Difference between revisions of "EMP"

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{{Infobox spell
{{Infobox spell
|image =  
|image = [[File:BT XBLA EMP.png|250px]]
|game = [[Banjo-Tooie]]
|game = ''[[Banjo-Tooie]]''
|world = [[Grunty Industries]]
|world = [[Grunty Industries]]
|color =  
|color = Orange
|use =  
|use = Disabling specific mechanical obstacles
}}
}}
'''EMP''' (acronym for '''Electromagnetic Pulse''') is a [[spell]] in ''[[Banjo-Tooie]]''.


{{stub}}
==Overview==
EMP is one of the spells used by [[Mumbo Jumbo]] with a [[Mumbo Pad]]. It is used throughout [[Grunty Industries]] to disable the second floor's Electromagnet so it doesn't push [[Washer Banjo]] and the fourth floor's Wall Crushers for [[Banjo]] and [[Kazooie]] can get across safely.
 
==Trivia==
*In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a [[List of Nuts & Bolts vehicle parts|vehicle part]] won through [[Jinjo Bingo]] called "E.M.P." works much like the spell, temporarily making all gadgets of anything in the electrical field it produces useless, including the gadgets on the duo's vehicles.
 
{{Spells}}
{{BT}}
[[Category:Spells in Banjo-Tooie]]

Latest revision as of 13:05, December 10, 2023

EMP (acronym for Electromagnetic Pulse) is a spell in Banjo-Tooie.

OverviewEdit

EMP is one of the spells used by Mumbo Jumbo with a Mumbo Pad. It is used throughout Grunty Industries to disable the second floor's Electromagnet so it doesn't push Washer Banjo and the fourth floor's Wall Crushers for Banjo and Kazooie can get across safely.

TriviaEdit