycomb''' is a special [[Honeycomb]]. It acts exactly like the [[Skill Stop Honeycomb]] in that it sets a new energy level; however, instead of the segments flashing in order, they flash randomly, making it difficult to get Banjo's energy bar full. Also, Mystery Honeycombs are very rare; they appear only in [[Witchyworld]].  
{{Infobox item
|image=[[File:GR Random Stop Honeycomb artwork.png|200px]]<br>Artwork from ''Banjo-Kazooie: Grunty's Revenge''.
|game=''[[Banjo-Tooie]]<br>[[Banjo-Kazooie: Grunty's Revenge]]''
|use=Replenishes a random part of [[Banjo]] and [[Kazooie]]'s health.
}}
'''Random Stop Honeycombs''' are a recurring item in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]].


It is identified as a normal honeycomb with an '''?''' on it.
==Location and uses==
[[Category:Items]]
Random Stop Honeycombs are a type of [[Honeycomb]] appearing only in ''[[Banjo-Tooie]]'' (exclusively in [[Witchyworld]]) and ''[[Banjo-Kazooie: Grunty's Revenge]]''. They can be identified from a question mark on them. Random Stop Honeycombs have the same functionality as [[Skill Stop Honeycomb]]s in that they stop at a random level on the energy bar. Instead of the life bar segments flashing in order, they randomly flash, and can result in [[Banjo]] and [[Kazooie]] either losing or acquiring health, depending on where it lands. The Random Stop Honeycomb does not change the health bar if it lands on the current position that the health bar is at. The speed in which the honeycomb segments flash may vary.
 
{{Items}}
{{BT}}
{{GR}}
[[Category:Items in Banjo-Tooie]]
[[Category:Items in Grunty's Revenge]]

Latest revision as of 12:31, December 10, 2023

Random Stop Honeycombs are a recurring item in the Banjo-Kazooie series.

Location and uses[edit]

Random Stop Honeycombs are a type of Honeycomb appearing only in Banjo-Tooie (exclusively in Witchyworld) and Banjo-Kazooie: Grunty's Revenge. They can be identified from a question mark on them. Random Stop Honeycombs have the same functionality as Skill Stop Honeycombs in that they stop at a random level on the energy bar. Instead of the life bar segments flashing in order, they randomly flash, and can result in Banjo and Kazooie either losing or acquiring health, depending on where it lands. The Random Stop Honeycomb does not change the health bar if it lands on the current position that the health bar is at. The speed in which the honeycomb segments flash may vary.