Be sure to read our policy on citing sources before editing!

Difference between revisions of "Clockwork Kazooie Egg"

From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
(rewrote whole page)
(reorg)
 
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Infobox item
{{Infobox item
|image=[[File:Clockwork Kazooie Eggs.png|200px]]
|image=[[File:Clockwork Kazooie Eggs.png|200px]]
|game=''[[Banjo-Tooie]]''
|game=''[[Banjo-Tooie]]''<br>''[[Banjo-Pilot]]''<br>''[[Banjo-Kazooie: Nuts & Bolts]]''
|use=Remote-controlled explosive
|use=Remote-controlled explosive
|icon=[[File:BT XBLA Clockwork Kazooie Egg icon.png]]}}
|icon=[[File:BT XBLA Clockwork Kazooie Egg icon.png]]}}
{{Quote|The ultimate egg for you to hold, a clockwork bomb that's remote-controlled!|[[Jamjars]]}}
{{Quote|The ultimate egg for you to hold, a clockwork bomb that's remote-controlled!|[[Jamjars]]|[[Banjo-Tooie]]}}
'''Clockwork Kazooie Eggs''' are large, red-spotted ammunition [[egg]]s in ''[[Banjo-Tooie]]''. [[Jamjars]] teaches [[Kazooie]] how to use them at the [[Isle o' Hags]]' [[Wasteland]], if she has 315 [[Musical Note]]s. Clockwork Kazooie Eggs are the fifth and final egg that Kazooie learns how to use.
'''Clockwork Kazooie Eggs''' are a recurring item in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]].


In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a Clockwork Kazooie Egg appears as a weapon capable of firing red homing bullets. In [[Banjoland]], there is a Clockwork Kazooie behind a glass case, and it retains its appearance from ''Banjo-Tooie''.
==Location and uses==
Clockwork Kazooie Eggs are large, red-spotted ammunition [[egg]]s.


==Description==
===''Banjo-Tooie''===
[[File:Clockwork Kazooie.jpg|thumb|left]]
[[File:Clockwork Kazooie.jpg|thumb|left|A Clockwork Kazooie]]
Clockwork Kazooie Eggs have a similar use to [[Grenade Egg]]s in that both are explosives. Unlike other eggs, Clockwork Kazooie Eggs are not used as projectiles. Rather, they contain a Clockwork Kazooie, which are small, controllable, mechanized bombs in the likeness of Kazooie. Banjo and Kazooie can only pick up one Clockwork Kazooie Egg from a nest. They can carry up to ten Clockwork Kazooie Eggs at once, although a certain [[Cheato]] spell doubles the maximum capacity to twenty.
In ''[[Banjo-Tooie]]'', [[Jamjars]] teaches [[Kazooie]] how to use the Clockwork Kazooie Eggs at the [[Isle o' Hags]]' [[Wasteland]], if she has 315 [[Musical Note]]s. Clockwork Kazooie Eggs are the fifth and final egg that Kazooie learns to use.


When Kazooie uses a Clockwork Kazooie Egg, it falls into a low arc and then cracks upon hitting the ground, revealing the Clockwork Kazooie. By using the {{button|N64|Control Stick}}, the player can move it around. After 20 seconds, the Clockwork Kazooie explodes automatically, although the player can press {{button|N64|B}} to detonate it prematurely. The Clockwork Kazooie also explodes if it either hits an enemy, touches a body of water, or if [[Banjo]] and Kazooie are hit by an enemy or obstacle. The Clockwork Kazooie has a limited jumping ability, and it can pick up items, including those in tight areas that Banjo and Kazooie cannot reach.
Clockwork Kazooie Eggs have a similar use to [[Grenade Egg]]s in that both are explosives. Unlike other eggs, Clockwork Kazooie Eggs are not used as projectiles. Rather, they contain a Clockwork Kazooie, which are small, controllable, mechanized bombs in the likeness of Kazooie. [[Banjo]] and Kazooie can only pick up one Clockwork Kazooie Egg from a nest. They can carry up to ten Clockwork Kazooie Eggs at once, although there is a certain [[Cheato]] spell that doubles the maximum capacity to twenty.


Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the [[Rocknut Tribe]]. Clockwork Kazooie Eggs must be used to open the [[Superstash Deluxe]]. In the final boss battle, when [[Gruntilda]] tries to cool down the [[Hag 1]], Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries.
When Kazooie uses a Clockwork Kazooie Egg, it falls into a low arc and then cracks upon hitting the ground, revealing the Clockwork Kazooie. By using the Control Stick, the player can move it around. After 20 seconds, the Clockwork Kazooie explodes automatically, although the player can press {{button|N64|B}} to detonate it prematurely. The Clockwork Kazooie also explodes if it either hits an enemy, touches a body of water, or if the duo take damage from an enemy or obstacle. It has a limited jumping ability and is able to pick up items, including those in tight areas that Banjo and Kazooie cannot reach.
{{br}}
Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the [[Rocknut]] tribe. Clockwork Kazooie Eggs must be used to open the [[Superstash]]. In the final boss battle, when [[Gruntilda]] tries to cool down the [[Hag 1]], Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries.  


==Names in other languages==
===''Banjo-Pilot''===
Clockwork Kazooie Eggs make an appearance in ''[[Banjo-Pilot]]'', as items dropped behind by Kazooie during her fight in the Honeycomb Cup, being used for defense and making the racer crash.
 
===''Nuts & Bolts''===
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a Clockwork Kazooie Egg appears as part of the vehicle part [[List of Nuts & Bolts vehicle parts|Clockwork Kaz]], a weapon capable of firing red homing Clockwork Kazooies. In [[Banjoland]], there is a Clockwork Kazooie behind a glass case, and it retains its appearance from ''Banjo-Tooie''.
 
==Nomenclature==
===Clockwork Kazooie Egg===
{{foreign names
{{foreign names
|Spa=Huevos Teledirigidos<br>Kaz Mecánico (''Nuts & Bolts'')
|Spa=Huevos Teledirigidos
|SpaM=Remote Control Eggs<br>Mechanical Kaz
|SpaM=Remote Control Eggs
|Ger=Zeitbombe<br>Uhrwerk Kazooie (''Nuts & Bolts'')
|Ger=Zeitbombe
|GerM=Time Bomb<br>Clockwork Kazooie
|GerM=Time Bomb
}}
===Clockwork Kaz===
{{foreign names
|Spa=Kaz Mecánico
|SpaM=Mechanical Kaz
|Ger=Uhrwerk Kazooie
|GerM=Clockwork Kazooie
}}
}}


==Trivia==
==Trivia==
*Several [[List of Banjo-Tooie glitches#Clockwork Kazooie|glitches]] in ''Banjo-Tooie'' are possible because of the Clockwork Kazooie Egg. The most notable of them is the ability to enter [[Grunty Industries]] without [[Chuffy]]. Clockwork Kazooies can cause a few sequence breaks, such as collecting an out-of-reach [[Jiggy]] without using the [[Springy Step Shoes]].
*Several [[List of Banjo-Tooie glitches#Clockwork Kazooie|glitches]] in ''Banjo-Tooie'' are possible because of the Clockwork Kazooie Egg. The most notable of them is the ability to enter [[Grunty Industries]] without [[Chuffy]]. Clockwork Kazooies can cause a few sequence breaks, such as collecting an out-of-reach [[Jiggy]] without using the [[Springy Step Shoes]].
{{Items}}
{{Items}}
{{BT}}
{{BT}}
[[Category:Eggs]]
[[Category:Eggs]]
[[Category:Items in Banjo-Tooie]]
[[Category:Items in Banjo-Tooie]]

Latest revision as of 00:02, December 10, 2023

“The ultimate egg for you to hold, a clockwork bomb that's remote-controlled!”
Jamjars, Banjo-Tooie

Clockwork Kazooie Eggs are a recurring item in the Banjo-Kazooie series.

Location and uses[edit]

Clockwork Kazooie Eggs are large, red-spotted ammunition eggs.

Banjo-Tooie[edit]

A Clockwork Kazooie

In Banjo-Tooie, Jamjars teaches Kazooie how to use the Clockwork Kazooie Eggs at the Isle o' Hags' Wasteland, if she has 315 Musical Notes. Clockwork Kazooie Eggs are the fifth and final egg that Kazooie learns to use.

Clockwork Kazooie Eggs have a similar use to Grenade Eggs in that both are explosives. Unlike other eggs, Clockwork Kazooie Eggs are not used as projectiles. Rather, they contain a Clockwork Kazooie, which are small, controllable, mechanized bombs in the likeness of Kazooie. Banjo and Kazooie can only pick up one Clockwork Kazooie Egg from a nest. They can carry up to ten Clockwork Kazooie Eggs at once, although there is a certain Cheato spell that doubles the maximum capacity to twenty.

When Kazooie uses a Clockwork Kazooie Egg, it falls into a low arc and then cracks upon hitting the ground, revealing the Clockwork Kazooie. By using the Control Stick, the player can move it around. After 20 seconds, the Clockwork Kazooie explodes automatically, although the player can press B Button to detonate it prematurely. The Clockwork Kazooie also explodes if it either hits an enemy, touches a body of water, or if the duo take damage from an enemy or obstacle. It has a limited jumping ability and is able to pick up items, including those in tight areas that Banjo and Kazooie cannot reach.

Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the Rocknut tribe. Clockwork Kazooie Eggs must be used to open the Superstash. In the final boss battle, when Gruntilda tries to cool down the Hag 1, Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries.

Banjo-Pilot[edit]

Clockwork Kazooie Eggs make an appearance in Banjo-Pilot, as items dropped behind by Kazooie during her fight in the Honeycomb Cup, being used for defense and making the racer crash.

Nuts & Bolts[edit]

In Banjo-Kazooie: Nuts & Bolts, a Clockwork Kazooie Egg appears as part of the vehicle part Clockwork Kaz, a weapon capable of firing red homing Clockwork Kazooies. In Banjoland, there is a Clockwork Kazooie behind a glass case, and it retains its appearance from Banjo-Tooie.

Nomenclature[edit]

Clockwork Kazooie Egg[edit]

Language Name Meaning
German Zeitbombe Time Bomb
Spanish Huevos Teledirigidos Remote Control Eggs

Clockwork Kaz[edit]

Language Name Meaning
German Uhrwerk Kazooie Clockwork Kazooie
Spanish Kaz Mecánico Mechanical Kaz

Trivia[edit]

  • Several glitches in Banjo-Tooie are possible because of the Clockwork Kazooie Egg. The most notable of them is the ability to enter Grunty Industries without Chuffy. Clockwork Kazooies can cause a few sequence breaks, such as collecting an out-of-reach Jiggy without using the Springy Step Shoes.