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Difference between revisions of "Submarine Banjo"

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{{Cleanup|Wikia import}}
{{Infobox transformation
{{Infobox transformation
|image=[[File:Submarine Banjo BT.png|200px]]
|image=[[File:Submarine Banjo BT.png|200px]]
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|attack=Torpedoes, sonar ping
|attack=Torpedoes, sonar ping
|ability=Swimming faster and deeper underwater
|ability=Swimming faster and deeper underwater
|icon=[[File:Chatter icon Submarine Banjo (BT) (XBLA).png]]}}
|icon=[[File:BT XBLA Submarine Banjo icon.png]]}}
'''Submarine Banjo''' is the transformation of [[Jolly Roger's Lagoon]]. It is controlled in the same fashion as the [[Talon Torpedo]]: turn it with the {{button|N64|Control Stick}} and propel it forward with {{button|N64|A}}. For combat, you can fire torpedoes at distant foes with {{button|N64|Z}} and press {{button|N64|B}} to unleash a Sonar Ping attack against closer enemies. The Submarine is the only way to get to the bottom of the Lockers Cavern and play [[Grunty's Submarine Challenge]]. The Submarine can be used to fight [[Lord Woo Fak Fak]], making it the only transformation (aside from [[Dragon Kazooie]]) able to fight a boss. This also makes the battle slightly easier due to the faster and easier movement underwater, and the homing function of the torpedoes (not to mention the infinite supply).
'''Submarine Banjo''' is a transformation in ''[[Banjo-Tooie]]''.


Submarine Banjo also has infinite air underwater, but this is only relevant if you have not used the [[Oxygenate Water]] spell.
==Overview==
Submarine Banjo is the transformation of [[Jolly Roger's Lagoon]]. It is controlled in a similar manner to the [[Talon Torpedo]], by using the {{button|N64|Control Stick}} and advancing with {{button|N64|A}}. Submarine Banjo can fire torpedoes with {{button|N64|Z}}, or press {{button|N64|B}} to use a Sonar Ping attack against closer enemies. The Sonar Ping can also freeze Inkies in lieu of Ice Eggs.


Submarine Banjo cannot warp onto land using the [[Warp Pad]]s; however, through a possible oversight in the submarine's traversal range, it can be driven straight out of the water onto land. Simply backtrack through Atlantis towards the entrance in the bay, use the sonar ping to freeze the [[Inky]] and drive up the ramp in the bay onto dry land, allowing you to explore the town and surrounding areas as the sub. However, you can not get past the stairs, in accessing [[Jolly Roger|Jolly's]], [[Pawno]]'s shop, [[Mumbo's Skull]] and the exit, but you can still access Turtleview Cave, [[Blubber's Waveracer Hire]], and the small pool with [[Piggles]] and [[Trotty]].
Submarine Banjo moves faster than normal Banjo does, and controls more easily underwater. It is also able to resist the stronger underwater pressure found at the bottom of the Lockers Cavern, making it the only way to play [[Grunty's Submarine Challenge]]. The Submarine can be used to fight [[Lord Woo Fak Fak]], making it the only transformation (aside from [[Dragon Kazooie]]) able to fight a boss. This gives the player an advantage due to the faster and easier movement underwater, and the homing function and unlimited supplies of torpedoes.
 
Submarine Banjo has infinite oxygen, although this aspect of the transformation is only relevant if the [[Oxygenate Water]] spell hasn't been used.
 
Submarine Banjo cannot directly warp onto land using the [[Warp Pad]]s. While it can be driven out of the water and onto land by way of the entrance to the bay, the submarine's movement is very limited on dry land, being unable to jump or control efficiently.


In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a model of Submarine Banjo appears as an exhibit in [[Banjoland]], near the entrance.
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a model of Submarine Banjo appears as an exhibit in [[Banjoland]], near the entrance.
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Submarine Banjo NnB screenshot.jpg|A model of Submarine Banjo in Banjoland of ''Nuts & Bolts''
Submarine Banjo NnB screenshot.jpg|A model of Submarine Banjo in Banjoland of ''Nuts & Bolts''
</gallery>
</gallery>
{{Transformations}}
 
{{Spells}}
{{BT}}
[[Category:Vehicles]]
[[Category:Animate objects]]
[[Category:Banjo transformations]]
[[Category:Transformations in Banjo-Tooie]]

Latest revision as of 19:54, December 11, 2023

Submarine Banjo is a transformation in Banjo-Tooie.

Overview[edit]

Submarine Banjo is the transformation of Jolly Roger's Lagoon. It is controlled in a similar manner to the Talon Torpedo, by using the Control Stick and advancing with A Button. Submarine Banjo can fire torpedoes with Z Button, or press B Button to use a Sonar Ping attack against closer enemies. The Sonar Ping can also freeze Inkies in lieu of Ice Eggs.

Submarine Banjo moves faster than normal Banjo does, and controls more easily underwater. It is also able to resist the stronger underwater pressure found at the bottom of the Lockers Cavern, making it the only way to play Grunty's Submarine Challenge. The Submarine can be used to fight Lord Woo Fak Fak, making it the only transformation (aside from Dragon Kazooie) able to fight a boss. This gives the player an advantage due to the faster and easier movement underwater, and the homing function and unlimited supplies of torpedoes.

Submarine Banjo has infinite oxygen, although this aspect of the transformation is only relevant if the Oxygenate Water spell hasn't been used.

Submarine Banjo cannot directly warp onto land using the Warp Pads. While it can be driven out of the water and onto land by way of the entrance to the bay, the submarine's movement is very limited on dry land, being unable to jump or control efficiently.

In Banjo-Kazooie: Nuts & Bolts, a model of Submarine Banjo appears as an exhibit in Banjoland, near the entrance.

Gallery[edit]