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Difference between revisions of "Hag 1"

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{{Infobox enemy
{{Infobox character
|image = Hag_1.JPG
|image=[[File:Hag 1.png|250px]]<br>The Hag 1 in ''Banjo-Tooie''
|size =
|game=''[[Banjo-Tooie]]''
|boss = yes
|world=[[Cauldron Keep]]}}
|title=Monstrous Mechanical Mud-Muncher
{{quote|Feel the power of that {{wp|V10 engine|V10}} beast..|[[Gruntilda]]|[[Banjo-Tooie]]}}
|game = [[Banjo-Tooie]]
The '''Hag 1''' is an object in ''[[Banjo-Tooie]]''.
|world = [[Cauldron Keep]]
|hp = 100
|wn =
|wp = [[Gruntilda]], Batteries
|icon =
}}


The Hag 1 is the drill-equipped tank used by the [[Winkybunion]] sisters throughout [[Banjo-Tooie]]. It's first used by [[Mingella]] and [[Blobellda]] to rescue [[Gruntilda]], and as it burrows its way through the Isle O' Hags, it causes massive destruction, scattering and mowing down the poor [[Jinjos]]. Finally, right at the end of the game, Gruntilda pilots it in her final battle with [[Banjo]] and [[Kazooie]].
==Location and uses==
The Hag 1 is a drill-equipped {{wp|Amphibious vehicle|amphibious}} tank used by [[Gruntilda]], [[Mingella]] and [[Blobbelda]]. It uses a {{wp|V10 engine}} and runs on [[Bigga-Bazza!]] batteries. It was designed by [[Ed Bryan]].<ref>[https://twitter.com/ItsMingyJongo/status/682274420052914176 Ed Bryan on Twitter: "@RareWarefan1985 @Ghoulyboy Terry, Minjy and HAG-1 where mine. Great drawings!" / Twitter] ([https://web.archive.org/web/20221116022039/https://twitter.com/ItsMingyJongo/status/682274420052914176 archive.org])</ref>


==Description==
The Hag 1 is first seen in the intro, where Mingella and Blobbelda use the Hag 1 to go through the [[Isle o' Hags]] and reach [[Spiral Mountain]], where they lift a large boulder off [[Gruntilda]]. After being freed, Gruntilda gets revenge on [[Banjo]], and the three sisters retreat into the Hag 1 and go back to [[Cauldron Keep]]. The Hag 1 does a lot of damage on its way back, and creates a large hole in the wall of Spiral Mountain. When Banjo and [[Kazooie]] enter [[Jinjo Village]], they learn that the Hag 1 drove into the Gray Jinjo House, killing every member inside.
=== Stage 1 - Laser Tag ===


Grunty turns on two lasers of the Hag 1 and makes it spin around. The lasers are low, so they can't be defended against by the [[wonder wing]]. If you simply stand talon trot right next to the Hag 1, following the rotation of the machine, you won't get hit. Just pace yourself. Eventually, Grunty will pop out of the hatch and ask you a question. If you get the question right, she'll use a slower attack. If you get it wrong, she'll fire her spells much faster. To give you an idea of how fast her faster spells are, even if you have the [[Honey Back]] cheat on, it will cut your health down faster then your cheat will restore.
More evidence of the Hag 1's damage shown from the trails it left in most hub areas (except [[Cliff Top]]). In [[Pine Grove]], the Hag 1's trail goes underwater. In both [[Wasteland]] and [[Quagmire]], the Hag 1 climbs vertical walls.


You'll switch into [[Breegull Blaster]] mode. Press up C until you're high enough to blast her. Switch to [[Fire Eggs]] and hold right C or left C. As long as you keep moving, you won't get hit. Blast her with five Fire Eggs, since each Egg
When Banjo and Kazooie reach the [[Hag 1 Boss Area|roof of Cauldron Keep]], they find Gruntilda inside the Hag 1, where it is subtitled "Monstrous Mechanical Mud-muncher." She attacks them violently with it, making use of the Hag 1's various abilities, including poisoning the air surrounding the machine. During the battle, Gruntilda appears to have difficulty operating the Hag 1, as she needs help to use the tank's weapons. Kazooie manages to destroy the Hag 1 by shooting a [[Clockwork Kazooie Egg]] into the main engine chamber.
does two damage and fires quite fast. You can't get her any lower than 90, so stop when you've done so.


Gruntilda goes back into the hatch and drops a honeycomb. Save it for later, when you're low on honeycombs.
===Battle===
====Phase 1====
The first phase starts with Gruntilda turning on two lasers on the opposite corners of the Hag 1 and spinning. They are easy to avoid, being fairly slow and simple to jump over. Eventually, Gruntilda will pop out of the tank's hatch ask a question. These questions differ from the ones asked in the [[Tower of Tragedy Quiz]] and have a time limit of 5 seconds to be answered. If the answer is correct, Gruntilda's next attack will be slower, however, if it's wrong, the attack will be faster (quickly enough for not even the [[Cheato Page|HONEYBACK cheat code]] to be able to regenerate in time).


=== Stage 2 - Harder Laser Tag ===
The duo will then have to switch to the [[Breegull Blaster]] mode and fire eggs at Gruntilda (aiming upwards) until her health drops to 90. After that, she will go back to inside the vehicle and drop two [[Honeycomb]]s (which won't disappear, making it possible to save them for later).
Grunty turns on another two lasers of the Hag 1 and makes it spin around. Just talon trot in the direction the machine's rotating, making sure you're right next to the Hag 1 and are pacing yuorself. Eventually, Grunty will pop out of the hatch and ask you a question. If you get the question right, she'll use a slower attack. If you get it wrong, she'll fire her spells much faster.


Once you're in Breegul Blaster mode, aim at Grunty. Strafe left or right to avoid her spells. You won't get hit if you keep moving. Use the control stick to aim. After you've lowered her to 80 HP with [[Fire Eggs]], stop, because you can't do any more
====Phase 2====
damage right now.
Gruntilda turns two more lasers and starts spinning, but much faster than it did in the previous phase. Again, it is simple to avoid them by simply jumping, although the [[Talon Trot]] can also be used (which is not recomended, as when the duo eventually needs to switch to the Breegull Blaster mode, they'll be facing the wrong way and trotting around the tank too quickly will cause it to change directions, giving the two no chance to avoid the lasers).  


Save the honeycomb Grunty drops for later, when you really need them.
Gruntilda will eventually stop, giving the duo a chance to attack. The way to damage her is the same as the one used in the previous phase.


=== Stage 3 - Pop Goes the Bear ===
====Phase 3====
Grunty deactivates the lasers and calls in the mortar cannons. This time, you want to switch to Talon Trot. Head around in a circle. The Hag 1 will spin, then stop and fire a cannon. It's easy to dodge the initial blast, but you also have to jump, or the shrapnel will hit you. You know when the blasting is over when the Hag 1 stops for a long time. When that happens, get out of Talon Trot and face her. She'll pop out of the hatch and ask a question. Answer it
In the third phase, Gruntilda will deactivate the lasers and activate a mortar cannon. To avoid the next attack, Banjo and Kazooie must use the Talon Trot and run around the Hag 1, which will spin and eventually stop to fire the cannon. It is easy to avoid the projectiles by jumping over them while still using the Talon Trot. When the Hag 1 stays still for longer than normal, the duo must face it for Gruntilda to then ask a question. Like in the previous instances, answering correctly will slow down her attack.
correctly so she uses her slower attacks.


If you want to avoid the spells, you have to strafe with left and right C non-stop. Launch [[Fire Eggs]] at her and aim with the control stick. You might have to adjust your vertical direction with the up and down C buttons so you can hit her. Blast her down to
After she finishes attacking, use the Breegull Blaster to lower her health to 70.
70 HP then stop, you can't do any more damage yet.


Grunty drops another honeycomb, but don't waste it! You'll be needing them eventually...
====Phase 4====
In the fourth phase, Gruntilda will activate another mortar cannon. Her attacks will be mostly the same as the ones she used in the previous phase, but spinning faster, shooting larger projectiles and in four more directions. The way to avoid the attack is still the same, being to use keep moving and jumping over the projectiles while using the Talon Trot. Gruntilda will eventually ask a question again, and choosing the right answer will slow down her next attack.


=== Stage 4 - Pop Goes the Bear ''and'' the bird ===
Use the Breegull Blaster and shoot at Gruntilda again to get her health to 60 HP.
Grunty will call in another mortar cannon. This time the Hag 1 spins faster and the blast is larger. There is also more shrapnel to avoid. If you stay in Talon Trot and keep moving and jumping when the shrapnel comes, you shouldn't get hit. However, you have to move back a little when you jump or you'll land on the shrapnel and get hurt anyways. Answer Grunty's question correctly or she'll use the quick spells.


Again, keep moving right or left and aim with the control stick. Blast her down to 60 HP with Fire Eggs. When you hit 60 HP, stop firing or you'll just waste eggs.
====Phase 5====
Gruntilda fetches the mortar cannons back, opens the exhaust port, activate two lasers in the front and activates the drill. She attacks similarly to how she did in the first phase, but due to the air coming out from the port, Banjo and Kazooie will recieve damage if coming in contact with it. The Hag 1 will attack by spinning around and then move forward to chase the duo. To avoid taking damage, use the Talon trot to try staying behind the tank for as much time as possible, until Gruntilda will pop out and ask a question that, like previously, choosing the wrong answer will make the next attack be faster.


Grunty drops another honeycomb, fortunately. Save them for when you're low on health.
Use the Breegull Blaster to shoot at Gruntilda and drop her health down to 50 HP, but watch out for the lasers which are still turned on and limit the area available to move. The engine will then falter, giving the opportunity to use the [[Clockwork Kazooie Egg]] to enter the exhaust port (which temporarily stopped releasing air) and explode a battery while avoiding enemies.


=== Stage 5 - Crank Up the Drill...===
====Phase 6====
Grunty calls the cannons back in, fires up the drill, and switches on two lasers. She also opens the exhaust port to air out the engine. You absolutely have to Talon Trot if you expect to avoid damage. She'll spin around, then try to move forward with the drill, attempting to hit you. Talon Trot to the edge of the castle. Eventually, she'll throw in a sudden change in direction. You have to anticipate these so you can jump at the right moment. It's much easier if you make sure you're equally distant from both lasers on your sides. You want to be near the edge, but not on the absolute edge, or you won't be able to jump properly. You also have to be near the back of the Hag 1. Don't expect to be constantly in the back, but you want to be near it when she stops. Once Grunty pops out of the hatch, answer her question and start blasting.
The sixth phase works much like the previous one, but faster, with all lasers active and changing directions more suddenly. Also like the previous phase, stay behind the tank to avoid being damaged. Gruntilda will then ask a question to give the duo the opportunity to make her next attack slower.  


You have to be a little more careful when you strafe. The lasers stay turned on, so you only have a limited area to move. Keep an eye on the lasers or you'll strafe right into them. Blast her with fire eggs until she's down to 50 HP.
Again, shoot and bring her health down to 40 while watching out for the still activated lasers. The engine will get defective, giving another opportunity to use the Clockwork Kazooie Egg to enter inside the vehicle and explode another battery.


The engine will crack down because of her reckless driving. Quickly shoot a [[Clockwork Kazooie]] and make it jump into the exhaust port, which isn't letting out exhaust anymore. If you don't make it before the exhaust comes out again, you'll have to go through another round of dodging lasers and the drill.
====Phase 7====
Now that both batteries are destroyed, the Hag 1 will shut down, making Gruntilda angry. She will then start shooting spells at Banjo and Kazooie. Use the Breegull Blaster to get her health down to 30.


Hop over the cables inside the Hag 1 and avoid the enemies. Clockwork Kazooie bombs detonate automatically on contact with enemies, so you don't want to hit them. Head to the back and blow up either of the batteries.
====Phase 8====
Gruntilda will start sending [[Minion]]s out of the hatch to attack the duo, giving more things to avoid while trying to shoot Eggs at her with the Breegull Blaster and drop her health to 15. These enemies can be used to get Honeycombs, seeing as they sometimes drop them when defeated and attacking one causes another to appear. To defeat them without wasting ammo, use the [[Beak Bayonet]].


Grunty hears the explosion and proceeds to the next stage.
====Phase 9====
Gruntilda will release a purple "cyanide and mustard-flavored" toxic gas into the air and releasing two Minions, limiting Banjo and Kazooie's time to defeat her. This can be difficult without all 10 oxygen bubbles acquired from [[Roysten]]. Continue shooting eggs with the Breegull Blaster at her while avoiding the enemies to drop her health to 1.


===Stage 6 - And Switch Four Laserz On===
====Phase 10====
This stage can be pretty difficult, but if you make it out, you stand a pretty good chance of winning. The Hag 1 is a lot faster and changes direction more suddenly as well. If you don't anticipate the direction changes, you're going to get hit. Stay equidistant between the two lasers to make the direction changes as easy as possible. The drill will force you back, but head to the left or right a little if you get too close to the edge. Being right on the edge will impair your ability to jump. Stay close to the back of the Hag 1, as you'll need to be for this stage. Grunty will eventually pop her question, so answer it correctly for the sake of you
Both the gas and the enemies disappear and Gruntilda starts to prepare the "biggest, baddest spell [she] can muster" and accidentally reveals her last name, Winkybunion. While she charges the spell, keep moving and shoot an egg at her. This will make her "drop" the spell inside the tank's hatch and explode the entire Hag 1 alongside herself, finally ending the battle.


When you see that you're about to strafe into a laser, head back the other way. Keep changing direction like this and you won't get hit by her spells. Blast her with fire eggs down to 40 HP. Remember to pick up any honeycombs you might be low on.
=====Attack list=====
*'''Gruntilda'''
**Slow Green Fireball
**Fast Green Fireball
**Hyperspeed Purple Fireball
*'''Hag 1'''
**Lasers (one on each of the four corners)
**Mortar cannons
**The drill
**Infinite [[Minion|enemies]]
**Toxic gas


Grunty drops another honeycomb after this.
===''Banjo-Kazooie: Nuts & Bolts''===
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', the Hag 1 can be seen in the introduction of the game where a narrator is retelling the story of ''[[Banjo-Kazooie]]'' and ''Banjo-Tooie''.


The engine breaks down, so fire another clockwork Kazooie into the exhaust port.
==Gallery==
===''Banjo-Tooie''===
<gallery>
Hag 1 BT intro.png|The Hag 1 in the opening scene.
Hag 1 BT behind.png|The Hag 1 preparing to attack Banjo and Kazooie.
Grunty in Hag 1 B-T.png|Gruntilda inside the Hag 1.
Hag 1 BT explosion.png|The Hag 1 explodes.
</gallery>


Hop over the cables, avoid the enemies and destroy the other battery.
==Nomenclature==
{{Foreign names
|Spa = Hag 1<br>Monstruo Mecánico Traga-Barro
|SpaM = -<br>Mud Swallowing Mechanical Monster
|Ger = Hag 1<br>Großer Gräßlicher Grubengräber
|GerM = Hag 1<br>Big Horrible Dug Digger
|Ita = Strega 1
|ItaM = Witch 1
|Fra = Sorcière 1
|FraM = Witch 1
|Jap = マジョ1ごう モンスターメカニカルマッドマシン
|JapM = Witch #1 Monster Mechanical Mud Machine}}


===Stage 7 - No! Poor Mr. Drill...===
==Trivia==
This stage is extremely easy. With both batteries destroyed, Hag 1 shuts down. Grunty's fed up, so she sticks to the fast spells now and ditches the questions, but you have unlimited space to move as Mr. Drill is no longer here to scare you and neither are the lasers. Just strafe left or right to dodge the spells. Blast her down to 30 HP to start the next phase. Note that you may be running low on fire eggs by this point, so use [[Ice Eggs]] if you need to. They're just as good. The rest of the battle is in Breegull Blasting mode.
*A GB plate at the rear of Hag 1 is a nod to Great Britain, [[Rare Ltd.]]'s country of origin.


Grunty drops a honeycomb. Pick it up if you are in need.
==References==
 
<references/>
=== Stage 8 - The Flying Minions===
{{BT}}
Grunty ponders whether or not there's anything left the Hag 1 can do, and indeed, there are still a couple of tricks you haven't seen. Grunty sends minions to hop out of the hatch and attack you.
[[Category:Vehicles]]
 
[[Category:Bosses]]
The minions can actually be a good thing. First of all, if you keep moving, you probably won't get hit by them. Second of all, they sometimes drop honeycombs, and we bet you'll be needing them now. If they're getting on your nerves and you're down to ice eggs, freeze them. They'd just keep coming otherwise anyway. Strafe to avoid the spells and blast Grunty down. In between spells (you have to be really fast), grab a honeycomb or kill off a minion. This is of superb importance.
[[Category:Bosses in Banjo-Tooie]]
 
When you lower her to 15 HP, stop. She drops a honeycomb and starts the next stage.
 
===Stage 9 - Toxic Shock Attack===
I should note that minions keep coming out here, and Grunty continues to fire spells. She releases purple cyanide and mustard gas into the air, limiting the amount of time you have to kill her. You should've gotten 10 bubbles from [[Roysten]], so you definitely shouldn't lose due to running out of oxygen.
 
Continue blasting her with ice eggs. Keep strafing to avoid minions and spells. Pick up honeycombs in between spells. When you get her down to a mere 1
HP, the final stage begins, after she drops a honeycomb, of course.
 
=== Stage 10 - Winkybunion's Big Oops===
This time, Hag 1 is completely offline, which means no more minions or poisonous gas. Gruntilda, finally through messing around, prepares her most powerful spell ever, and as she does, she lets her last name slip out. Now don't her boasting fool you, this spell doesn't do any more damage the others, but it does fire much faster, so remember to keep strafing. DO NOT STOP OR YOU WILL DIE! You are probably down to a couple honeycombs, and her final purplish spell will roast you if you stop moving. Even you are at full health, collected ever extra honeycomb, and have the Honey Back cheat this will make short work of you. She doesn't stop firing these things, so you can't rest. What you have to do is shoot an egg at her while she holds the spell, causing her to drop the explosive spell. Oops.
 
Grunty doesn't manage to find the spell in time, and as a result, the entire Hag 1 along with her body explodes into a million pieces. Congratulations, you've beaten Grutilda Winkybunion!
 
Banjo and Kazooie head to the party at [[Bottles]]' house.
 
==Attack lists==
Most attacks are Grunty's spells.  But the machine's attacks include...
*Mortar canons
*Lasers
*The Drill
*Gas
 
[[de:Hag 1]]

Latest revision as of 15:35, December 10, 2023

“Feel the power of that V10 beast..”
Gruntilda, Banjo-Tooie

The Hag 1 is an object in Banjo-Tooie.

Location and uses[edit]

The Hag 1 is a drill-equipped amphibious tank used by Gruntilda, Mingella and Blobbelda. It uses a V10 engine and runs on Bigga-Bazza! batteries. It was designed by Ed Bryan.[1]

The Hag 1 is first seen in the intro, where Mingella and Blobbelda use the Hag 1 to go through the Isle o' Hags and reach Spiral Mountain, where they lift a large boulder off Gruntilda. After being freed, Gruntilda gets revenge on Banjo, and the three sisters retreat into the Hag 1 and go back to Cauldron Keep. The Hag 1 does a lot of damage on its way back, and creates a large hole in the wall of Spiral Mountain. When Banjo and Kazooie enter Jinjo Village, they learn that the Hag 1 drove into the Gray Jinjo House, killing every member inside.

More evidence of the Hag 1's damage shown from the trails it left in most hub areas (except Cliff Top). In Pine Grove, the Hag 1's trail goes underwater. In both Wasteland and Quagmire, the Hag 1 climbs vertical walls.

When Banjo and Kazooie reach the roof of Cauldron Keep, they find Gruntilda inside the Hag 1, where it is subtitled "Monstrous Mechanical Mud-muncher." She attacks them violently with it, making use of the Hag 1's various abilities, including poisoning the air surrounding the machine. During the battle, Gruntilda appears to have difficulty operating the Hag 1, as she needs help to use the tank's weapons. Kazooie manages to destroy the Hag 1 by shooting a Clockwork Kazooie Egg into the main engine chamber.

Battle[edit]

Phase 1[edit]

The first phase starts with Gruntilda turning on two lasers on the opposite corners of the Hag 1 and spinning. They are easy to avoid, being fairly slow and simple to jump over. Eventually, Gruntilda will pop out of the tank's hatch ask a question. These questions differ from the ones asked in the Tower of Tragedy Quiz and have a time limit of 5 seconds to be answered. If the answer is correct, Gruntilda's next attack will be slower, however, if it's wrong, the attack will be faster (quickly enough for not even the HONEYBACK cheat code to be able to regenerate in time).

The duo will then have to switch to the Breegull Blaster mode and fire eggs at Gruntilda (aiming upwards) until her health drops to 90. After that, she will go back to inside the vehicle and drop two Honeycombs (which won't disappear, making it possible to save them for later).

Phase 2[edit]

Gruntilda turns two more lasers and starts spinning, but much faster than it did in the previous phase. Again, it is simple to avoid them by simply jumping, although the Talon Trot can also be used (which is not recomended, as when the duo eventually needs to switch to the Breegull Blaster mode, they'll be facing the wrong way and trotting around the tank too quickly will cause it to change directions, giving the two no chance to avoid the lasers).

Gruntilda will eventually stop, giving the duo a chance to attack. The way to damage her is the same as the one used in the previous phase.

Phase 3[edit]

In the third phase, Gruntilda will deactivate the lasers and activate a mortar cannon. To avoid the next attack, Banjo and Kazooie must use the Talon Trot and run around the Hag 1, which will spin and eventually stop to fire the cannon. It is easy to avoid the projectiles by jumping over them while still using the Talon Trot. When the Hag 1 stays still for longer than normal, the duo must face it for Gruntilda to then ask a question. Like in the previous instances, answering correctly will slow down her attack.

After she finishes attacking, use the Breegull Blaster to lower her health to 70.

Phase 4[edit]

In the fourth phase, Gruntilda will activate another mortar cannon. Her attacks will be mostly the same as the ones she used in the previous phase, but spinning faster, shooting larger projectiles and in four more directions. The way to avoid the attack is still the same, being to use keep moving and jumping over the projectiles while using the Talon Trot. Gruntilda will eventually ask a question again, and choosing the right answer will slow down her next attack.

Use the Breegull Blaster and shoot at Gruntilda again to get her health to 60 HP.

Phase 5[edit]

Gruntilda fetches the mortar cannons back, opens the exhaust port, activate two lasers in the front and activates the drill. She attacks similarly to how she did in the first phase, but due to the air coming out from the port, Banjo and Kazooie will recieve damage if coming in contact with it. The Hag 1 will attack by spinning around and then move forward to chase the duo. To avoid taking damage, use the Talon trot to try staying behind the tank for as much time as possible, until Gruntilda will pop out and ask a question that, like previously, choosing the wrong answer will make the next attack be faster.

Use the Breegull Blaster to shoot at Gruntilda and drop her health down to 50 HP, but watch out for the lasers which are still turned on and limit the area available to move. The engine will then falter, giving the opportunity to use the Clockwork Kazooie Egg to enter the exhaust port (which temporarily stopped releasing air) and explode a battery while avoiding enemies.

Phase 6[edit]

The sixth phase works much like the previous one, but faster, with all lasers active and changing directions more suddenly. Also like the previous phase, stay behind the tank to avoid being damaged. Gruntilda will then ask a question to give the duo the opportunity to make her next attack slower.

Again, shoot and bring her health down to 40 while watching out for the still activated lasers. The engine will get defective, giving another opportunity to use the Clockwork Kazooie Egg to enter inside the vehicle and explode another battery.

Phase 7[edit]

Now that both batteries are destroyed, the Hag 1 will shut down, making Gruntilda angry. She will then start shooting spells at Banjo and Kazooie. Use the Breegull Blaster to get her health down to 30.

Phase 8[edit]

Gruntilda will start sending Minions out of the hatch to attack the duo, giving more things to avoid while trying to shoot Eggs at her with the Breegull Blaster and drop her health to 15. These enemies can be used to get Honeycombs, seeing as they sometimes drop them when defeated and attacking one causes another to appear. To defeat them without wasting ammo, use the Beak Bayonet.

Phase 9[edit]

Gruntilda will release a purple "cyanide and mustard-flavored" toxic gas into the air and releasing two Minions, limiting Banjo and Kazooie's time to defeat her. This can be difficult without all 10 oxygen bubbles acquired from Roysten. Continue shooting eggs with the Breegull Blaster at her while avoiding the enemies to drop her health to 1.

Phase 10[edit]

Both the gas and the enemies disappear and Gruntilda starts to prepare the "biggest, baddest spell [she] can muster" and accidentally reveals her last name, Winkybunion. While she charges the spell, keep moving and shoot an egg at her. This will make her "drop" the spell inside the tank's hatch and explode the entire Hag 1 alongside herself, finally ending the battle.

Attack list[edit]
  • Gruntilda
    • Slow Green Fireball
    • Fast Green Fireball
    • Hyperspeed Purple Fireball
  • Hag 1
    • Lasers (one on each of the four corners)
    • Mortar cannons
    • The drill
    • Infinite enemies
    • Toxic gas

Banjo-Kazooie: Nuts & Bolts[edit]

In Banjo-Kazooie: Nuts & Bolts, the Hag 1 can be seen in the introduction of the game where a narrator is retelling the story of Banjo-Kazooie and Banjo-Tooie.

Gallery[edit]

Banjo-Tooie[edit]

Nomenclature[edit]

Language Name Meaning
French Sorcière 1 Witch 1
German Hag 1
Großer Gräßlicher Grubengräber
Hag 1
Big Horrible Dug Digger
Italian Strega 1 Witch 1
Japanese マジョ1ごう モンスターメカニカルマッドマシン Witch #1 Monster Mechanical Mud Machine
Spanish Hag 1
Monstruo Mecánico Traga-Barro
-
Mud Swallowing Mechanical Monster

Trivia[edit]

  • A GB plate at the rear of Hag 1 is a nod to Great Britain, Rare Ltd.'s country of origin.

References[edit]