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Difference between revisions of "Hag 1"

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{{Infobox enemy
{{Infobox character
|image = Hag_1.JPG
|image=[[File:Hag 1.png|250px]]<br>The Hag 1 in ''Banjo-Tooie''
|size =
|game=''[[Banjo-Tooie]]''
|boss = yes
|world=[[Cauldron Keep]]}}
|game = [[Banjo-Tooie]]
{{quote|Feel the power of that {{wp|V10 engine|V10}} beast..|[[Gruntilda]]|[[Banjo-Tooie]]}}
|world = [[Cauldron Keep]]
The '''Hag 1''' is an object in ''[[Banjo-Tooie]]''.
|hp = 100
|wn =
|wp = [[Gruntilda]], Batteries
|icon =
}}


{{stub}}
==Location and uses==
The Hag 1 is a drill-equipped {{wp|Amphibious vehicle|amphibious}} tank used by [[Gruntilda]], [[Mingella]] and [[Blobbelda]]. It uses a {{wp|V10 engine}} and runs on [[Bigga-Bazza!]] batteries. It was designed by [[Ed Bryan]].<ref>[https://twitter.com/ItsMingyJongo/status/682274420052914176 Ed Bryan on Twitter: "@RareWarefan1985 @Ghoulyboy Terry, Minjy and HAG-1 where mine. Great drawings!" / Twitter] ([https://web.archive.org/web/20221116022039/https://twitter.com/ItsMingyJongo/status/682274420052914176 archive.org])</ref>


==Description==
The Hag 1 is first seen in the intro, where Mingella and Blobbelda use the Hag 1 to go through the [[Isle o' Hags]] and reach [[Spiral Mountain]], where they lift a large boulder off [[Gruntilda]]. After being freed, Gruntilda gets revenge on [[Banjo]], and the three sisters retreat into the Hag 1 and go back to [[Cauldron Keep]]. The Hag 1 does a lot of damage on its way back, and creates a large hole in the wall of Spiral Mountain. When Banjo and [[Kazooie]] enter [[Jinjo Village]], they learn that the Hag 1 drove into the Gray Jinjo House, killing every member inside.
--------------------------------------------------------------------------------
                              Stage 1 - Lazer Tag
--------------------------------------------------------------------------------


Grunty turns on two lasers of the hag 1 and makes it spin around. If you simply
More evidence of the Hag 1's damage shown from the trails it left in most hub areas (except [[Cliff Top]]). In [[Pine Grove]], the Hag 1's trail goes underwater. In both [[Wasteland]] and [[Quagmire]], the Hag 1 climbs vertical walls.
stand still and jump whenever a laser comes to you, you won't get hit.
Eventually, Grunty will pop out of the hatch and ask you a question. If you get
the question right, she'll use a slower attack. If you get it wrong, she'll fire
her spells much faster.


You'll switch into breegull blasting mode. Press up C until you're high enough
When Banjo and Kazooie reach the [[Hag 1 Boss Area|roof of Cauldron Keep]], they find Gruntilda inside the Hag 1, where it is subtitled "Monstrous Mechanical Mud-muncher." She attacks them violently with it, making use of the Hag 1's various abilities, including poisoning the air surrounding the machine. During the battle, Gruntilda appears to have difficulty operating the Hag 1, as she needs help to use the tank's weapons. Kazooie manages to destroy the Hag 1 by shooting a [[Clockwork Kazooie Egg]] into the main engine chamber.
to blast her. Switch to grenade eggs and hold right C or left C. As long as you
keep moving, you won't get hit. Blast her with four grenade eggs, since each egg
does three damage. You can't get her any lower than 90, so stop when you've done
so.


Gruntilda goes back into the hatch and drops a honeycomb. Save it for later,
===Battle===
when you're low on honeycombs.
====Phase 1====
The first phase starts with Gruntilda turning on two lasers on the opposite corners of the Hag 1 and spinning. They are easy to avoid, being fairly slow and simple to jump over. Eventually, Gruntilda will pop out of the tank's hatch ask a question. These questions differ from the ones asked in the [[Tower of Tragedy Quiz]] and have a time limit of 5 seconds to be answered. If the answer is correct, Gruntilda's next attack will be slower, however, if it's wrong, the attack will be faster (quickly enough for not even the [[Cheato Page|HONEYBACK cheat code]] to be able to regenerate in time).


--------------------------------------------------------------------------------
The duo will then have to switch to the [[Breegull Blaster]] mode and fire eggs at Gruntilda (aiming upwards) until her health drops to 90. After that, she will go back to inside the vehicle and drop two [[Honeycomb]]s (which won't disappear, making it possible to save them for later).
                          Stage 2 - Harder Lazer Tag
--------------------------------------------------------------------------------


Grunty turns on another two lasers of the hag 1 and makes it spint around. If
====Phase 2====
you simply stand still and jump whenever a laser comes to you, you won't get
Gruntilda turns two more lasers and starts spinning, but much faster than it did in the previous phase. Again, it is simple to avoid them by simply jumping, although the [[Talon Trot]] can also be used (which is not recomended, as when the duo eventually needs to switch to the Breegull Blaster mode, they'll be facing the wrong way and trotting around the tank too quickly will cause it to change directions, giving the two no chance to avoid the lasers).  
hit, despite the fact that there are four lasers. This time, the Hag 1 spins a
lot faster, but it still isn't hard to dodge the lasers. Don't switch to talon
trot, or you'll being facing backwards when you go into breegull blasting mode.
Eventually, Grunty will pop out of the hatch and ask you a question. If you get
the question right, she'll use a slower attack. If you get it wrong, she'll fire
her spells much faster.


Once you're in breegull blasting mode, aim at Grunty. Strafe left or right to
Gruntilda will eventually stop, giving the duo a chance to attack. The way to damage her is the same as the one used in the previous phase.
avoid her spells. You won't get hit if you keep moving. Use the control stick to
aim. After you've lowered her to 80 HP, stop, because you can't do any more
damage right now.


Save the honeycomb Grunty drops for later, when you really need them.
====Phase 3====
In the third phase, Gruntilda will deactivate the lasers and activate a mortar cannon. To avoid the next attack, Banjo and Kazooie must use the Talon Trot and run around the Hag 1, which will spin and eventually stop to fire the cannon. It is easy to avoid the projectiles by jumping over them while still using the Talon Trot. When the Hag 1 stays still for longer than normal, the duo must face it for Gruntilda to then ask a question. Like in the previous instances, answering correctly will slow down her attack.


--------------------------------------------------------------------------------
After she finishes attacking, use the Breegull Blaster to lower her health to 70.
                          Stage 3 - Pop Goes the Bear
--------------------------------------------------------------------------------


Grunty deactivates the lasers and calls in the mortar cannons. This time, you
====Phase 4====
want to switch to talon trot. Head around in a circle. The Hag 1 will spin,
In the fourth phase, Gruntilda will activate another mortar cannon. Her attacks will be mostly the same as the ones she used in the previous phase, but spinning faster, shooting larger projectiles and in four more directions. The way to avoid the attack is still the same, being to use keep moving and jumping over the projectiles while using the Talon Trot. Gruntilda will eventually ask a question again, and choosing the right answer will slow down her next attack.
then stop and fire a cannon. It's easy to dodge the initial blast, but you also
have to jump, or the shrapnel will hit you. You know when the blasting is over
when the Hag 1 stops for a long time. When that happens, get out of talon trot
and face her. She'll pop out of the hatch and ask a question. Answer it
correctly so she uses her slowe rattacks.


If you want to avoid the spells, you have to move non-stop. Fire grenade eggs at
Use the Breegull Blaster and shoot at Gruntilda again to get her health to 60 HP.
her and aim with the control stick. You might have to adjust your vertical
direction with the up and down C buttons so you can hit her. Blast her down to
70 HP.


Grunty drops another honeycomb, but don't waste it! You'll be needing them
====Phase 5====
eventually...
Gruntilda fetches the mortar cannons back, opens the exhaust port, activate two lasers in the front and activates the drill. She attacks similarly to how she did in the first phase, but due to the air coming out from the port, Banjo and Kazooie will recieve damage if coming in contact with it. The Hag 1 will attack by spinning around and then move forward to chase the duo. To avoid taking damage, use the Talon trot to try staying behind the tank for as much time as possible, until Gruntilda will pop out and ask a question that, like previously, choosing the wrong answer will make the next attack be faster.


--------------------------------------------------------------------------------
Use the Breegull Blaster to shoot at Gruntilda and drop her health down to 50 HP, but watch out for the lasers which are still turned on and limit the area available to move. The engine will then falter, giving the opportunity to use the [[Clockwork Kazooie Egg]] to enter the exhaust port (which temporarily stopped releasing air) and explode a battery while avoiding enemies.
                    Stage 4 - Pop Goes the Bear AND the bird
--------------------------------------------------------------------------------


Grunty will call in another mortar cannon. This time the hag 1 spins faster and
====Phase 6====
the blast is larger. There are also more shrapnel to avoid. If you stay in talon
The sixth phase works much like the previous one, but faster, with all lasers active and changing directions more suddenly. Also like the previous phase, stay behind the tank to avoid being damaged. Gruntilda will then ask a question to give the duo the opportunity to make her next attack slower.  
trot and keep moving and jumping when the shrapnel come, you shouldn't get hit.
However, you have to move back a little when you jump or you'll land on the
shrapnel and get hurt anyways. Answer Grunty's question correctly or she'll use
the quick spells.


Again, keep moving right or left and aim with the control stick. Blast her down
Again, shoot and bring her health down to 40 while watching out for the still activated lasers. The engine will get defective, giving another opportunity to use the Clockwork Kazooie Egg to enter inside the vehicle and explode another battery.
to 60 HP with grenade eggs. When you hit 60 HP, stop firing or you'll just waste
eggs.


Grunty drops another honeycomb, fortunately. Save them for the later stages of
====Phase 7====
the battle.
Now that both batteries are destroyed, the Hag 1 will shut down, making Gruntilda angry. She will then start shooting spells at Banjo and Kazooie. Use the Breegull Blaster to get her health down to 30.


--------------------------------------------------------------------------------
====Phase 8====
                        Stage 5 - Crank Up the Drill...
Gruntilda will start sending [[Minion]]s out of the hatch to attack the duo, giving more things to avoid while trying to shoot Eggs at her with the Breegull Blaster and drop her health to 15. These enemies can be used to get Honeycombs, seeing as they sometimes drop them when defeated and attacking one causes another to appear. To defeat them without wasting ammo, use the [[Beak Bayonet]].
--------------------------------------------------------------------------------


Grunty calls the cannons back in, fires up the drill, and switches on two
====Phase 9====
lasers. She also opens the exhaust port to air out the engine. You absolutely
Gruntilda will release a purple "cyanide and mustard-flavored" toxic gas into the air and releasing two Minions, limiting Banjo and Kazooie's time to defeat her. This can be difficult without all 10 oxygen bubbles acquired from [[Roysten]]. Continue shooting eggs with the Breegull Blaster at her while avoiding the enemies to drop her health to 1.
have to talon trot if you expect to avoid damage. She'll spin around, then try
to move forward with the drill, attempting to hit you. Talon trot to the edge of
the castle. Eventually, she'll throw in a sudden change in direction. You have
to anticipate these so you can jump at the right moment. It's much easier if you
make sure you're equally distant from both lasers on your sides. You want to be
near the edge, but not on the absolute edge, or you won't be able to jump
properly. You also have to be near the back of the Hag 1. Don't expect to be
constantly in the back, but you want to be near it when she stops. Once Grunty
pops out of the hatch, answer her question and start blasting.


You have to be a little more careful when you strafe. The lasers stay turned on,
====Phase 10====
so you only have a limited area to move. Keep an eye on the lasers or you'll
Both the gas and the enemies disappear and Gruntilda starts to prepare the "biggest, baddest spell [she] can muster" and accidentally reveals her last name, Winkybunion. While she charges the spell, keep moving and shoot an egg at her. This will make her "drop" the spell inside the tank's hatch and explode the entire Hag 1 alongside herself, finally ending the battle.
strafe right into them. Blast her with grenade eggs until she's down to 50 HP.


The engine will crack down because of her reckless driving. Quickly shoot a
=====Attack list=====
clockwork Kazooie and make it jump into the exhaust port, which isn't letting
*'''Gruntilda'''
out exhaust anymore. If you don't make it before the exhaust comes out again,
**Slow Green Fireball
you'll have to go through another round of dodging lasers and the drill.
**Fast Green Fireball
**Hyperspeed Purple Fireball
*'''Hag 1'''
**Lasers (one on each of the four corners)
**Mortar cannons
**The drill
**Infinite [[Minion|enemies]]
**Toxic gas


Another-nil to the pesky bear. Good for you, don't waste it.
===''Banjo-Kazooie: Nuts & Bolts''===
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', the Hag 1 can be seen in the introduction of the game where a narrator is retelling the story of ''[[Banjo-Kazooie]]'' and ''Banjo-Tooie''.


Hop over the cables inside the hag 1 and avoid the enemies. Clockwork Kazooie
==Gallery==
bombs detonate automatically on contact with enemies, so you don't want to hit
===''Banjo-Tooie''===
them. Head to the back and blow up either of the batteries.
<gallery>
Hag 1 BT intro.png|The Hag 1 in the opening scene.
Hag 1 BT behind.png|The Hag 1 preparing to attack Banjo and Kazooie.
Grunty in Hag 1 B-T.png|Gruntilda inside the Hag 1.
Hag 1 BT explosion.png|The Hag 1 explodes.
</gallery>


Grunty hears the explosion and proceeds to the next stage.
==Nomenclature==
{{Foreign names
|Spa = Hag 1<br>Monstruo Mecánico Traga-Barro
|SpaM = -<br>Mud Swallowing Mechanical Monster
|Ger = Hag 1<br>Großer Gräßlicher Grubengräber
|GerM = Hag 1<br>Big Horrible Dug Digger
|Ita = Strega 1
|ItaM = Witch 1
|Fra = Sorcière 1
|FraM = Witch 1
|Jap = マジョ1ごう モンスターメカニカルマッドマシン
|JapM = Witch #1 Monster Mechanical Mud Machine}}


--------------------------------------------------------------------------------
==Trivia==
                      Stage 6 - And Switch Four Lazerz On
*A GB plate at the rear of Hag 1 is a nod to Great Britain, [[Rare Ltd.]]'s country of origin.
--------------------------------------------------------------------------------


This stage can be pretty difficult, but if you make it out, you stand a pretty
==References==
good chance of winning. The Hag 1 is a hell of a lot faster and changes
<references/>
direction more suddenly as well. If you don't anticipate the direction changes,
{{BT}}
you're going to get hit. Stay equidistant between the two lasers to make the
[[Category:Vehicles]]
direction changes as easy as possible. The drill will force you back, but head
[[Category:Bosses]]
to the left or right a little if you get too close to the edge. Being right on
[[Category:Bosses in Banjo-Tooie]]
the edge will impair your ability to jump. Stay close to the back of the Hag 1,
as you'll need to be for this stage. Grunty will eventually pop her question, so
answer it correctly for the sake of you
 
When you see that you're about to strafe into a laser, head back the other way.
Keep changing direction like this and you won't get hit by her spells. Blast her
with grenade eggs down to 40 HP. It's okay to start picking up honeycombs now,
as you might be running low.
 
Grunty drops another honeycomb.
 
The engine breaks down, so fire another clockwork Kazooie into the exhaust port.
 
Hop the cables and destroy the other battery.
 
--------------------------------------------------------------------------------
                        Stage 7 - No! Poor Mr. Drill...
--------------------------------------------------------------------------------
 
This stage is extremely easy. Grunty sticks to the fast spells now and ditches
the questions, but you have unlimited space to move as Mr. Drill is no longer
here to scare you and neither are the lasers. Just strafe left or right to dodge
the spells. Blast her down to 30 HP to start the next phase. The rest of the
battle is in breegull blasting mode, by the way.
 
Grunty drops a honeycomb. Pick it up if you are in need.
 
--------------------------------------------------------------------------------
                          Stage 8 - The Flying Minions
--------------------------------------------------------------------------------
 
Grunty ponders whether or not there's anything left the hag 1 can do, and indeed
, there are still a couple of tricks you haven't seen. Grunty sends minions to
hop out of the hatch and attack you.
 
The minions can actually be a good thing. First of all, if you keep moving, you
probably won't get hit by them. Second of all, they sometimes drop honeycombs,
and I bet you'll be needing them now. Strafe to avoid the spells and blast
Grunty down. In between spells (you have to be really fast), grab a honeycomb or
kill off a minion. This is of superb importance.
 
When you lower her to 15 HP, stop. She drops a honeycomb and starts the next
stage.
 
--------------------------------------------------------------------------------
                          Stage 9 - Toxic Shock Attack
--------------------------------------------------------------------------------
 
I should note that minions keep coming out here, and Grunty continues to fire
spells. She releases purple cyanide into the air, limiting the amount of time
you have to kill her. You should've gotten 10 bubbles from Roysten, so you
definitely shouldn't lose due to running out of oxygen.
 
Continue blasting her with grenade eggs. You might not have many greandes left,
so switch to blue eggs and blast her down. Keep strafing to avoid minions and
spells. Pick up honeycombs in between spells. When you get her down to a mere 1
HP, the final stage begins, after she drops a honeycomb, of course.
 
--------------------------------------------------------------------------------
                      Stage 10 - Winkybunion's Big Oops
--------------------------------------------------------------------------------
 
Keep strafing. DO NOT STOP OR YOU WILL DIE! You probably are down to a couple
honeycombs, and her final purply spell will roast you if you stop moving. She
doesn't stop firing these things, so you can't rest. What you have to do is
shoot an egg at her while she holds the spell, causing her to drop the explosive
spell. Oops.
 
Grunty doesn't manage to find the spell in time, and as a result, the entire Hag
1 along with her body explodes into a million pieces. Congratulations, you've
beaten Grutilda Winkybunion!
 
Banjo and Kazooie head to the party at Bottles' house.
 
 
 
==Attack lists==
Most attacks are Grunty's spells.  But the machine's attacks include...
*Mortar canons
*Lasers
*The Drill
*Gas
 
[[de:Hag 1]]

Latest revision as of 15:35, December 10, 2023

“Feel the power of that V10 beast..”
Gruntilda, Banjo-Tooie

The Hag 1 is an object in Banjo-Tooie.

Location and uses[edit]

The Hag 1 is a drill-equipped amphibious tank used by Gruntilda, Mingella and Blobbelda. It uses a V10 engine and runs on Bigga-Bazza! batteries. It was designed by Ed Bryan.[1]

The Hag 1 is first seen in the intro, where Mingella and Blobbelda use the Hag 1 to go through the Isle o' Hags and reach Spiral Mountain, where they lift a large boulder off Gruntilda. After being freed, Gruntilda gets revenge on Banjo, and the three sisters retreat into the Hag 1 and go back to Cauldron Keep. The Hag 1 does a lot of damage on its way back, and creates a large hole in the wall of Spiral Mountain. When Banjo and Kazooie enter Jinjo Village, they learn that the Hag 1 drove into the Gray Jinjo House, killing every member inside.

More evidence of the Hag 1's damage shown from the trails it left in most hub areas (except Cliff Top). In Pine Grove, the Hag 1's trail goes underwater. In both Wasteland and Quagmire, the Hag 1 climbs vertical walls.

When Banjo and Kazooie reach the roof of Cauldron Keep, they find Gruntilda inside the Hag 1, where it is subtitled "Monstrous Mechanical Mud-muncher." She attacks them violently with it, making use of the Hag 1's various abilities, including poisoning the air surrounding the machine. During the battle, Gruntilda appears to have difficulty operating the Hag 1, as she needs help to use the tank's weapons. Kazooie manages to destroy the Hag 1 by shooting a Clockwork Kazooie Egg into the main engine chamber.

Battle[edit]

Phase 1[edit]

The first phase starts with Gruntilda turning on two lasers on the opposite corners of the Hag 1 and spinning. They are easy to avoid, being fairly slow and simple to jump over. Eventually, Gruntilda will pop out of the tank's hatch ask a question. These questions differ from the ones asked in the Tower of Tragedy Quiz and have a time limit of 5 seconds to be answered. If the answer is correct, Gruntilda's next attack will be slower, however, if it's wrong, the attack will be faster (quickly enough for not even the HONEYBACK cheat code to be able to regenerate in time).

The duo will then have to switch to the Breegull Blaster mode and fire eggs at Gruntilda (aiming upwards) until her health drops to 90. After that, she will go back to inside the vehicle and drop two Honeycombs (which won't disappear, making it possible to save them for later).

Phase 2[edit]

Gruntilda turns two more lasers and starts spinning, but much faster than it did in the previous phase. Again, it is simple to avoid them by simply jumping, although the Talon Trot can also be used (which is not recomended, as when the duo eventually needs to switch to the Breegull Blaster mode, they'll be facing the wrong way and trotting around the tank too quickly will cause it to change directions, giving the two no chance to avoid the lasers).

Gruntilda will eventually stop, giving the duo a chance to attack. The way to damage her is the same as the one used in the previous phase.

Phase 3[edit]

In the third phase, Gruntilda will deactivate the lasers and activate a mortar cannon. To avoid the next attack, Banjo and Kazooie must use the Talon Trot and run around the Hag 1, which will spin and eventually stop to fire the cannon. It is easy to avoid the projectiles by jumping over them while still using the Talon Trot. When the Hag 1 stays still for longer than normal, the duo must face it for Gruntilda to then ask a question. Like in the previous instances, answering correctly will slow down her attack.

After she finishes attacking, use the Breegull Blaster to lower her health to 70.

Phase 4[edit]

In the fourth phase, Gruntilda will activate another mortar cannon. Her attacks will be mostly the same as the ones she used in the previous phase, but spinning faster, shooting larger projectiles and in four more directions. The way to avoid the attack is still the same, being to use keep moving and jumping over the projectiles while using the Talon Trot. Gruntilda will eventually ask a question again, and choosing the right answer will slow down her next attack.

Use the Breegull Blaster and shoot at Gruntilda again to get her health to 60 HP.

Phase 5[edit]

Gruntilda fetches the mortar cannons back, opens the exhaust port, activate two lasers in the front and activates the drill. She attacks similarly to how she did in the first phase, but due to the air coming out from the port, Banjo and Kazooie will recieve damage if coming in contact with it. The Hag 1 will attack by spinning around and then move forward to chase the duo. To avoid taking damage, use the Talon trot to try staying behind the tank for as much time as possible, until Gruntilda will pop out and ask a question that, like previously, choosing the wrong answer will make the next attack be faster.

Use the Breegull Blaster to shoot at Gruntilda and drop her health down to 50 HP, but watch out for the lasers which are still turned on and limit the area available to move. The engine will then falter, giving the opportunity to use the Clockwork Kazooie Egg to enter the exhaust port (which temporarily stopped releasing air) and explode a battery while avoiding enemies.

Phase 6[edit]

The sixth phase works much like the previous one, but faster, with all lasers active and changing directions more suddenly. Also like the previous phase, stay behind the tank to avoid being damaged. Gruntilda will then ask a question to give the duo the opportunity to make her next attack slower.

Again, shoot and bring her health down to 40 while watching out for the still activated lasers. The engine will get defective, giving another opportunity to use the Clockwork Kazooie Egg to enter inside the vehicle and explode another battery.

Phase 7[edit]

Now that both batteries are destroyed, the Hag 1 will shut down, making Gruntilda angry. She will then start shooting spells at Banjo and Kazooie. Use the Breegull Blaster to get her health down to 30.

Phase 8[edit]

Gruntilda will start sending Minions out of the hatch to attack the duo, giving more things to avoid while trying to shoot Eggs at her with the Breegull Blaster and drop her health to 15. These enemies can be used to get Honeycombs, seeing as they sometimes drop them when defeated and attacking one causes another to appear. To defeat them without wasting ammo, use the Beak Bayonet.

Phase 9[edit]

Gruntilda will release a purple "cyanide and mustard-flavored" toxic gas into the air and releasing two Minions, limiting Banjo and Kazooie's time to defeat her. This can be difficult without all 10 oxygen bubbles acquired from Roysten. Continue shooting eggs with the Breegull Blaster at her while avoiding the enemies to drop her health to 1.

Phase 10[edit]

Both the gas and the enemies disappear and Gruntilda starts to prepare the "biggest, baddest spell [she] can muster" and accidentally reveals her last name, Winkybunion. While she charges the spell, keep moving and shoot an egg at her. This will make her "drop" the spell inside the tank's hatch and explode the entire Hag 1 alongside herself, finally ending the battle.

Attack list[edit]
  • Gruntilda
    • Slow Green Fireball
    • Fast Green Fireball
    • Hyperspeed Purple Fireball
  • Hag 1
    • Lasers (one on each of the four corners)
    • Mortar cannons
    • The drill
    • Infinite enemies
    • Toxic gas

Banjo-Kazooie: Nuts & Bolts[edit]

In Banjo-Kazooie: Nuts & Bolts, the Hag 1 can be seen in the introduction of the game where a narrator is retelling the story of Banjo-Kazooie and Banjo-Tooie.

Gallery[edit]

Banjo-Tooie[edit]

Nomenclature[edit]

Language Name Meaning
French Sorcière 1 Witch 1
German Hag 1
Großer Gräßlicher Grubengräber
Hag 1
Big Horrible Dug Digger
Italian Strega 1 Witch 1
Japanese マジョ1ごう モンスターメカニカルマッドマシン Witch #1 Monster Mechanical Mud Machine
Spanish Hag 1
Monstruo Mecánico Traga-Barro
-
Mud Swallowing Mechanical Monster

Trivia[edit]

  • A GB plate at the rear of Hag 1 is a nod to Great Britain, Rare Ltd.'s country of origin.

References[edit]