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Difference between revisions of "Twinkly Packing Challenge"

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[[File:Twinkly Packing Challenge rules.png|thumb]]
[[File:Twinkly Packing Challenge rules.png|thumb]]
The '''Twinkly Packing Challenge''' is a mini-game within [[Grunty Industries]] in ''[[Banjo-Tooie]]''. It can be played after a [[Bazza! Superlife Battery]] is used to open the room, and its objective is to collect 40 points worth of [[Twinkly|Twinklies]] that appear from the mesh floor and place them in the correct loading chutes in under 60 seconds. Blue Twinklies are worth 3 points, green ones are worth 2 points and red ones are worth only point. When the mini-game is successfully won, the [[loudspeaker]] rewards [[Banjo]] and [[Kazooie]] with a [[Jiggy]].
The '''Twinkly Packing Challenge''' is a mini-game in ''[[Banjo-Tooie]]''.
 
==Location and rules==
Twinkly Packing Challenge takes place within [[Grunty Industries]]. It can be played after a [[Bazza! Superlife Battery]] is used to open the room, and its objective is to collect 40 points worth of [[Twinkly|Twinklies]] that appear from the mesh floor and place them in the correct loading chutes in under 60 seconds. Blue Twinklies are worth 3 points, green ones are worth 2 points and red ones are worth only point. When the mini-game is successfully won, the [[loudspeaker]] rewards [[Banjo]] and [[Kazooie]] with a [[Jiggy]].


Due to the Twinklies weighting, the Twinkly Packing Challenge is much easier if it is being played as [[Kazooie]] due to both her speed and the fact she can wear the [[Turbo Trainers]] in the room.
Due to the Twinklies weighting, the Twinkly Packing Challenge is much easier if it is being played as [[Kazooie]] due to both her speed and the fact she can wear the [[Turbo Trainers]] in the room.

Latest revision as of 18:38, December 10, 2023

Twinkly Packing Challenge rules.png

The Twinkly Packing Challenge is a mini-game in Banjo-Tooie.

Location and rules[edit]

Twinkly Packing Challenge takes place within Grunty Industries. It can be played after a Bazza! Superlife Battery is used to open the room, and its objective is to collect 40 points worth of Twinklies that appear from the mesh floor and place them in the correct loading chutes in under 60 seconds. Blue Twinklies are worth 3 points, green ones are worth 2 points and red ones are worth only point. When the mini-game is successfully won, the loudspeaker rewards Banjo and Kazooie with a Jiggy.

Due to the Twinklies weighting, the Twinkly Packing Challenge is much easier if it is being played as Kazooie due to both her speed and the fact she can wear the Turbo Trainers in the room.