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Difference between revisions of "Glitter Gulch Mine"

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'''Glitter Gulch Mine''' is the second world in ''[[Banjo-Tooie]]''. Entered through an old mine shaft in the [[Plateau]], it is a large underground cavern filled with mountains of colorful, glittering gems and wondrous rock formations known as glitter. The cavern was turned into an ore mine and filled with an intricate system of mine tracks. The mine was long since abandoned though, leaving behind only [[Canary Mary]], [[Bullion Bill]], and many [[Billy Bob]]s.
'''Glitter Gulch Mine''' is the second world in ''[[Banjo-Tooie]]''. Entered through an old mine shaft in the [[Plateau]], it is a large underground cavern filled with mountains of colorful, glittering gems and wondrous rock formations known as glitter. The cavern was turned into an ore mine and filled with an intricate system of mine tracks. The mine was long since abandoned though, leaving behind only [[Canary Mary]], [[Bullion Bill]], and many [[Billy Bob]]s.


Down even deeper, beneath the actual mines, is a complex network of tunnels known as the [[Ordnance Storage Challenge|Ordinance Storage]]. Small, dingy, wooden shacks (such as the [[Power Hut]], [[Crushing Shed]], and [[Prospector's Hut]]) are littered all throughout the mine. Parts of the mine (especially underground) are very dark and require the use of generators to power up the lights. This level was to be featured in ''[[Banjo-Kazooie]]'' but was not finished in time, so it appeared in ''[[Banjo-Tooie]]''.
Down even deeper, beneath the actual mines, is a complex network of tunnels known as the [[Ordnance Storage Challenge|Ordinance Storage]]. Small, dingy, wooden shacks (such as the [[Power Hut]], [[Crushing Shed]], and [[Prospector's Hut]]) are littered all throughout the mine. Parts of the mine (especially underground) are very dark and require the use of generators to power up the lights.


Other notable landmarks include the [[Gloomy Caverns]], fungi-ridden caverns with small prison cells, and Bullion Bill's shack. Streams of water constantly flow through the mines, and most likely come from the [[Waterfall Cavern]].
Other notable landmarks include the [[Gloomy Caverns]], fungi-ridden caverns with small prison cells, and Bullion Bill's shack. Streams of water constantly flow through the mines, and most likely come from the [[Waterfall Cavern]].
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{{Quote|Banjo-Tooie's second world, originally planned for the first game. Home to Canary Mary, whose races became button-based when all that analog-stick rotating began to scorch players' palms.|Banjoland description}}
{{Quote|Banjo-Tooie's second world, originally planned for the first game. Home to Canary Mary, whose races became button-based when all that analog-stick rotating began to scorch players' palms.|Banjoland description}}
A part of Glitter Gulch Mine, specifically the pile of crystals near the beginning, makes an appearance in [[Banjoland]] of ''[[Banjo-Kazooie: Nuts & Bolts]]''. They are under a glass case, and various mine cart rails are held up by poles, the top pole in the center being especially unstable. According to the description, the game was originally planned for ''[[Banjo-Kazooie]]''.
A part of Glitter Gulch Mine, specifically the pile of crystals near the beginning, makes an appearance in [[Banjoland]] of ''[[Banjo-Kazooie: Nuts & Bolts]]''. They are under a glass case, and various mine cart rails are held up by poles, the top pole in the center being especially unstable. According to the description, the game was originally planned for ''[[Banjo-Kazooie]]''.
==Gallery==
<gallery>
Glitter Gulch Mine concept 1997.jpg|''Banjo-Kazooie'' concept drawing
Glitter Gulch Mine concept 1998.jpg|''Banjo-Tooie'' concept drawing
</gallery>


==Names in other languages==
==Names in other languages==
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|Fra = Mine miroitante
|Fra = Mine miroitante
|FraM = Glassy Mine
|FraM = Glassy Mine
|Ger = Klunkerkluft-Mine <br>Glitzerschlucht-Mine (''N&B'')
|Ger = Klunkerkluft-Mine <br>Glitzerschlucht-Mine (''Nuts & Bolts'')
|GerM = Sparkler Gap Mine <br>Glitter Gulch Mine
|GerM = Sparkler Gap Mine <br>Glitter Gulch Mine
|Ita = Miniera Rio Dorato
|Ita = Miniera Rio Dorato
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==Trivia==
==Trivia==
*Glitter Gulch Mine, along with [[Cauldron Keep]], is one of only two worlds in ''Banjo-Tooie'' to not have [[Snapdragon]]s.
*A "gulch" is a "V" shaped valley formed by erosion, typically formed by a river. The river at the bottom of the mine clearly is unlike real-life gulches, prompting where the gulch in Glitter Gulch Mine is.
*A "gulch" is a "V" shaped valley formed by erosion, typically formed by a river. The river at the bottom of the mine clearly is unlike real-life gulches, prompting where the gulch in Glitter Gulch Mine is.
*Bullion Bill states that "...TNT sticks are threatening my mine..." implying that Bill owns Glitter Gulch Mine.
*Bullion Bill states that "...TNT sticks are threatening my mine..." implying that Bill owns Glitter Gulch Mine.
*During planning documents for the first game, the heaps of gems were only heaps of coal, and Mumbo's Skull occupied where Wumba's Wigwam was going to be, and a Whack-a-mole-based minigame were to occupy the area in the big waterfall cavern where one path leads you to the ice side of [[Hailfire Peaks]].
*Glitter Gulch Mine was originally to be included as a world in ''Banjo-Kazooie''. Its design sheet was dated July 29, 1997, and it was known as simply "'''Mine'''". The piles of gems were originally coal, Mumbo's Skull was in place of Wumba's Wigwam was going to be, and there was a whack-a-mole-based minigame within the big waterfall cavern where one path leads [[Hailfire Peaks]]'s ice side.


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[[Category:Worlds in Banjo-Tooie]]
[[Category:Locations in Banjo-Tooie]]
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