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Difference between revisions of "Hatch"

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*In [[Terrydactyland]], [[Terry]]'s four eggs need hatching after Terry is defeated, and then the fourth baby must be carried back to Terry's nest with the [[Taxi Pack]] move.
*In [[Terrydactyland]], [[Terry]]'s four eggs need hatching after Terry is defeated, and then the fourth baby must be carried back to Terry's nest with the [[Taxi Pack]] move.
*In [[Hailfire Peaks]], the Alien baby must be warmed up with the Hatch move, as [[Fire Egg]]s and [[Dragon Kazooie]]'s fire breath have no effect on it.
*In [[Hailfire Peaks]], the Alien baby must be warmed up with the Hatch move, as [[Fire Egg]]s and [[Dragon Kazooie]]'s fire breath have no effect on it.
*In [[Cloud Cuckooland]], there are three eggs to hatch, all of which contain a rare [[Floatus Floatium Creature]].
*In [[Cloud Cuckooland]], there are three eggs to hatch, all of which contain a rare [[Floatus Floatium]] creature.
*In the [[Isle O' Hags]], there is a Yellow [[Stop 'n' Swop]] egg in [[Heggy]]'s [[Heggy's Egg Shed|Egg Shed]]. Hatching this will grant the ability to use [[Jinjo]] in multiplayer games.
*In the [[Isle O' Hags]], there is a Yellow [[Stop 'n' Swop]] egg in [[Heggy]]'s [[Heggy's Egg Shed|Egg Shed]]. Hatching this will grant the ability to use [[Jinjo]] in multiplayer games.



Revision as of 23:26, January 22, 2021

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Hatch is an ability which Kazooie alone can learn from Jamjars in Terrydactyland in Banjo-Tooie. This move is executed by holding Z Button and pressing B Button. It allows Kazooie to sit on top of an object and warm it with her downy feathers. This ability is primarily used for hatching eggs, such as the eggs which Terry lost in Terrydactyland, although it could potentially be used on anything that needs warming up (and won't respond to fire).

The Hatch ability can be used ten times in Banjo-Tooie':

Jamjars Rhyme

I can't believe that
you're a bird,
who can't hatch eggs
it's so absurd!
So hold down Z Button and
then press B Button,
then a real bird I'll
finally see!