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{{Infobox character
{{Infobox character
|image=[[File:Hag 1.png|200px]]
|image=[[File:Hag 1.png|250px]]<br>The Hag 1 in ''Banjo-Tooie''
|game=''[[Banjo-Tooie]]''
|game=''[[Banjo-Tooie]]''
|world=[[Cauldron Keep]]}}
|world=[[Cauldron Keep]]}}
The '''Hag 1''' is the drill-equipped tank used by the Winkybunion sisters throughout ''[[Banjo-Tooie]]''. It is first used by [[Mingella]] and [[Blobbelda]] to rescue [[Gruntilda]], and as it burrows its way through the [[Isle O' Hags]] in the beginning of the game, it causes massive destruction, scattering and mowing down the poor [[Jinjo]]s in [[Jinjo Village]].
{{quote|Feel the power of that {{wp|V10 engine|V10}} beast..|[[Gruntilda]]|[[Banjo-Tooie]]}}
The '''Hag 1''' is an object in ''[[Banjo-Tooie]]''.


Finally, right at the end of the game, Gruntilda pilots it in her final battle with [[Banjo]] and [[Kazooie]]. It didn't seem very easy for her to use, because she frequently seems to need help with the lasers and the cannons. Its batteries were the [[Bigga-Bazza!]] variety, and it was implied via a sticker on the side that at least some portion of the battery was made of diamonds.
==Location and uses==
The Hag 1 is a drill-equipped {{wp|Amphibious vehicle|amphibious}} tank used by [[Gruntilda]], [[Mingella]] and [[Blobbelda]]. It uses a {{wp|V10 engine}} and runs on [[Bigga-Bazza!]] batteries. It was designed by [[Ed Bryan]].<ref>[https://twitter.com/ItsMingyJongo/status/682274420052914176 Ed Bryan on Twitter: "@RareWarefan1985 @Ghoulyboy Terry, Minjy and HAG-1 where mine. Great drawings!" / Twitter] ([https://web.archive.org/web/20221116022039/https://twitter.com/ItsMingyJongo/status/682274420052914176 archive.org])</ref>


==The Final Battle==
The Hag 1 is first seen in the intro, where Mingella and Blobbelda use the Hag 1 to go through the [[Isle o' Hags]] and reach [[Spiral Mountain]], where they lift a large boulder off [[Gruntilda]]. After being freed, Gruntilda gets revenge on [[Banjo]], and the three sisters retreat into the Hag 1 and go back to [[Cauldron Keep]]. The Hag 1 does a lot of damage on its way back, and creates a large hole in the wall of Spiral Mountain. When Banjo and [[Kazooie]] enter [[Jinjo Village]], they learn that the Hag 1 drove into the Gray Jinjo House, killing every member inside.
=== Stage 1 - Laser Tag ===
Grunty turns on two lasers in opposite corners of the Hag 1 and makes it spin around. The lasers are low to the ground and are easy to jump over; moving around isn't really required. Eventually, Grunty will pop out of the hatch and ask you a question. These questions are different than the ones in the [[Tower of Tragedy]] and have a 5-second time limit. If you get the question right, she'll use a slower attack. If you get it wrong, she'll fire her spells much faster. The fast-firing spell fires quickly enough that the HONEYBACK cheat can't keep up.


You'll then switch into [[Breegull Blaster]] mode. Fire eggs at Grunty (you have to aim upwards, so either use {{button|N64|R}} or {{button|N64|C-Up}}) until her health drops to 90 (you can't deal any more damage than that right now). [[Blue Eggs]] do 1 damage, [[Fire Eggs|Fire]] and [[Ice Eggs]] do 2 damage, and [[Grenade Eggs]] do 3 damage.
More evidence of the Hag 1's damage shown from the trails it left in most hub areas (except [[Cliff Top]]). In [[Pine Grove]], the Hag 1's trail goes underwater. In both [[Wasteland]] and [[Quagmire]], the Hag 1 climbs vertical walls.


Gruntilda goes back into the hatch and drops a honeycomb. It won't disappear during the battle, so save it for later.
When Banjo and Kazooie reach the [[Hag 1 Boss Area|roof of Cauldron Keep]], they find Gruntilda inside the Hag 1, where it is subtitled "Monstrous Mechanical Mud-muncher." She attacks them violently with it, making use of the Hag 1's various abilities, including poisoning the air surrounding the machine. During the battle, Gruntilda appears to have difficulty operating the Hag 1, as she needs help to use the tank's weapons. Kazooie manages to destroy the Hag 1 by shooting a [[Clockwork Kazooie Egg]] into the main engine chamber.


=== Stage 2 - Harder Laser Tag ===
===Battle===
Grunty turns on all four lasers of the Hag 1 and makes it spin around, this time faster. Not much different than before; only jumps are needed (although you can [[Talon Trot]] in the same direction the lasers are spinning - just be warned that using the Talon Trot causes you to face the wrong way when you next enter Breegull Blaster mode). Additionally, trotting around her ''too'' fast will cause her to change direction immediately, giving you no chance to jump over the laser. Eventually, Grunty will pop out of the hatch and ask another question, with the same motivation.
====Phase 1====
The first phase starts with Gruntilda turning on two lasers on the opposite corners of the Hag 1 and spinning. They are easy to avoid, being fairly slow and simple to jump over. Eventually, Gruntilda will pop out of the tank's hatch ask a question. These questions differ from the ones asked in the [[Tower of Tragedy Quiz]] and have a time limit of 5 seconds to be answered. If the answer is correct, Gruntilda's next attack will be slower, however, if it's wrong, the attack will be faster (quickly enough for not even the [[Cheato Page|HONEYBACK cheat code]] to be able to regenerate in time).


Breegull Blaster mode is activated again. Take another 10 HP off Grunty (dropping her down to 80) and stop shooting to avoid wasting eggs. Save the honeycomb Grunty drops for later, when you really need them.
The duo will then have to switch to the [[Breegull Blaster]] mode and fire eggs at Gruntilda (aiming upwards) until her health drops to 90. After that, she will go back to inside the vehicle and drop two [[Honeycomb]]s (which won't disappear, making it possible to save them for later).


=== Stage 3 - Pop Goes the Bear ===
====Phase 2====
Grunty deactivates the lasers and calls in the mortar cannons. This time, you want to switch to the Talon Trot. Run around in a circle. The Hag 1 will spin, then stop and fire a cannon. It's easy to dodge the initial blast, but you also have to jump, or the shrapnel will hit you. The shrapnel shoots in four directions. You know when the blasting is over when the Hag 1 stops for a long time. When that happens, stop the Talon Trot and face her. She'll pop out of the hatch and ask a question. Answer it correctly so she uses her slower attack.
Gruntilda turns two more lasers and starts spinning, but much faster than it did in the previous phase. Again, it is simple to avoid them by simply jumping, although the [[Talon Trot]] can also be used (which is not recomended, as when the duo eventually needs to switch to the Breegull Blaster mode, they'll be facing the wrong way and trotting around the tank too quickly will cause it to change directions, giving the two no chance to avoid the lasers).  


You then get to shoot at her some more. Get her down to 70 HP. Grunty drops another honeycomb, but don't waste it! You'll be needing them eventually...
Gruntilda will eventually stop, giving the duo a chance to attack. The way to damage her is the same as the one used in the previous phase.


A good strategy for this attack is to go to the very edge of the boss area and keep running basically along the wall, circling Hag 1. With this strategy, the shrapnel shoots will never touch you. When Grunty asks a question, you won't be susceptible to being blasted.
====Phase 3====
In the third phase, Gruntilda will deactivate the lasers and activate a mortar cannon. To avoid the next attack, Banjo and Kazooie must use the Talon Trot and run around the Hag 1, which will spin and eventually stop to fire the cannon. It is easy to avoid the projectiles by jumping over them while still using the Talon Trot. When the Hag 1 stays still for longer than normal, the duo must face it for Gruntilda to then ask a question. Like in the previous instances, answering correctly will slow down her attack.


=== Stage 4 - Pop Goes the Bear ''and'' the Bird ===
After she finishes attacking, use the Breegull Blaster to lower her health to 70.
Grunty will call in another mortar cannon. This time the Hag 1 spins faster, the blast is larger, and there is an eight-directional shrapnel. If you stay with the Talon Trot and keep moving and jumping when the shrapnel comes, you shouldn't get hit. However, you have to shift your movement a bit when you jump or you'll land on the shrapnel anyway. Answer Grunty's question correctly or she'll use the quick spells.


You get to shoot some more. Grunty gets down to 60 HP and drops another honeycomb. Save them for when you're low on health.
====Phase 4====
In the fourth phase, Gruntilda will activate another mortar cannon. Her attacks will be mostly the same as the ones she used in the previous phase, but spinning faster, shooting larger projectiles and in four more directions. The way to avoid the attack is still the same, being to use keep moving and jumping over the projectiles while using the Talon Trot. Gruntilda will eventually ask a question again, and choosing the right answer will slow down her next attack.


The same strategy for stage three could work for stage four, but be on your toes, because there are eight shrapnel shoots instead of four.
Use the Breegull Blaster and shoot at Gruntilda again to get her health to 60 HP.


=== Stage 5 - Crank Up the Drill... ===
====Phase 5====
Grunty recalls the cannons, fires up the drill, and switches on the two front lasers. This is similar to the first stage, however this time she also opens the exhaust port to air out the engine. You have to Talon Trot if you expect to avoid damage, since she'll spin around, then try to move forward with the drill, attempting to hit you. She'll throw in a sudden change in direction every now and then to try and catch you with the lasers. You have to anticipate these so you can jump at the right moment. It's much easier if you make sure you're equally distant from both lasers on your sides. This may be easier if you move to the very edge of the battlefield for maximum spacing, but don't get too close since the battlefield wall is sloped and may limit your jumping. Note that the best place to be during this part is behind the Hag 1, not because of the lasers but because you must use its backside shortly. Once Grunty pops out of the hatch, answer her question and start blasting.
Gruntilda fetches the mortar cannons back, opens the exhaust port, activate two lasers in the front and activates the drill. She attacks similarly to how she did in the first phase, but due to the air coming out from the port, Banjo and Kazooie will recieve damage if coming in contact with it. The Hag 1 will attack by spinning around and then move forward to chase the duo. To avoid taking damage, use the Talon trot to try staying behind the tank for as much time as possible, until Gruntilda will pop out and ask a question that, like previously, choosing the wrong answer will make the next attack be faster.


You have to be a little more careful this time. The lasers stay turned on, so you only have a limited area to move. Keep an eye on the lasers or you'll step right into them. Blast her until she's down to 50 HP.
Use the Breegull Blaster to shoot at Gruntilda and drop her health down to 50 HP, but watch out for the lasers which are still turned on and limit the area available to move. The engine will then falter, giving the opportunity to use the [[Clockwork Kazooie Egg]] to enter the exhaust port (which temporarily stopped releasing air) and explode a battery while avoiding enemies.


The engine will sputter because of Grunty's reckless driving. Quickly shoot a [[Clockwork Kazooie Egg]] and make it jump into the exhaust port, which isn't letting out exhaust anymore (otherwise the Clockwork Kazooie would get pushed away). If you don't make it before the exhaust comes out again, you'll have to go through another round of dodging lasers and the drill. Hop over the cables inside the Hag 1 and avoid the enemies. (Clockwork Kazooie bombs detonate automatically on contact with enemies, and you don't want to hit them.) Head to the back and blow up either of the batteries.
====Phase 6====
The sixth phase works much like the previous one, but faster, with all lasers active and changing directions more suddenly. Also like the previous phase, stay behind the tank to avoid being damaged. Gruntilda will then ask a question to give the duo the opportunity to make her next attack slower.  


Grunty hears the explosion and proceeds to the next stage.
Again, shoot and bring her health down to 40 while watching out for the still activated lasers. The engine will get defective, giving another opportunity to use the Clockwork Kazooie Egg to enter inside the vehicle and explode another battery.


===Stage 6 - And Switch Four Lasers On===
====Phase 7====
Similar to the second and previous stage, but with all four lasers active, the Hag 1 is a lot faster, and it changes direction more suddenly as well. Stay close to the back of the Hag 1, since you know there's another battery inside that you need to destroy. Grunty will eventually pop her question, so answer it correctly.
Now that both batteries are destroyed, the Hag 1 will shut down, making Gruntilda angry. She will then start shooting spells at Banjo and Kazooie. Use the Breegull Blaster to get her health down to 30.


Again, you must avoid the lasers and shoot Grunty down to 40 HP. Grunty drops another honeycomb after this.
====Phase 8====
Gruntilda will start sending [[Minion]]s out of the hatch to attack the duo, giving more things to avoid while trying to shoot Eggs at her with the Breegull Blaster and drop her health to 15. These enemies can be used to get Honeycombs, seeing as they sometimes drop them when defeated and attacking one causes another to appear. To defeat them without wasting ammo, use the [[Beak Bayonet]].


The engine breaks down, so fire another Clockwork Kazooie Egg into the exhaust port. Hop over the cables, avoid the enemies and destroy the other battery.
====Phase 9====
Gruntilda will release a purple "cyanide and mustard-flavored" toxic gas into the air and releasing two Minions, limiting Banjo and Kazooie's time to defeat her. This can be difficult without all 10 oxygen bubbles acquired from [[Roysten]]. Continue shooting eggs with the Breegull Blaster at her while avoiding the enemies to drop her health to 1.


=== Stage 7 - No! Poor Mr. Drill... ===
====Phase 10====
With both batteries destroyed, the Hag 1 shuts down. Grunty's fed up, so she sticks to the fast spells now and ditches the questions, but you have unlimited space to move as Mr. Drill is no longer here to scare you and neither are the lasers. The rest of the battle is in Breegull Blaster mode. Just strafe left or right to dodge the spells. Blast her down to 30 HP to start the next phase. Grunty drops a honeycomb. Pick it up if you are in need.
Both the gas and the enemies disappear and Gruntilda starts to prepare the "biggest, baddest spell [she] can muster" and accidentally reveals her last name, Winkybunion. While she charges the spell, keep moving and shoot an egg at her. This will make her "drop" the spell inside the tank's hatch and explode the entire Hag 1 alongside herself, finally ending the battle.


=== Stage 8 - The Flying Minions ===
=====Attack list=====
Grunty ponders whether or not there's anything left the Hag 1 can do, and indeed, there are still a couple of tricks you haven't seen. Grunty sends [[Ugger]]s to hop out of the hatch and attack you.
*'''Gruntilda'''
 
The minions can actually be a good thing. First of all, if you keep moving, you probably won't get hit by them. Second of all, they sometimes drop honeycombs, and you bet you'll be needing them now (or soon). If they're getting on your nerves, use the [[Beak Bayonet]] (to avoid wasting ammo) and maybe scrape a honeycomb out of them. Attacking one causes another to appear, however. Avoid the spells and blast Grunty down. In between spells (you have to be really fast), grab a honeycomb or attack a minion. This is of superb importance.
 
When you lower her to 15 HP, stop. She drops a honeycomb and starts the next stage.
 
=== Stage 9 - Toxic Shock Attack ===
Grunty releases purple cyanide and mustard gas into the air, limiting the amount of time you have to defeat her. If you have all 10 bubbles from [[Roysten]] (which you should, otherwise you may be in trouble), you definitely shouldn't lose due to running out of oxygen. Also, Grunty puts 2 [[Ugger]]s on the battle area making it harder to navigate around.
 
Continue blasting her with eggs. Keep strafing to avoid minions and spells. Pick up honeycombs in between spells. When you get her down to a mere 1 HP, the final stage begins (after she drops a honeycomb, of course).
 
=== Stage 10 - Winkybunion's Big Oops ===
The minions all disappear (presumably from breathing the gas) and the gas vanishes. Gruntilda, finally through messing around, prepares her most powerful spell ever, and as she does, she lets her last name, Winkybunion, slip out. Don't let her boasting fool you; this spell is powerful enough to kill Banjo in one shot. However, it does rapid-fire, so remember to keep moving. Do not stop or you will probably die! You are probably down to a couple honeycombs, and her final spell will roast you if you stop moving. Even if you are at full health with the maximum health bar, this will make short work of you. She doesn't stop firing these things, so you can't rest. What you have to do is hit her with an egg while she's holding the spell, causing her to drop the explosive spell (Oops).
 
Grunty doesn't manage to find the spell in time, and as a result, the entire Hag 1, along with her body, explodes into a million pieces. Congratulations, you've beaten Gruntilda Winkybunion [[Top of the Tower|(again)]]!
 
Banjo and Kazooie head to the party at [[Bottles]]' house. Sadly, it's already over, as [[Klungo]] (now a good guy) has eaten everything in sight. They all argue and insult each other, until [[Bottles]] puts a stop to it. [[Kazooie]] says that she has a fun idea, and leads everyone to the top of [[Cauldron Keep]], where Grunty's head lays. They play kickball with it, and she swears that they'll be sorry in "[[Banjo-Threeie]]."
 
==Attack list==
*'''Grunty'''
**Slow Green Fireball
**Slow Green Fireball
**Fast Green Fireball
**Fast Green Fireball
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**Mortar cannons
**Mortar cannons
**The drill
**The drill
**Infinite [[Ugger|enemies]]
**Infinite [[Minion|enemies]]
**Toxic gas
**Toxic gas
===''Banjo-Kazooie: Nuts & Bolts''===
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', the Hag 1 can be seen in the introduction of the game where a narrator is retelling the story of ''[[Banjo-Kazooie]]'' and ''Banjo-Tooie''.


==Gallery==
==Gallery==
===''Banjo-Tooie''===
<gallery>
<gallery>
Hag 1 BT intro.png|The Hag 1 in the opening scene of ''Banjo-Tooie''.
Hag 1 BT intro.png|The Hag 1 in the opening scene.
Hag 1 BT behind.png|The Hag 1 preparing to attack [[Banjo]] and [[Kazooie]].
Hag 1 BT behind.png|The Hag 1 preparing to attack Banjo and Kazooie.
Grunty in Hag 1 B-T.png|[[Gruntilda]] inside the Hag 1.
Grunty in Hag 1 B-T.png|Gruntilda inside the Hag 1.
Hag 1 BT explosion.png|The Hag 1 explodes.
Hag 1 BT explosion.png|The Hag 1 explodes.
</gallery>
</gallery>


==Names in other languages==
==Nomenclature==
{{Foreign names
{{Foreign names
|Spa = Hag 1<br>Monstruo Mecánico Traga-Barro
|Spa = Hag 1<br>Monstruo Mecánico Traga-Barro
Line 107: Line 96:


==Trivia==
==Trivia==
*The Hag 1, also appeared in Risky's Arena during the final battle, from Henry 2: Risky's Rage! for the PlayStation. It is the mech modeled like Grunty's, however, it uses the orbs that powerup the Hag 1, but ended up destroyed by Henry's Superflame powerup.
*A GB plate at the rear of Hag 1 is a nod to Great Britain, [[Rare Ltd.]]'s country of origin.
*This boss' theme is remixed from an unknown source (or possibly not remixed at all) along with [[Targitzan]]. This, Targitzan and [[Mingy Jongo]] are also the only three that are not remixed from the world's music, although Mingy Jongo is commonly cited as the only one.
 
==References==
<references/>
{{BT}}
{{BT}}
[[Category:Vehicles]]
[[Category:Vehicles]]
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Bosses in Banjo-Tooie]]
[[Category:Bosses in Banjo-Tooie]]

Latest revision as of 15:35, December 10, 2023

“Feel the power of that V10 beast..”
Gruntilda, Banjo-Tooie

The Hag 1 is an object in Banjo-Tooie.

Location and uses[edit]

The Hag 1 is a drill-equipped amphibious tank used by Gruntilda, Mingella and Blobbelda. It uses a V10 engine and runs on Bigga-Bazza! batteries. It was designed by Ed Bryan.[1]

The Hag 1 is first seen in the intro, where Mingella and Blobbelda use the Hag 1 to go through the Isle o' Hags and reach Spiral Mountain, where they lift a large boulder off Gruntilda. After being freed, Gruntilda gets revenge on Banjo, and the three sisters retreat into the Hag 1 and go back to Cauldron Keep. The Hag 1 does a lot of damage on its way back, and creates a large hole in the wall of Spiral Mountain. When Banjo and Kazooie enter Jinjo Village, they learn that the Hag 1 drove into the Gray Jinjo House, killing every member inside.

More evidence of the Hag 1's damage shown from the trails it left in most hub areas (except Cliff Top). In Pine Grove, the Hag 1's trail goes underwater. In both Wasteland and Quagmire, the Hag 1 climbs vertical walls.

When Banjo and Kazooie reach the roof of Cauldron Keep, they find Gruntilda inside the Hag 1, where it is subtitled "Monstrous Mechanical Mud-muncher." She attacks them violently with it, making use of the Hag 1's various abilities, including poisoning the air surrounding the machine. During the battle, Gruntilda appears to have difficulty operating the Hag 1, as she needs help to use the tank's weapons. Kazooie manages to destroy the Hag 1 by shooting a Clockwork Kazooie Egg into the main engine chamber.

Battle[edit]

Phase 1[edit]

The first phase starts with Gruntilda turning on two lasers on the opposite corners of the Hag 1 and spinning. They are easy to avoid, being fairly slow and simple to jump over. Eventually, Gruntilda will pop out of the tank's hatch ask a question. These questions differ from the ones asked in the Tower of Tragedy Quiz and have a time limit of 5 seconds to be answered. If the answer is correct, Gruntilda's next attack will be slower, however, if it's wrong, the attack will be faster (quickly enough for not even the HONEYBACK cheat code to be able to regenerate in time).

The duo will then have to switch to the Breegull Blaster mode and fire eggs at Gruntilda (aiming upwards) until her health drops to 90. After that, she will go back to inside the vehicle and drop two Honeycombs (which won't disappear, making it possible to save them for later).

Phase 2[edit]

Gruntilda turns two more lasers and starts spinning, but much faster than it did in the previous phase. Again, it is simple to avoid them by simply jumping, although the Talon Trot can also be used (which is not recomended, as when the duo eventually needs to switch to the Breegull Blaster mode, they'll be facing the wrong way and trotting around the tank too quickly will cause it to change directions, giving the two no chance to avoid the lasers).

Gruntilda will eventually stop, giving the duo a chance to attack. The way to damage her is the same as the one used in the previous phase.

Phase 3[edit]

In the third phase, Gruntilda will deactivate the lasers and activate a mortar cannon. To avoid the next attack, Banjo and Kazooie must use the Talon Trot and run around the Hag 1, which will spin and eventually stop to fire the cannon. It is easy to avoid the projectiles by jumping over them while still using the Talon Trot. When the Hag 1 stays still for longer than normal, the duo must face it for Gruntilda to then ask a question. Like in the previous instances, answering correctly will slow down her attack.

After she finishes attacking, use the Breegull Blaster to lower her health to 70.

Phase 4[edit]

In the fourth phase, Gruntilda will activate another mortar cannon. Her attacks will be mostly the same as the ones she used in the previous phase, but spinning faster, shooting larger projectiles and in four more directions. The way to avoid the attack is still the same, being to use keep moving and jumping over the projectiles while using the Talon Trot. Gruntilda will eventually ask a question again, and choosing the right answer will slow down her next attack.

Use the Breegull Blaster and shoot at Gruntilda again to get her health to 60 HP.

Phase 5[edit]

Gruntilda fetches the mortar cannons back, opens the exhaust port, activate two lasers in the front and activates the drill. She attacks similarly to how she did in the first phase, but due to the air coming out from the port, Banjo and Kazooie will recieve damage if coming in contact with it. The Hag 1 will attack by spinning around and then move forward to chase the duo. To avoid taking damage, use the Talon trot to try staying behind the tank for as much time as possible, until Gruntilda will pop out and ask a question that, like previously, choosing the wrong answer will make the next attack be faster.

Use the Breegull Blaster to shoot at Gruntilda and drop her health down to 50 HP, but watch out for the lasers which are still turned on and limit the area available to move. The engine will then falter, giving the opportunity to use the Clockwork Kazooie Egg to enter the exhaust port (which temporarily stopped releasing air) and explode a battery while avoiding enemies.

Phase 6[edit]

The sixth phase works much like the previous one, but faster, with all lasers active and changing directions more suddenly. Also like the previous phase, stay behind the tank to avoid being damaged. Gruntilda will then ask a question to give the duo the opportunity to make her next attack slower.

Again, shoot and bring her health down to 40 while watching out for the still activated lasers. The engine will get defective, giving another opportunity to use the Clockwork Kazooie Egg to enter inside the vehicle and explode another battery.

Phase 7[edit]

Now that both batteries are destroyed, the Hag 1 will shut down, making Gruntilda angry. She will then start shooting spells at Banjo and Kazooie. Use the Breegull Blaster to get her health down to 30.

Phase 8[edit]

Gruntilda will start sending Minions out of the hatch to attack the duo, giving more things to avoid while trying to shoot Eggs at her with the Breegull Blaster and drop her health to 15. These enemies can be used to get Honeycombs, seeing as they sometimes drop them when defeated and attacking one causes another to appear. To defeat them without wasting ammo, use the Beak Bayonet.

Phase 9[edit]

Gruntilda will release a purple "cyanide and mustard-flavored" toxic gas into the air and releasing two Minions, limiting Banjo and Kazooie's time to defeat her. This can be difficult without all 10 oxygen bubbles acquired from Roysten. Continue shooting eggs with the Breegull Blaster at her while avoiding the enemies to drop her health to 1.

Phase 10[edit]

Both the gas and the enemies disappear and Gruntilda starts to prepare the "biggest, baddest spell [she] can muster" and accidentally reveals her last name, Winkybunion. While she charges the spell, keep moving and shoot an egg at her. This will make her "drop" the spell inside the tank's hatch and explode the entire Hag 1 alongside herself, finally ending the battle.

Attack list[edit]
  • Gruntilda
    • Slow Green Fireball
    • Fast Green Fireball
    • Hyperspeed Purple Fireball
  • Hag 1
    • Lasers (one on each of the four corners)
    • Mortar cannons
    • The drill
    • Infinite enemies
    • Toxic gas

Banjo-Kazooie: Nuts & Bolts[edit]

In Banjo-Kazooie: Nuts & Bolts, the Hag 1 can be seen in the introduction of the game where a narrator is retelling the story of Banjo-Kazooie and Banjo-Tooie.

Gallery[edit]

Banjo-Tooie[edit]

Nomenclature[edit]

Language Name Meaning
French Sorcière 1 Witch 1
German Hag 1
Großer Gräßlicher Grubengräber
Hag 1
Big Horrible Dug Digger
Italian Strega 1 Witch 1
Japanese マジョ1ごう モンスターメカニカルマッドマシン Witch #1 Monster Mechanical Mud Machine
Spanish Hag 1
Monstruo Mecánico Traga-Barro
-
Mud Swallowing Mechanical Monster

Trivia[edit]

  • A GB plate at the rear of Hag 1 is a nod to Great Britain, Rare Ltd.'s country of origin.

References[edit]