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Difference between revisions of "Stomping Plains"

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(Wow, no offense BK wiki, but last time this page was edited was in 2014, and the last edit was ME. This wiki really needs to step up its game and polish every page, even the small ones. -Evan, Bureaucrat admin of the Yooka-Laylee Wiki.)
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'''{{Template:Small world area
{{Infobox location
|game = Banjo Tooie (XBLA)
|image = [[File:Stomping Plains BT.png|250px]]
|world = Terrydactyland
|game = ''[[Banjo-Tooie]]''
|jiggies found/involved = none|image = Stomping Plains.png}}'''
|world = [[Terrydactyland]]
'''Stomping Plains '''is an area in [[Terrydactyland]] guarded by the mighty [[Stomponadon]]. Attempting through the Plains is dangerous, as Stomponadon will try to stomp on [[Banjo]] and [[Kazooie]] every four seconds after the previous stomp, bringing them down to one honeycomb if they are hit. There are [http://banjokazooie.wikia.com/wiki/Split-up_Pads Split-up Pads] available at the entrance of Stomping Plains. Throughout the Plains, there are Stomponadon Tracks, which Banjo and Kazooie can hide inside to avoid getting hit. 
}}
'''Stomping Plains''' is a location in ''[[Banjo-Tooie]]''.


When the player first visits the Stomping Plains, Banjo cannot cross them due to his slow speed. Kazooie can easily bypass the plains alone. Once Banjo has learned the [[Snooze Pack]] from the waste disposal plant in 
==Features and overview==
==Strategy==
Stomping Plains is an area within [[Terrydactyland]]. It is the home of [[Stomponadon]], a giant dinosaur who stomps anything that steps in her plains. To get through the plains, [[Banjo]] and [[Kazooie]] must [[Split-Up|split up]] and use the dinosaur's tracks to not get hit.


Banjo can get through by using the [[Snooze Pack]], a move that allows him to sleep and regenerate his [[health bar]], while inside Stomponadon's tracks. In the other side, he can press a [[Banjo Switch]] that leads to [[Hailfire Peaks]] where he can get a [[Jiggy]]. Kazooie can easily get through without the need of any specific moves due to her speed, and is able to press a [[Kazooie Switch]] on the other side to free a [[Jinjo]]. The two together can get through by using the [[Wonderwing]] move, which requires some [[Golden Feather]]s to be used, and press a switch on the other side to obtain another Jiggy.


'''Banjo:''' In order for Banjo to cross Stomping Plains, he must have the [[Snooze Pack]] Ability from [[Grunty Industries]]. Banjo must run into the first Stomponadon Track in order to hide from the stomp. Right after the Stomponadon raises his foot, Banjo must immediately run into the next Stomponadon Track but will be hit during the process, leaving Banjo at one honeycomb. Banjo must use his Snooze Pack ability inside the next Stomponadon Track in order to recover all of his honeycombs, then attempt to run into the next Stomponadon Track, while still being hit, leaving him at one honeycomb. If the player must repeat this strategy until Banjo reaches the end.
{{BT}}
 
[[category:Plains]]
'''Kazooie:''' Because Kazooie is faster than Banjo, Kazooie has the ability to run into each Stomponadon Track after another without being hit. Although, this may be difficult, because Kazooie will have to exit each Stomponadon Track immediately when Stomponadon's foot comes up, and rush quickly into the next Stomponadon Track, barely making it.
[[Category:Locations in Banjo-Tooie]]
 
'''Get the Terrydactyland Jiggy Early (Not Recommended):''' Banjo and Kazooie can run straight from the start of Stomping Plains to the end using the [http://banjokazooie.wikia.com/wiki/Wonderwing Wonderwing Ability]. It is recommended to carry many [http://banjokazooie.wikia.com/wiki/Golden_Feathers Golden Feathers], as it takes at least seven Golden Feathers to reach from the start to the end. The only problem with this is that Banjo and Kazooie can only activate one switch, unlocking the Stomping Plains Jiggy, but cannot activate the [http://banjokazooie.wikia.com/wiki/Kazooie_Switch Kazooie Switch] that unlocks a [http://banjokazooie.wikia.com/wiki/Jinjo Jinjo], and the [http://banjokazooie.wikia.com/wiki/Banjo_Switch Banjo Switch] that unlocks the [http://banjokazooie.wikia.com/wiki/Hailfire_Peaks Hailfire peaks] Jiggy.
==Enemies==
*[[Stomponadon]]
[[Category:Locations]]

Latest revision as of 02:53, December 11, 2023

Stomping Plains is a location in Banjo-Tooie.

Features and overview[edit]

Stomping Plains is an area within Terrydactyland. It is the home of Stomponadon, a giant dinosaur who stomps anything that steps in her plains. To get through the plains, Banjo and Kazooie must split up and use the dinosaur's tracks to not get hit.

Banjo can get through by using the Snooze Pack, a move that allows him to sleep and regenerate his health bar, while inside Stomponadon's tracks. In the other side, he can press a Banjo Switch that leads to Hailfire Peaks where he can get a Jiggy. Kazooie can easily get through without the need of any specific moves due to her speed, and is able to press a Kazooie Switch on the other side to free a Jinjo. The two together can get through by using the Wonderwing move, which requires some Golden Feathers to be used, and press a switch on the other side to obtain another Jiggy.