Be sure to read our policy on citing sources before editing!

Difference between revisions of "Beak Bayonet"

From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
(adding image)
(there was a missing categories)
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Cleanup|Wikia}}
{{Infobox move
{{Infobox move
|image = [[File:Beak Bayonet BT.png|200px]]
|image = [[File:Beak Bayonet BT.png|200px]]
|game = ''[[Banjo-Tooie]]''
|game = ''[[Banjo-Tooie]]''<br>''[[Super Smash Bros. Ultimate]]''
|world = [[Glitter Gulch Mine]]
|world = [[Glitter Gulch Mine]]
|buttons = {{button|N64|B}} during [[Breegull Blaster]] mode
|buttons = {{button|N64|B}} during the first-person segments
|uses = Attack without using [[eggs]]
|uses = Attack without using [[eggs]]
}}
}}
The '''Beak Bayonet''' is an ability learned from [[Jamjars]] in [[Glitter Gulch Mine]] in ''[[Banjo-Tooie]]]''. It can only be used in [[Breegull Blaster]] areas.
{{quote|Another use for the [[Kazooie|feathered freak]], makes good use of her pointy beak! The bad guys know that it's no joke, just press {{button|N64|B}} to give 'em a poke!|[[Jamjars]]|[[Banjo-Tooie]]}}
The '''Beak Bayonet''' is a move in ''[[Banjo-Tooie]]'', as well as in ''[[Super Smash Bros. Ultimate]]''.


If {{button|N64|B}} is pressed while using the Breegull Blaster, [[Kazooie]] will rear her head back and then lunge forward, hitting enemies with her beak. It is an effective attack at close range and especially useful if ammunition is low.
==Overview==
The move allows [[Banjo]] to use [[Kazooie]] as a meelee weapon, rearing her head back and lunging her forward to hit enemies. [[Jamjars]] teaches Banjo and Kazooie how to use the Beak Bayonet in [[Glitter Gulch Mine]] if they have at least 95 [[Musical Note]]s, being performed by pressing {{button|N64|B}} in the first-person segments. It is the only way to safely disable the [[TNT Stick]]s during the [[Ordnance Storage Challenge]]. During the battle against [[Gruntilda]]'s [[Hag 1]], the Beak Bayonet is used although it is not necessary to beat the game as it does not detect if the move was learned.


This ability can also be used to safely disable TNT bundles in the [[Ordnance Storage Challenge]] mini-game without causing them to explode.
In ''Super Smash Bros. Ultimate'', Beak Bayonet is the duo's forward tilt attack, although they do not charge forward with it. Also, Banjo does not enter Breegull Blaster mode, and puts Kazooie away after the attack.
 
==Jamjars' Rhyme==
:Another use for the
:[[Kazooie|feathered freak]],
:makes good use of her
:pointy beak!
:The bad guys know that
:it's no joke,
:just press {{button|N64|B}} to give
:'em a poke!
 
==Trivia==
* Although the final battle uses Beak Bayonet, the move is not required to beat the game because there is no detection point in the final battle for whether the move has been bought.


{{BT}}
{{BT}}
[[Category:Abilities in Banjo-Tooie]]

Latest revision as of 15:13, December 9, 2023

“Another use for the feathered freak, makes good use of her pointy beak! The bad guys know that it's no joke, just press B Button to give 'em a poke!”
Jamjars, Banjo-Tooie

The Beak Bayonet is a move in Banjo-Tooie, as well as in Super Smash Bros. Ultimate.

Overview[edit]

The move allows Banjo to use Kazooie as a meelee weapon, rearing her head back and lunging her forward to hit enemies. Jamjars teaches Banjo and Kazooie how to use the Beak Bayonet in Glitter Gulch Mine if they have at least 95 Musical Notes, being performed by pressing B Button in the first-person segments. It is the only way to safely disable the TNT Sticks during the Ordnance Storage Challenge. During the battle against Gruntilda's Hag 1, the Beak Bayonet is used although it is not necessary to beat the game as it does not detect if the move was learned.

In Super Smash Bros. Ultimate, Beak Bayonet is the duo's forward tilt attack, although they do not charge forward with it. Also, Banjo does not enter Breegull Blaster mode, and puts Kazooie away after the attack.