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{{Cleanup|Wikia}}
{{Cleanup|Wikia (except for the opening paragraph)}}
{{Infobox world
{{Infobox world
|image          = [[File:Glitter Gulch Mine B-T.jpg|250px]]
|image          = [[File:Glitter Gulch Mine.png|250px]]
|game            = ''[[Banjo-Tooie]]''
|game            = ''[[Banjo-Tooie]]''
|theme          = Mines
|theme          = Mines <br> Underground <br> Wild West
|jiggies        = 4
|jiggies        = 4
|transformation  = [[Detonator Banjo|Detonator]]
|transformation  = [[Detonator Banjo|Detonator]]
}}
}}
'''Glitter Gulch Mine''' is the second world in ''[[Banjo-Tooie]]''. Entered through an old mine shaft in the [[Plateau]], it is a large underground cavern filled with mountains of colorful, glittering gems and wondrous rock formations (many of these are known as [[Glitter]] ). The cavern was turned into an ore mine and filled with an intricate system of mine tracks. The mine was long since abandoned though, leaving behind only [[Canary Mary]], [[Bullion Bill]], and many [[Billy Bob]]s.
'''Glitter Gulch Mine''' is the second world of ''[[Banjo-Tooie]]''. It is a gem mine owned by [[Mingella]] and [[Blobbelda]],<ref>''Banjo-Tooie'' instruction booklet, page 27</ref> located in the [[Plateau]] of the [[Isle o' Hags]]. The mine contains many gemstones, as well as dark caverns, tunnels and bodies of water.


Down even deeper, beneath the actual mines, is a complex network of tunnels known as the [[Ordnance Storage Challenge|Ordinance Storage]]. Small, dingy, wooden shacks (such as the [[Power Hut]], [[Crushing Shed]], and [[Prospector's Hut]]) are littered all throughout the mine. Parts of the mine (especially underground) are very dark and require the use of generators to power up the lights. This level was to be featured in ''[[Banjo-Kazooie]]'' but was not finished in time, so it appeared in ''[[Banjo-Tooie]]''.
==Sub-areas==
 
Other notable landmarks include the [[Gloomy Caverns]], fungi-ridden caverns with small prison cells, and Bullion Bill's shack. Streams of water constantly flow through the mines, and most likely come from the [[Waterfall Cavern]].
 
==Points of interest==
*[[Waterfall Cavern]]
*[[Waterfall Cavern]]
*[[Generator Cavern]]
*[[Generator Cavern]]
Line 22: Line 18:
*[[Crushing Shed]]
*[[Crushing Shed]]
*[[Gloomy Caverns]]
*[[Gloomy Caverns]]
*[[Ordinance Storage]]
*[[Ordnance Storage]]
*[[Water Storage]]
*[[Water Storage]]
*[[Train Station]]
*[[Train Station]]
*[[Prospector's Hut]]
*[[Prospector's Hut]]
*Waterfall Pond
*Train Rails
*[[Chuffy]]
*[[Fuel Depot]]
*[[Fuel Depot]]
*Ore Mountains


==Abilities==
==Abilities==
Line 39: Line 31:
===[[Jiggy|Jiggies]]===
===[[Jiggy|Jiggies]]===
#'''Reuniting Dilberta and Bullion Bill:''' [[Dilberta]] is trapped in [[Mayahem Temple]]'s [[Prison Compound]]. [[Stony Banjo]] must talk to the [[Stony]] in the Prison Compound to learn the sequence of the nearby switches needed to unlock the door to Dilberta's cell (it varies in every game file). After entering the cell and breaking the large rock connecting back to Glitter Gulch Mine using [[Bill Drill]], she will return to [[Bullion Bill]] and, by going through the tunnel to Bill's hut, the decrepit old fox rewards the bear and bird with a Jiggy.
#'''Reuniting Dilberta and Bullion Bill:''' [[Dilberta]] is trapped in [[Mayahem Temple]]'s [[Prison Compound]]. [[Stony Banjo]] must talk to the [[Stony]] in the Prison Compound to learn the sequence of the nearby switches needed to unlock the door to Dilberta's cell (it varies in every game file). After entering the cell and breaking the large rock connecting back to Glitter Gulch Mine using [[Bill Drill]], she will return to [[Bullion Bill]] and, by going through the tunnel to Bill's hut, the decrepit old fox rewards the bear and bird with a Jiggy.
#'''Ordnance Storage:''' Bullion Bill gives the bear and bird a Jiggy for completing the [[Ordnance Storage Challenge]], in which they must used the [[Beak Bayonet]] (located in the room right outside the Ordinance Storage) to defuse sticks of TNT before they explode. This is considered the hardest Jiggy to get in Glitter Gulch Mine due to the time restraint.
#'''Ordnance Storage:''' Bullion Bill gives the bear and bird a Jiggy for completing the [[Ordnance Storage Challenge]], in which they must used the [[Beak Bayonet]] (located in the room right outside the Ordnance Storage) to defuse sticks of TNT before they explode. This is considered the hardest Jiggy to get in Glitter Gulch Mine due to the time restraint.
#'''Crushing Shed:''' [[Mumbo Jumbo]] must [[levitate]] the boulder with the Jiggy emblem on it into the shed once Banjo and Kazooie have activated the grinder inside it. The Jiggy boulder will be crushed, but the Jiggy will break into three pieces and land outside the shed. Mumbo can then pick up the pieces, which, once collected, form into a full Jiggy.
#'''Crushing Shed:''' [[Mumbo Jumbo]] must [[levitate]] the boulder with the Jiggy emblem on it into the shed once Banjo and Kazooie have activated the grinder inside it. The Jiggy boulder will be crushed, but the Jiggy will break into three pieces and land outside the shed. Mumbo can then pick up the pieces, which, once collected, form into a full Jiggy.
#'''Defeating Old King Coal:''' Before Banjo and Kazooie can fight [[Old King Coal]], the boss of Glitter Gulch Mine, [[Chuffy]] must be restored by Mumbo's levitate magic. After the train is back on its tracks, the duo can enter the train's boiler to fight Old King Coal for his Jiggy.
#'''Defeating Old King Coal:''' Before Banjo and Kazooie can fight [[Old King Coal]], the boss of Glitter Gulch Mine, [[Chuffy]] must be restored by Mumbo's levitate magic. After the train is back on its tracks, the duo can enter the train's boiler to fight Old King Coal for his Jiggy.
#'''Navigating Generator Room:''' The [[Generator Cavern]] is located in the depths of Glitter Gulch Mine, which is powered by generators, which, in turn, are powered by [[Fire Eggs]]. Banjo and Kazooie must make their way across the winding passageway while simultaneously power up each generator to make it to the end of the cavern where the Jiggy lies. The catch is that the generators don't stay active forever; they break down and shut off after a few seconds.
#'''Navigating Generator Room:''' The [[Generator Cavern]] is located in the depths of Glitter Gulch Mine, which is powered by generators, which, in turn, are powered by [[Fire Egg]]s. Banjo and Kazooie must make their way across the winding passageway while simultaneously power up each generator to make it to the end of the cavern where the Jiggy lies. The catch is that the generators don't stay active forever; they break down and shut off after a few seconds.
#'''Braving the Power Shed:''' The [[Power Hut Basement]] holds a Jiggy; however, it is dark and requires Banjo and Kazooie to [[Split-up|split up]]. Banjo must climb to the Power Shed's attic and turn the lights on below, while Kazooie must cross the narrow and dangerous platforms leading to the Jiggy. Another method is the use of [[Fire Eggs]] to light the dark path.
#'''Braving the Power Shed:''' The [[Power Hut Basement]] holds a Jiggy; however, it is dark and requires Banjo and Kazooie to [[Split-up|split up]]. Banjo must climb to the Power Shed's attic and turn the lights on below, while Kazooie must cross the narrow and dangerous platforms leading to the Jiggy. Another method is the use of [[Fire Egg]]s to light the dark path.
#'''Waterfall Cavern:''' A Jiggy is located just in front of the grand waterfall in the [[Waterfall Cavern]].
#'''Waterfall Cavern:''' A Jiggy is located just in front of the grand waterfall in the [[Waterfall Cavern]].
#'''Underground Pipe Maze:''' There is a series of submerged pipes in a room beside the Waterfall Cavern. If [[Banjo]] and [[Kazooie]] can correctly navigate through the maze, they will emerge in a dark room, where only a Jiggy (and three [[Billy Bob]]s) are visible.
#'''Underground Pipe Maze:''' There is a series of submerged pipes in a room beside the Waterfall Cavern. If [[Banjo]] and [[Kazooie]] can correctly navigate through the maze, they will emerge in a dark room, where only a Jiggy (and three [[Billy Bob]]s) are visible.
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===[[Extra Honeycomb]]s===
===[[Extra Honeycomb]]s===
*Beneath a boulder inside the Toxic Gas Cave.
*Beneath a boulder inside the Toxic Gas Cave.
*Inside the Train Station, inside a crate with the [[Rareware]] symbol on the side.
*Inside the Train Station, inside a crate with the [[Rare Ltd.]] symbol on the side.
*Beneath the boulder outside of the [[Prospector's Hut]].
*Beneath the boulder outside of the [[Prospector's Hut]].


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===Treble Clef===
===Treble Clef===
In the muddy waters of the Water Storage Room, acessable through the waterfall Cavern or a part of the main area.
In the muddy waters of the Water Storage Room, accessible through the waterfall Cavern or a part of the main area.


==Minigames/Shootouts==
==Minigames/Shootouts==
*[[Ordnance Storage Challenge|Ordinance Storage Challenge]]
*[[Ordnance Storage Challenge]]
*Canary Mary's Minecart Races
*Canary Mary's Minecart Races


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==''Banjo-Kazooie: Nuts & Bolts''==
==''Banjo-Kazooie: Nuts & Bolts''==
{{Quote|Banjo-Tooie's second world, originally planned for the first game. Home to Canary Mary, whose races became button-based when all that analog-stick rotating began to scorch players' palms.|Banjoland description}}
{{Quote|Banjo-Tooie's second world, originally planned for the first game. Home to Canary Mary, whose races became button-based when all that analog-stick rotating began to scorch players' palms.|Banjoland description}}
A part of Glitter Gulch Mine, specifically the pile of crystals near the beginning, makes an appearance in [[Banjoland]] of ''[[Banjo-Kazooie: Nuts & Bolts]]''. They are under a glass case, and various mine cart rails are held up by poles, the top pole in the center being especially unstable. According to the description, the game was originally planned for ''[[Banjo-Kazooie]]''.
A part of Glitter Gulch Mine, specifically the pile of crystals near the beginning, makes an appearance in [[Banjoland]] of ''[[Banjo-Kazooie: Nuts & Bolts]]''. They are under a glass case, and various mine cart rails are held up by poles, the top pole in the center being especially unstable. According to the description, the level was originally planned for ''[[Banjo-Kazooie]]''.
 
==Profiles==
===Banjo-Tooie===
*'''<u>Instruction booklet</u>:''' "''In the dank, dingy depths of the hags' gem mine you'll find a surprisingly friendly welcome from a lonely old prospector and a mad caged bird. But as you negotiate the meandering underground river, funble in pitch black caverns, and blast your way into claustrophibic tunnels, the local shovels, maverick boxex of TNT, and deranged hillbilies will take none too kindly to your intrusion. Along with rickety handcarts and a homesick flying saucer, yoy'll find Chuffy the train, who may need a little help before he can resume his unique service.''"


==Names in other languages==
*'''<u>North American website</u>:''' "''James West's west was mild mild compared to this explosive underground world. I get to break a jailbird out of the hoosegow and a canary out of a gas-filled mine, all the while fightin' off ornery varmints. I'd love to tell Banjo that this world ain't big enough for the two of us, but sometimes I need the big galoot like James W. needed Artemus Gordon.''"<ref>[https://web.archive.org/web/20010124102800/http://banjo-tooie.com:80/mn_glittergulch.htm banjo-tooie.com]</ref>
 
==Gallery==
===Areas===
<gallery>
Glitter Gulch Mine (fuel depot).png|Fuel Depot
Glitter Gulch Mine (canary cave).png|Canary Cave
Glitter Gulch Mine (crushing shed).png|Crushing Shed
Glitter Gulch Mine (toxic gas cave).png|Toxic Gas Cave
Glitter Gulch Mine (gloomy caves).png|Gloomy Caves
Glitter Gulch Mine (generator cavern).png|Generator Cavern
Glitter Gulch Mine (power hut).png|Power Hut
Glitter Gulch Mine (power hut basement).png|Power Hut Basement
Glitter Gulch Mine (waterfall cavern).png|Waterfall Cavern
Glitter Gulch Mine (water storage).png|Water Storage
Glitter Gulch Mine (train station).png|Train Station
</gallery>
 
===Concept artwork===
<gallery>
Glitter Gulch Mine concept 1997.jpg|''Banjo-Kazooie'' concept drawing
Glitter Gulch Mine concept 1998.jpg|''Banjo-Tooie'' concept drawing
</gallery>
 
==Nomenclature==
{{Foreign names
{{Foreign names
|Spa = Mina del Barranco Brillante
|Spa = Mina del Barranco Brillante
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|Fra = Mine miroitante
|Fra = Mine miroitante
|FraM = Glassy Mine
|FraM = Glassy Mine
|Ger = Klunkerkluft-Mine <br>Glitzerschlucht-Mine (''N&B'')
|Ger = Klunkerkluft-Mine <br>Glitzerschlucht-Mine (''Nuts & Bolts'')
|GerM = Sparkler Gap Mine <br>Glitter Gulch Mine
|GerM = Sparkler Gap Mine <br>Glitter Gulch Mine
|Ita = Miniera Rio Dorato
|Ita = Miniera Rio Dorato
Line 117: Line 137:


==Trivia==
==Trivia==
*Glitter Gulch Mine, along with [[Cauldron Keep]], is one of only two worlds in ''Banjo-Tooie'' to not have [[Snapdragon]]s.
*A "gulch" is a "V" shaped valley formed by erosion, typically formed by a river. The river at the bottom of the mine clearly is unlike real-life gulches, prompting where the gulch in Glitter Gulch Mine is.
*A "gulch" is a "V" shaped valley formed by erosion, typically formed by a river. The river at the bottom of the mine clearly is unlike real-life gulches, prompting where the gulch in Glitter Gulch Mine is.
*Bullion Bill states that "...TNT sticks are threatening my mine..." implying that Bill owns Glitter Gulch Mine.
*Glitter Gulch Mine was originally to be included as a world in ''Banjo-Kazooie''. Its design sheet was dated July 29, 1997, and it was known as simply "'''Mine'''." The piles of gems were originally coal, Mumbo's Skull was in place of Wumba's Wigwam was going to be, and there was a whack-a-mole-based minigame within the big waterfall cavern where one path leads [[Hailfire Peaks]]'s ice side.
*During planning documents for the first game, the heaps of gems were only heaps of coal, and Mumbo's Skull occupied where Wumba's Wigwam was going to be, and a Whack-a-mole-based minigame were to occupy the area in the big waterfall cavern where one path leads you to the ice side of [[Hailfire Peaks]].
==References==
 
<references/>
{{BT}}
{{BT}}
[[Category:Caves]]
[[Category:Worlds in Banjo-Tooie]]
[[Category:Locations in Banjo-Tooie]]

Latest revision as of 07:17, January 14, 2024

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Glitter Gulch Mine is the second world of Banjo-Tooie. It is a gem mine owned by Mingella and Blobbelda,[1] located in the Plateau of the Isle o' Hags. The mine contains many gemstones, as well as dark caverns, tunnels and bodies of water.

Sub-areas[edit]

Abilities[edit]

Collectibles[edit]

Jiggies[edit]

  1. Reuniting Dilberta and Bullion Bill: Dilberta is trapped in Mayahem Temple's Prison Compound. Stony Banjo must talk to the Stony in the Prison Compound to learn the sequence of the nearby switches needed to unlock the door to Dilberta's cell (it varies in every game file). After entering the cell and breaking the large rock connecting back to Glitter Gulch Mine using Bill Drill, she will return to Bullion Bill and, by going through the tunnel to Bill's hut, the decrepit old fox rewards the bear and bird with a Jiggy.
  2. Ordnance Storage: Bullion Bill gives the bear and bird a Jiggy for completing the Ordnance Storage Challenge, in which they must used the Beak Bayonet (located in the room right outside the Ordnance Storage) to defuse sticks of TNT before they explode. This is considered the hardest Jiggy to get in Glitter Gulch Mine due to the time restraint.
  3. Crushing Shed: Mumbo Jumbo must levitate the boulder with the Jiggy emblem on it into the shed once Banjo and Kazooie have activated the grinder inside it. The Jiggy boulder will be crushed, but the Jiggy will break into three pieces and land outside the shed. Mumbo can then pick up the pieces, which, once collected, form into a full Jiggy.
  4. Defeating Old King Coal: Before Banjo and Kazooie can fight Old King Coal, the boss of Glitter Gulch Mine, Chuffy must be restored by Mumbo's levitate magic. After the train is back on its tracks, the duo can enter the train's boiler to fight Old King Coal for his Jiggy.
  5. Navigating Generator Room: The Generator Cavern is located in the depths of Glitter Gulch Mine, which is powered by generators, which, in turn, are powered by Fire Eggs. Banjo and Kazooie must make their way across the winding passageway while simultaneously power up each generator to make it to the end of the cavern where the Jiggy lies. The catch is that the generators don't stay active forever; they break down and shut off after a few seconds.
  6. Braving the Power Shed: The Power Hut Basement holds a Jiggy; however, it is dark and requires Banjo and Kazooie to split up. Banjo must climb to the Power Shed's attic and turn the lights on below, while Kazooie must cross the narrow and dangerous platforms leading to the Jiggy. Another method is the use of Fire Eggs to light the dark path.
  7. Waterfall Cavern: A Jiggy is located just in front of the grand waterfall in the Waterfall Cavern.
  8. Underground Pipe Maze: There is a series of submerged pipes in a room beside the Waterfall Cavern. If Banjo and Kazooie can correctly navigate through the maze, they will emerge in a dark room, where only a Jiggy (and three Billy Bobs) are visible.
  9. Racing Canary Mary: Once Detonator Banjo clears the rocks in front of the tunnel by Wumba's Wigwam, Banjo and Kazooie can free Canary Mary, who, once freed, repairs the broken handcar next to the entrance. The prize for defeating her in a race is a Jiggy. (Note: A glitch has been rumored that states that if you don't pick up the Jiggy before accepting the challenge for the 2nd race, the Jiggy will disappear. This rumor has been proven false. Simply double-check all other Jiggy locations to find the "missing" Jiggy. Make sure you check the other end of the race-cart track for the Jiggy.)
  10. Behind the Waterfall: A Jiggy is hidden high above in an alcove behind a waterfall near the Crushing Shed. Springy Step Shoes are required. Alternatively, a well-aimed Clockwork Kazooie Egg can also collect this Jiggy.

Jinjos[edit]

Glowbos[edit]

  • Behind the rock leading down to the mine by Mumbo's Skull.
  • On a mountain of purple gems next to the entrance.

Extra Honeycombs[edit]

  • Beneath a boulder inside the Toxic Gas Cave.
  • Inside the Train Station, inside a crate with the Rare Ltd. symbol on the side.
  • Beneath the boulder outside of the Prospector's Hut.

Cheato Pages[edit]

  • Atop the sign reading "Glitter Gulch Mine" at the entrance. Can be gotten either from jumping from the entrance rope or using Springy Step Shoes.
  • At the bottom of a water tank in Water Storage.
  • Beating Canary Mary a second time wins this Cheato Page.

Treble Clef[edit]

In the muddy waters of the Water Storage Room, accessible through the waterfall Cavern or a part of the main area.

Minigames/Shootouts[edit]

Characters[edit]

Enemies[edit]

Shortcuts[edit]

Banjo-Kazooie: Nuts & Bolts[edit]

“Banjo-Tooie's second world, originally planned for the first game. Home to Canary Mary, whose races became button-based when all that analog-stick rotating began to scorch players' palms.”
Banjoland description

A part of Glitter Gulch Mine, specifically the pile of crystals near the beginning, makes an appearance in Banjoland of Banjo-Kazooie: Nuts & Bolts. They are under a glass case, and various mine cart rails are held up by poles, the top pole in the center being especially unstable. According to the description, the level was originally planned for Banjo-Kazooie.

Profiles[edit]

Banjo-Tooie[edit]

  • Instruction booklet: "In the dank, dingy depths of the hags' gem mine you'll find a surprisingly friendly welcome from a lonely old prospector and a mad caged bird. But as you negotiate the meandering underground river, funble in pitch black caverns, and blast your way into claustrophibic tunnels, the local shovels, maverick boxex of TNT, and deranged hillbilies will take none too kindly to your intrusion. Along with rickety handcarts and a homesick flying saucer, yoy'll find Chuffy the train, who may need a little help before he can resume his unique service."
  • North American website: "James West's west was mild mild compared to this explosive underground world. I get to break a jailbird out of the hoosegow and a canary out of a gas-filled mine, all the while fightin' off ornery varmints. I'd love to tell Banjo that this world ain't big enough for the two of us, but sometimes I need the big galoot like James W. needed Artemus Gordon."[2]

Gallery[edit]

Areas[edit]

Concept artwork[edit]

Nomenclature[edit]

Language Name Meaning
French Mine miroitante Glassy Mine
German Klunkerkluft-Mine
Glitzerschlucht-Mine (Nuts & Bolts)
Sparkler Gap Mine
Glitter Gulch Mine
Italian Miniera Rio Dorato Golden River Mine
Japanese キラリンこうざん
Kirarin Kouzan
Glittering Mine
Spanish Mina del Barranco Brillante Bright Gulch Mine

Trivia[edit]

  • A "gulch" is a "V" shaped valley formed by erosion, typically formed by a river. The river at the bottom of the mine clearly is unlike real-life gulches, prompting where the gulch in Glitter Gulch Mine is.
  • Glitter Gulch Mine was originally to be included as a world in Banjo-Kazooie. Its design sheet was dated July 29, 1997, and it was known as simply "Mine." The piles of gems were originally coal, Mumbo's Skull was in place of Wumba's Wigwam was going to be, and there was a whack-a-mole-based minigame within the big waterfall cavern where one path leads Hailfire Peaks's ice side.

References[edit]

  1. Banjo-Tooie instruction booklet, page 27
  2. banjo-tooie.com