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Difference between revisions of "Submarine Banjo"

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{{Infobox transformation
{{Infobox transformation
|image = Minisub.png
|image=[[File:Submarine Banjo BT.png|200px]]
|game = [[Banjo-Tooie]]
|game=''[[Banjo-Tooie]]<br>[[Banjo-Kazooie: Nuts & Bolts]]'' (cameo)
|world = [[Jolly Roger's Lagoon]]
|world=[[Jolly Roger's Lagoon]]
|shaman = [[Humba Wumba]]
|shaman=[[Humba Wumba]]
|attack = Torpedoes, sonar ping
|attack=Torpedoes, sonar ping
|ability = can travel farther underwater than Banjo
|ability=Swimming faster and deeper underwater
}}
|icon=[[File:BT XBLA Submarine Banjo icon.png]]}}
'''Submarine Banjo''' is a transformation in ''[[Banjo-Tooie]]''.


The Submarine is the native transformation of Jolly Roger's Lagoon. It's controlled in the same fashion as the [[Talon Torpedo]]: turn it with the Control Stick and propel it forward with A. You can fire a torpedo at distant foes with Z (press C Up to go into first person view to aim) and press B to unleash a sonic ping attack against closer enemies. The Submarine is the only way to get to the bottom of the Locker's Cavern and play the minigame. It is also, apart from [[Dragon Kazooie]], the only transformation that can fight a boss. It can't warp on to land.
==Overview==
Submarine Banjo is the transformation of [[Jolly Roger's Lagoon]]. It is controlled in a similar manner to the [[Talon Torpedo]], by using the {{button|N64|Control Stick}} and advancing with {{button|N64|A}}. Submarine Banjo can fire torpedoes with {{button|N64|Z}}, or press {{button|N64|B}} to use a Sonar Ping attack against closer enemies. The Sonar Ping can also freeze Inkies in lieu of Ice Eggs.


{{clear}}
Submarine Banjo moves faster than normal Banjo does, and controls more easily underwater. It is also able to resist the stronger underwater pressure found at the bottom of the Lockers Cavern, making it the only way to play [[Grunty's Submarine Challenge]]. The Submarine can be used to fight [[Lord Woo Fak Fak]], making it the only transformation (aside from [[Dragon Kazooie]]) able to fight a boss. This gives the player an advantage due to the faster and easier movement underwater, and the homing function and unlimited supplies of torpedoes.
{{Transformations}}
 
Submarine Banjo has infinite oxygen, although this aspect of the transformation is only relevant if the [[Oxygenate Water]] spell hasn't been used.
 
Submarine Banjo cannot directly warp onto land using the [[Warp Pad]]s. While it can be driven out of the water and onto land by way of the entrance to the bay, the submarine's movement is very limited on dry land, being unable to jump or control efficiently.
 
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a model of Submarine Banjo appears as an exhibit in [[Banjoland]], near the entrance.
 
==Gallery==
<gallery>
Submarine Banjo NnB screenshot.jpg|A model of Submarine Banjo in Banjoland of ''Nuts & Bolts''
</gallery>
 
{{Spells}}
{{BT}}
[[Category:Vehicles]]
[[Category:Animate objects]]
[[Category:Banjo transformations]]
[[Category:Transformations in Banjo-Tooie]]

Latest revision as of 19:54, December 11, 2023

Submarine Banjo is a transformation in Banjo-Tooie.

Overview[edit]

Submarine Banjo is the transformation of Jolly Roger's Lagoon. It is controlled in a similar manner to the Talon Torpedo, by using the Control Stick and advancing with A Button. Submarine Banjo can fire torpedoes with Z Button, or press B Button to use a Sonar Ping attack against closer enemies. The Sonar Ping can also freeze Inkies in lieu of Ice Eggs.

Submarine Banjo moves faster than normal Banjo does, and controls more easily underwater. It is also able to resist the stronger underwater pressure found at the bottom of the Lockers Cavern, making it the only way to play Grunty's Submarine Challenge. The Submarine can be used to fight Lord Woo Fak Fak, making it the only transformation (aside from Dragon Kazooie) able to fight a boss. This gives the player an advantage due to the faster and easier movement underwater, and the homing function and unlimited supplies of torpedoes.

Submarine Banjo has infinite oxygen, although this aspect of the transformation is only relevant if the Oxygenate Water spell hasn't been used.

Submarine Banjo cannot directly warp onto land using the Warp Pads. While it can be driven out of the water and onto land by way of the entrance to the bay, the submarine's movement is very limited on dry land, being unable to jump or control efficiently.

In Banjo-Kazooie: Nuts & Bolts, a model of Submarine Banjo appears as an exhibit in Banjoland, near the entrance.

Gallery[edit]