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Difference between revisions of "Split-Up"

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{{Infobox move
{{Infobox move
|image = [[File:Split-up.png|250px]]
|image = [[File:Split-up.png|250px]]
|game = ''[[Banjo-Tooie]]''
|game = ''[[Banjo-Tooie]]''
|world = [[Witchyworld]]
|world = [[Witchyworld]]
|buttons = {{button|N64|A}} while on [[Split-up Pad]]s
|buttons = {{button|N64|A}} while on a [[Split-up Pad]]
|uses = Separating [[Banjo]] and [[Kazooie]]
|uses = Splitting up [[Banjo]] and [[Kazooie]]
}}
}}
'''Split-up''' is an ability from ''[[Banjo-Tooie]]'' that can be learned in [[Witchyworld]], just behind the Big-Top Tent. When you find a pair of [[Split-up Pads]], have [[Banjo]] step on the Banjo pad and press {{button|N64|A}}, and [[Kazooie]] will leap out of her backpack onto the Kazooie pad, putting the player in control of the bear. In order to switch to Kazooie, stand on the Banjo pad again and press {{button|N64|A}}, and do the same with Kazooie on the Kazooie pad to switch back. Certain spots will also have colorful sparkles, called Swap Gas, which will allow the player to switch between characters by pressing {{button|N64|A}} while standing in them. To rejoin the pair at any time, simply have one run into the other. You cannot leave a world (or an [[Isle o' Hags]] area) while the bear and bird are still split up.
{{quote|Separate skills are what [[Banjo|you]] lack, so let's get [[Kazooie]] out of your pack! Find your [[Split-up Pad|pads]] is what you do, pressing {{button|N64|A}} makes one become two!|[[Jamjars]]|[[Banjo-Tooie]]}}
 
'''Split-Up''' is a move in ''[[Banjo-Tooie]]'' that allows [[Banjo]] and [[Kazooie]], when on [[Split-up Pad]]s, to seperate the two and allow both to walk around by themselves, giving them a mostly new moveset to do things the two together normally wouldn't be able to. It is taught to by [[Jamjars]] in [[Witchyworld]] for 160 [[Musical Note]]s, and is performed by pressing {{button|N64|A}} while on a Split-up Pad. While Split-Up, neither characters can leave the worlds they are currently in without the other
An obvious advantage of splitting up is that both characters can now learn their own set of moves to fit a greater variety of situations. Also, each character has their own attributes. Banjo alone can still swim underwater, [[Grip Grab|hang on edges]], and [[Climb|climb]] objects, while he only learns [[Pack Whack|one attack]] but multiple "utility" moves. Kazooie retains her ability to fire [[Egg]]s, [[Flight|fly]], [[Shock Jump Spring]], and use footwear, as well as learns new offensive moves. Lacking Banjo's weight also improves her agility and performance. At maximum energy, Banjo carries eight honeycombs and Kazooie has seven. At minimum, Banjo has three honeycombs and Kazooie has two.
 
Certain switches encountered in later worlds can only be activated when a certain character stands on them. Such switches often come in pairs which must be activated simultaneously, and are accompanied by Swap Clouds so the player can switch between characters. However these and all other Swap Clouds are only visible when the duo is split.
 
==Jamjars' Rhyme==
:Separate skills
:are what you lack,
:so let's get [[Kazooie]]
:out of your pack!
:Find your [[Split-up Pads|pads]]
:is what you do,
:pressing {{button|N64|A}}
:makes one become two!


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Revision as of 19:04, February 25, 2021

“Separate skills are what you lack, so let's get Kazooie out of your pack! Find your pads is what you do, pressing A Button makes one become two!”
Jamjars, Banjo-Tooie

Split-Up is a move in Banjo-Tooie that allows Banjo and Kazooie, when on Split-up Pads, to seperate the two and allow both to walk around by themselves, giving them a mostly new moveset to do things the two together normally wouldn't be able to. It is taught to by Jamjars in Witchyworld for 160 Musical Notes, and is performed by pressing A Button while on a Split-up Pad. While Split-Up, neither characters can leave the worlds they are currently in without the other