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Difference between revisions of "Skill Stop Honeycomb"

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{{Infobox item
{{Infobox item
|image=[[File:GR Skill Stop Honeycomb artwork.png|200px]]<br>Artwork from ''Banjo-Kazooie: Grunty's Revenge''.
|image=[[File:GR Skill Stop Honeycomb artwork.png|200px]]<br>Artwork from ''Banjo-Kazooie: Grunty's Revenge''.
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|use=Replenishing [[Banjo]] and [[Kazooie]]'s health energy bar when stopped on the meter.
|use=Replenishing [[Banjo]] and [[Kazooie]]'s health energy bar when stopped on the meter.
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A '''Skill Stop Honeycomb''' is a special type of [[Honeycomb]] in ''[[Banjo-Tooie]]'' and ''[[Banjo-Kazooie: Grunty's Revenge]]''. By collecting one, [[Banjo]] or [[Kazooie]]'s energy bar starts flashing one segment by one in increasing order. Pressing {{button|N64|B}} stops the meter where it is and fills the bar up to that point. It is identified as a normal honeycomb with an '''!''' on it. When found in the later and more difficult worlds, the energy bar flashes in at a much faster rate, making it much harder to stop the meter at the maximum desired point.
'''Skill Stop Honeycombs''' are a type of [[Honeycomb]] that appear in ''[[Banjo-Tooie]]'' and ''[[Banjo-Kazooie: Grunty's Revenge]]''. It depicts an exclamation mark. By collecting one, [[Banjo]] or [[Kazooie]]'s health bar starts flashing between the Honeycomb segments, starting from left to right. Pressing {{button|N64|B}} stops the meter fills up the bar to the point where it stops. In later worlds, the energy bar flashes at a much faster rate. If the meter stops on Honeycomb besides the rightmost one, Banjo and Kazooie's health is not fully restored. Depending on their current health, this could result in them losing health.
 
A similar type of Honeycomb, the [[Random Stop Honeycomb]], acts similarly except it flashes between random segments.


A similar type of Honeycomb, the [[Random Stop Honeycomb]], functions similarly that it flashes between random segments.
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Revision as of 07:02, July 23, 2020

Skill Stop Honeycombs are a type of Honeycomb that appear in Banjo-Tooie and Banjo-Kazooie: Grunty's Revenge. It depicts an exclamation mark. By collecting one, Banjo or Kazooie's health bar starts flashing between the Honeycomb segments, starting from left to right. Pressing B Button stops the meter fills up the bar to the point where it stops. In later worlds, the energy bar flashes at a much faster rate. If the meter stops on Honeycomb besides the rightmost one, Banjo and Kazooie's health is not fully restored. Depending on their current health, this could result in them losing health.

A similar type of Honeycomb, the Random Stop Honeycomb, acts similarly except it flashes between random segments.