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{{Infobox world
{{Infobox world
|image = Witchyworld entry.png
|image = [[File:Witchyworld tent.jpg|250px]]
|game = [[Banjo-Tooie]]
|game = ''[[Banjo-Tooie]]''<br>''[[Banjo-Pilot]]''
|theme = Themepark
|theme = Run-Down Amusement park <br> Outer Space <br> Horror/Ancient Greek <br> Wild West
|jiggies needed = 8
|jiggies = 8
|transformation = [[Van Banjo|Van]]
|transformation = [[Van Banjo|Van]]
}}
}}{{Quote|Witchyworld theme park is currenly closed due to an appalling safety record. Once the authorities have been bribed, we will reopen. Thank you.|Jamjars|[[Banjo Tooie]]}}
'''Witchyworld''' is the third level in ''[[Banjo-Tooie]]''. It is a rundown, decrepit theme park with dangerous and broken rides and other unwelcome attractions. It had such a bad safety record it was closed down some time ago. It is run by deranged and hostile employees that will attack anyone on sight, as well as perverse purveyors running the unsanitary food stands. Witchyworld also has strict constraints on taking out food off of the park's premises. Any food that [[Banjo]] and [[Kazooie]] try to sneak out of Witchyworld is immediately confiscated, unless a certain route is taken.
 
The park is divided into four sections, not counting the entrance or [[Big Top]]; the Space Zone, the Haunted/Ancient Greek Zone, the Wild West Zone, and lastly another space-based zone called Area 51. Each "Zone" has different scenery and attractions. The Space Zone has the [[Saucer of Peril]], [[Dodgems Challenge|Dodgem Dome]], and the [[Star Spinner]]. The Wild West Zone has an inflatable bouncy castle called the [[Crazy Castle]] and the [[Cactus o’ Strength]]. Finally, the Haunted/Ancient Greek Zone has the Dive of Death, [[The Inferno|the Inferno]], the train station, and a freak-show consisting of an "[[Gobi|Ancient Bearded Camel]]," a "[[Scrut|Mighty Evil Dinosaur]]," and a "[[Jinjo|Weird Killer Alien]]." However most of the rides are out of service, and require a jolt of electricity from [[Mumbo]] to jump start them.
 
==Abilities==
*[[Pack Whack]]
*[[Split-up]]
*[[Airborne Egg Aiming]]


'''Witchyworld''' is the third world in [[Banjo-Tooie]] and is a rundown, deadly themepark. It has deranged employees that will attack anything on site, broken and dangerous rides, and lastly horrible, disgusting food that is constantly sneezed on by the pervayors. The entrance is located in the Pine Grove on the [[Isle o' Hags]].
==Points of interest==
*Area 51
*[[Big Top]]
*[[Cactus o’ Strength]]
*[[Crazy Castle]]
*[[The Inferno]]
*Haunted Caverns
*[[Train Station]]
*Salty Joe's Fries
*Big Al's Hamburgers
*[[Dodgem Dome]]
*[[Saucer of Peril]]
*Dive of Death
*[[Star Spinner]]
*[[Cave of Horrors]]
*Tickets Cabin
*[[Madame Grunty's Tent]]


==Overview==
==Collectibles==
<!--Music system. Do not fiddle!-->
===[[Jiggy|Jiggies]]===
{|class="wikitable" style="width:30%; cellspacing=5; cellpadding=2" align="right" border="2"
# '''Ringing the Cactus o’ Strength:''' In Western Land, Banjo and Kazooie must use the [[Bill Drill]], [[Beak Buster]], and [[Grenade Eggs|Grenade Egg]] techniques to ring the bell and win the duo a Jiggy.
| style="background:#ffffff;" | <center>WitchyWorld Theme'''<br><small>When window pops up click open and wait for the music tune to load.</small></center>
# '''Surviving the Dive of Death:''' One of the main attractions in the Horror Zone is an enormous tower titled the "Dive of Death." [[Banjo]] and [[Kazooie]] must climb to the very top of the tower and walk along an ''extremely'' narrow beam to pick up a Jiggy hovering at its end.
<br><imagemap>
# '''On Top the Spiral Slide in the Inferno:''' The Horror Zone also features a frightening "Inferno" ride, a tall tower with [[Hothead]]s speeding down it. The bear and bird must use their new [[Split-up]] ability to separate. Banjo must stand on a [[Shock Jump Pad]] switch, leaving Kazooie to grab a pair of [[Turbo Trainers]] and dash up the tower to recover the Jiggy. Humba Wumba's transformation is also required, as Van Banjo must pay before this challenge can be attempted.
Image:Sound play.png|110px|center|Play this tune.
# '''Winning the Crazy Castle's Hoop Hurry Challenge:''' Only Kazooie can play the [[Hoop Hurry Challenge]]. The game is played simply by jumping through various rings around the room.
desc none
# '''Re-inflating the Crazy Castle and Winning its Balloon Shoot Mini-game:''' Western Land's main attraction, the Crazy Castle, has been deflated. Banjo and Kazooie must split up to pump up the building and win a Jiggy prize in Gruntilda's Balloon Shoot mini-game.
default [http://images.wikia.com/banjokazooie/images//1/13/Witchyworld.ogg]
# '''Riding the Saucer of Peril:''' Mumbo's magic is needed for the last time to restore power to the [[Saucer of Peril]] (given it has already been freed from [[Glitter Gulch Mine]]). After these requirements have been met, the Saucer of Peril will allow them to attempt his shooting mini-game round.
</imagemap>
# '''Climbing the stars of the Star Spinner:''' [[Grunty]]'s lack of care for her park has resulted in several of the rides losing their power, so [[Mumbo Jumbo]] must use his magic to revitalize this ride before the duo can try to reach the Jiggy. With power restored, Banjo and Kazooie can then scale the stars and pick up a Jiggy, located on a rotating metal planet.
|}
# '''Winning the Dodgems Challenge:''' Like the Star Spinner, the Dodgem Dome is out of Power and must be restored. Humba Wumba's transformational powers are also required, as [[Van Banjo]] must pay before this challenge can be attempted. Once they pay to play, Banjo and Kazooie can compete in [[Dodgems Challenge]] to win a Jiggy.
<!--Music area finished-->
# '''Defeating Mr. Patch:''' The evil [[Mr. Patch]] is lurking inside the Big Top Tent, but [[Conga]] denies them access inside it until they bring him enough [[Ticket]]s and show him mastery of the [[Airborne Egg Aiming]] skill. Once they do, they must defeat Mr. Patch.
Witchyworld can be divided into four differently-themed areas as well as a main hub with the big top tent: a Wild West-themed area with an inflatible bouncy castle, a space-themed area with the [[Saucer of Peril]] ride, a spooky area, home of the train station and the "Cave of Horrors," and a fire-themed area with what may very well be the world's most exciting spiral slide.
# '''Rounding up the Boggy Children:''' In an unexpected throwback to [[Freezeezy Peak]], Banjo and Kazooie run into [[Mrs. Boggy]] in the park entrance. She wants the pair to round up her three children: [[Groggy]], [[Soggy]], and [[Moggy]]. Soggy will go if the duo offers her a box of fries, while Moggy must be given a little discipline (a simple attack will do) to convince him to go back. Groggy demands a burger, but when he eats one, he becomes too obese to walk. Banjo must use his [[Taxi Pack]] to carry him back to Mrs. Boggy, who will give him a sound beating and give the duo a Jiggy.


In addition to its own ten [[Jiggy|Jiggies]], Witchyworld is a key world in several other multi-world puzzles. It's also the world in which the [[Split-up]] move is learned, so visiting it is an absolute must.
=== [[Jamjars]] Locations===
*'''Split Up''': Found at the back of the big tent. Allows you to use the Split Up pads.
*'''Whack Pack: '''Located in the desert area. Where the blow-up castle is, there are some Split Up pads. Use them to take control of Banjo and go up to the Jamjars silo where the Minjo is to learn Whack Pack.
*'''Air-Born Egg Aiming: '''Located in the Space Area.


==Points of Interest==
===[[Glowbo]]s===
* Mumbo's Skull
#Inside [[Wumba's Wigwam]].
* Humba's Wigwam
#On the path to the left of [[Mumbo's Skull]].
* Big Top
* Ticket Booth
* Frie Stand
* Burger Stand
* Madame Grunty's Tent
* Western Zone
* Crazy Castle Stockade
* Horror Zone
* The Inferno
* Haunted Cavern
* Dive of Death
* Space Zone
* Dogem Dome
* Star Spinner
*Saucer of Peril
*Train Station


==Collectibles==
===[[Jinjo]]s===
===Jiggies===
#'''On the Big Top''' Trapped atop the Big Top Tent.
# There's something evil lurking inside the Big Top Tent run by [[Conga]] the Gorilla. To get in, Banjo and Kazooie must learn the power of Aerial Egg Aiming and collect four Tickets from the Slot Machine Monsters hopping around the tent. Once they do, they discover the wicked "Strange Wobbly Inflatable Thing"-[[Mr. Patch]]! The pair must take to the skies and shoot Grenade Eggs at his patches to deflate him and claim his Jiggy.
#'''Alcove near Wumba's Wigwam:''' Waiting in an alcove not far from [[Wumba's Wigwam]].
# In the Horror section of the park, there is an enormous tower titled the "Dive of Death." Banjo and Kazooie must climb to the very top of the tower and walk along an ''extremely'' narrow beam to pick up a Jiggy hovering at its end. Then...they jump!
#'''Area 51, behind a van door:''' The first Jinjo is trapped in Area 51, behind a Van Door. Banjo must transform to recover him.
# The Horror section of the park features a frightening "Inferno" section, with a tall tower. The duo must use their new Split Up power to separate. Banjo must stand on a [[Shock Jump Pad]] switch, leaving Kazooie to don a pair of [[Turbo Trainers]] and dash up the tower to recover the Jiggy!
#'''Inside a cell in Cave of Horrors:''' In the [[Cave of Horrors]], in an exhibit labeled "Weird Killer Alien."
# Grunty's lack of care for her park has resulted in several of the rides losing their power. Mumbo's new Power Up spell can fix that! Use the mighty shaman to revitalize the Star Spinner in Space Zone. Banjo and Kazooie can then scale the stars and pick up a Jiggy.
#'''On the Dodgems Dome:''' Standing on top of the dome.
# Mumbo's magical Power Up spell can restore the power to the Dodgem Dome in the Space Zone. Humba Wumba's transformational powers will change Banjo into a [[Van Banjo|van]], full of cash. Once they pay to play, Banjo and Kazooie will begin the [[Dodgems Challenge]] to win a Jiggy from Gruntilda by grabbing Twinklies.
# Mumbo's final Power Up spell will bring the [[Saucer of Peril]] back online-but the saucer is still trapped in [[Glitter Gulch Mine]]! After clearing the area of rocks with Wumba's transformation there, Banjo must hit a switch to bring the Saucer to the park. They can then play the Saucer of Peril shooting game around all of Witchyworld to earn a Jiggy and [[Cheato Page]].
# In Western Land, Kazooie will flex her muscles to win the Tower of Strength game. She must use a [[Bill Drill]], [[Beak Buster]], and [[Grenade Eggs|Grenade Egg]] to ring the bell and earn a Jiggy.
# Western Land's main attraction-the Crazy Castle-has been deflated. Banjo and Kazooie must split up to pump up the building and win a Jiggy prize in Gruntilda's Aerial Balloon Shoot Game.
# There are two doors in the Crazy Castle; one has a plain Kazooie face. Only she can enter to play the [[Hoop Hurry Challenge]] and win a Jiggy by jumping through various rings around the area.
# In a throwback to [[Freezeezy Peak]], Banjo and Kazooie run into [[Mrs. Boggy]] in the park! She wants the pair to round up her three children- [[Groggy]], [[Soggy]], and [[Moggy]]. Soggy will go if the duo offers her a box of fries, while Moggy must be given a little discipline to convince him to go back. The final (and fattest) child-Groggy-requires burgers, but when he eats them, he becomes too sick to walk! Banjo must use his [[Taxi Pack]] to carry him back to Mrs. Boggy, who will give him a sound beating-and give the heroes a Jiggy!


===Jinjos===
===[[Extra Honeycomb]]s===
*Inside [[Mumbo's Skull]].
*Take a ride across the rope over the Big Top to the Space Zone Tower, it's at the top of the tower.
*The pump room for the jumping castle.


===[[Cheato Page]]s===
*In the Haunted Cavern, instead of going into the exhibit room continue along the winding path until you reach the end, jump up to a grip grab edge and climb along until you reach an alcove containing it.
*Second prize for the Saucer of Peril.
*Use the van to open the door inside [[The Inferno]].


===Extra Honeycombs===
===[[Treble Clef]]===
*
In a van door in the Space Zone to the right.


==Minigames==
==Mini-games==
*[[Dogems Challenge]]
*[[Dodgems Challenge]]
*[[Hoop Hurry Challenge]]
*[[Hoop Hurry Challenge]]
*[[Balloon Burst Challenge]]
*[[Balloon Burst Challenge]]
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==Characters==
==Characters==
*[[Big Al]]
*[[Salty Joe]]
*[[Conga]]
*[[Gobi]]
*[[Scrut]]
*[[Mrs. Boggy]]
*[[Groggy]]
*[[Soggy]]
*[[Moggy]]
*[[Saucer of Peril]]
*[[Gruntilda]] (not seen, but in the Madame Grunty Tent)


==Enemies==
*[[Beehive]]
*[[Jippo Jim]]
*[[Fruity]]
*[[Hothead]]
*[[Minjo]]
*[[Boxing Gloves]]
*[[Mr. Patch]] (Boss)


==Enemies==
==Shortcuts==
* [[Beehive]]
*The top of the Area 51 sector leads to [[Oogle Boogle]]'s Cave in [[Terrydactyland]], a bypass of the second [[Digger Tunnels|Digger Tunnel]]. Taking this exit allows you to sneak food out of Witchyworld.
* [[Jippo Jim]]
*The top of the Space Zone leads to [[Glitter Gulch Mine]]'s Fuel Depot.
* [[Fruity]]
* [[Hothead]]
* [[Minjo]]


==Gallery==
==Gallery==
===Areas===
<gallery>
<gallery>
Witchyworld (wild west zone).png|Wild west zone
Witchyworld (haunted zone).png|Haunted zone
Witchyworld (space zone).png|Space zone
</gallery>
===Sub-areas===
<gallery>
Crazy Castle.png|Wild West Zone
Witchyworld (inferno).png|Inferno
</gallery>


===Screenshots===
<gallery>
Witchyworld BT entrance.png|Entrance to Witchyworld
Witchyworld BT XBLA screenshot.jpg|The location in the Xbox Live Arcade remake
Witchyworld wallpaper.jpg|Wallpaper of Banjo and Kazooie in Witchyworld.
</gallery>
</gallery>


==Names in other languages==
{{Foreign names
|Spa = Brujemundo
|SpaM = Witchyworld
|Fra = Sorcière-Land
|FraM = Witch-Land
|Ger = Hexhexpark <br> Hexenwelt (BKNB)
|GerM = Witch Witch Park <br> Witchworld
|Ita = Mondo Stregato
|ItaM = Witchyworld
|Jap = ウィッチわーるど
|JapM = Witchyworld
|JapR = Uicchi Waarudo
}}
==Trivia==
*In the dumpster outside of [[Banjo's House]] in ''[[Banjo-Kazooie: Nuts & Bolts]]'' are several tickets that read "Witchyworld Admit 1," much like the ones used to enter [[Conga]]'s Big Top. One of these tickets also appears as an item in a [[Jinjo Token|Jinjo Fetch]] mission in the [[Terrarium of Terror]]. Also floating outside of the Terranium of Terror are billboards advertising Witchyworld.
*The Information signposts outside of Witchyworld read the following:
**# "The Theme Park Witchyworld is closed due to an appalling safety record. Once the authorities have been bribed we will reopen soon. Thank You."
**# "Anyone who rides all the quality attractions and survives are entitled to join the Witchyworld Fan club. Current Club Members - 0"
**# "The management accepts no responsibility for the thieving pickpockets that it employs within Witchyworld."
*Witchyworld's Mumbo House has horns and takes a devil-like appearance, fitting for its location in the Inferno.
*This is the only level in the game that doesn't have an underwater variation, although it is possible to go underwater in the pool under the Dive of Death.
*If you zap the control box (which is open) on the side of The Star Spinner's generator as Mumbo, Grunty will say "Stop it you vandal! You'll have to pay for any damage you know." -''Grunty ''You don't actually have to pay for it though, it's just a joke. You cannot do this with other generators because their power boxes are closed. You can also do this with a Grenade Egg.
*In the lobby of the Crazy Castle, by using the Beak Buster and getting the timing right, you can actually use the floor like a real bouncy house. The floor has a big bounce to it and will fling Banjo and Kazooie high into the air repeatedly.
*In the original manual that came with the game, it states: "''...inside Grunty's rundown amusement park...''," meaning that the park is owned by Grunty.
*The level itself may be a reference to {{wp|Action Park}} because it was an amusement park that was closed due to various injuries and deaths involving unsafe rides, a poor safety record, and negligence, as well as intoxicated staff.
*The name Witchyworld might be a parody of Disneyworld.


[[Category:Banjo-Tooie worlds]]
{{BT}}
[[de:Hexhexpark]]
[[Category:Worlds in Banjo-Tooie]]

Latest revision as of 20:06, January 18, 2024

This article requires cleanup in order to qualify for Jiggywikki's standards.
Reason: Wikia import
You can discuss this issue on the talk page or edit this page to improve it.

“Witchyworld theme park is currenly closed due to an appalling safety record. Once the authorities have been bribed, we will reopen. Thank you.”
Jamjars, Banjo Tooie

Witchyworld is the third level in Banjo-Tooie. It is a rundown, decrepit theme park with dangerous and broken rides and other unwelcome attractions. It had such a bad safety record it was closed down some time ago. It is run by deranged and hostile employees that will attack anyone on sight, as well as perverse purveyors running the unsanitary food stands. Witchyworld also has strict constraints on taking out food off of the park's premises. Any food that Banjo and Kazooie try to sneak out of Witchyworld is immediately confiscated, unless a certain route is taken.

The park is divided into four sections, not counting the entrance or Big Top; the Space Zone, the Haunted/Ancient Greek Zone, the Wild West Zone, and lastly another space-based zone called Area 51. Each "Zone" has different scenery and attractions. The Space Zone has the Saucer of Peril, Dodgem Dome, and the Star Spinner. The Wild West Zone has an inflatable bouncy castle called the Crazy Castle and the Cactus o’ Strength. Finally, the Haunted/Ancient Greek Zone has the Dive of Death, the Inferno, the train station, and a freak-show consisting of an "Ancient Bearded Camel," a "Mighty Evil Dinosaur," and a "Weird Killer Alien." However most of the rides are out of service, and require a jolt of electricity from Mumbo to jump start them.

Abilities[edit]

Points of interest[edit]

Collectibles[edit]

Jiggies[edit]

  1. Ringing the Cactus o’ Strength: In Western Land, Banjo and Kazooie must use the Bill Drill, Beak Buster, and Grenade Egg techniques to ring the bell and win the duo a Jiggy.
  2. Surviving the Dive of Death: One of the main attractions in the Horror Zone is an enormous tower titled the "Dive of Death." Banjo and Kazooie must climb to the very top of the tower and walk along an extremely narrow beam to pick up a Jiggy hovering at its end.
  3. On Top the Spiral Slide in the Inferno: The Horror Zone also features a frightening "Inferno" ride, a tall tower with Hotheads speeding down it. The bear and bird must use their new Split-up ability to separate. Banjo must stand on a Shock Jump Pad switch, leaving Kazooie to grab a pair of Turbo Trainers and dash up the tower to recover the Jiggy. Humba Wumba's transformation is also required, as Van Banjo must pay before this challenge can be attempted.
  4. Winning the Crazy Castle's Hoop Hurry Challenge: Only Kazooie can play the Hoop Hurry Challenge. The game is played simply by jumping through various rings around the room.
  5. Re-inflating the Crazy Castle and Winning its Balloon Shoot Mini-game: Western Land's main attraction, the Crazy Castle, has been deflated. Banjo and Kazooie must split up to pump up the building and win a Jiggy prize in Gruntilda's Balloon Shoot mini-game.
  6. Riding the Saucer of Peril: Mumbo's magic is needed for the last time to restore power to the Saucer of Peril (given it has already been freed from Glitter Gulch Mine). After these requirements have been met, the Saucer of Peril will allow them to attempt his shooting mini-game round.
  7. Climbing the stars of the Star Spinner: Grunty's lack of care for her park has resulted in several of the rides losing their power, so Mumbo Jumbo must use his magic to revitalize this ride before the duo can try to reach the Jiggy. With power restored, Banjo and Kazooie can then scale the stars and pick up a Jiggy, located on a rotating metal planet.
  8. Winning the Dodgems Challenge: Like the Star Spinner, the Dodgem Dome is out of Power and must be restored. Humba Wumba's transformational powers are also required, as Van Banjo must pay before this challenge can be attempted. Once they pay to play, Banjo and Kazooie can compete in Dodgems Challenge to win a Jiggy.
  9. Defeating Mr. Patch: The evil Mr. Patch is lurking inside the Big Top Tent, but Conga denies them access inside it until they bring him enough Tickets and show him mastery of the Airborne Egg Aiming skill. Once they do, they must defeat Mr. Patch.
  10. Rounding up the Boggy Children: In an unexpected throwback to Freezeezy Peak, Banjo and Kazooie run into Mrs. Boggy in the park entrance. She wants the pair to round up her three children: Groggy, Soggy, and Moggy. Soggy will go if the duo offers her a box of fries, while Moggy must be given a little discipline (a simple attack will do) to convince him to go back. Groggy demands a burger, but when he eats one, he becomes too obese to walk. Banjo must use his Taxi Pack to carry him back to Mrs. Boggy, who will give him a sound beating and give the duo a Jiggy.

Jamjars Locations[edit]

  • Split Up: Found at the back of the big tent. Allows you to use the Split Up pads.
  • Whack Pack: Located in the desert area. Where the blow-up castle is, there are some Split Up pads. Use them to take control of Banjo and go up to the Jamjars silo where the Minjo is to learn Whack Pack.
  • Air-Born Egg Aiming: Located in the Space Area.

Glowbos[edit]

  1. Inside Wumba's Wigwam.
  2. On the path to the left of Mumbo's Skull.

Jinjos[edit]

  1. On the Big Top Trapped atop the Big Top Tent.
  2. Alcove near Wumba's Wigwam: Waiting in an alcove not far from Wumba's Wigwam.
  3. Area 51, behind a van door: The first Jinjo is trapped in Area 51, behind a Van Door. Banjo must transform to recover him.
  4. Inside a cell in Cave of Horrors: In the Cave of Horrors, in an exhibit labeled "Weird Killer Alien."
  5. On the Dodgems Dome: Standing on top of the dome.

Extra Honeycombs[edit]

  • Inside Mumbo's Skull.
  • Take a ride across the rope over the Big Top to the Space Zone Tower, it's at the top of the tower.
  • The pump room for the jumping castle.

Cheato Pages[edit]

  • In the Haunted Cavern, instead of going into the exhibit room continue along the winding path until you reach the end, jump up to a grip grab edge and climb along until you reach an alcove containing it.
  • Second prize for the Saucer of Peril.
  • Use the van to open the door inside The Inferno.

Treble Clef[edit]

In a van door in the Space Zone to the right.

Mini-games[edit]

Characters[edit]

Enemies[edit]

Shortcuts[edit]

Gallery[edit]

Areas[edit]

Sub-areas[edit]

Screenshots[edit]

Names in other languages[edit]

Language Name Meaning
French Sorcière-Land Witch-Land
German Hexhexpark
Hexenwelt (BKNB)
Witch Witch Park
Witchworld
Italian Mondo Stregato Witchyworld
Japanese ウィッチわーるど
Uicchi Waarudo
Witchyworld
Spanish Brujemundo Witchyworld

Trivia[edit]

  • In the dumpster outside of Banjo's House in Banjo-Kazooie: Nuts & Bolts are several tickets that read "Witchyworld Admit 1," much like the ones used to enter Conga's Big Top. One of these tickets also appears as an item in a Jinjo Fetch mission in the Terrarium of Terror. Also floating outside of the Terranium of Terror are billboards advertising Witchyworld.
  • The Information signposts outside of Witchyworld read the following:
      1. "The Theme Park Witchyworld is closed due to an appalling safety record. Once the authorities have been bribed we will reopen soon. Thank You."
      2. "Anyone who rides all the quality attractions and survives are entitled to join the Witchyworld Fan club. Current Club Members - 0"
      3. "The management accepts no responsibility for the thieving pickpockets that it employs within Witchyworld."
  • Witchyworld's Mumbo House has horns and takes a devil-like appearance, fitting for its location in the Inferno.
  • This is the only level in the game that doesn't have an underwater variation, although it is possible to go underwater in the pool under the Dive of Death.
  • If you zap the control box (which is open) on the side of The Star Spinner's generator as Mumbo, Grunty will say "Stop it you vandal! You'll have to pay for any damage you know." -Grunty You don't actually have to pay for it though, it's just a joke. You cannot do this with other generators because their power boxes are closed. You can also do this with a Grenade Egg.
  • In the lobby of the Crazy Castle, by using the Beak Buster and getting the timing right, you can actually use the floor like a real bouncy house. The floor has a big bounce to it and will fling Banjo and Kazooie high into the air repeatedly.
  • In the original manual that came with the game, it states: "...inside Grunty's rundown amusement park...," meaning that the park is owned by Grunty.
  • The level itself may be a reference to Action Park because it was an amusement park that was closed due to various injuries and deaths involving unsafe rides, a poor safety record, and negligence, as well as intoxicated staff.
  • The name Witchyworld might be a parody of Disneyworld.