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Difference between revisions of "Sack Pack"
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{{ | {{distinguish|[[Shack Pack]]}} | ||
{{Infobox move | {{Infobox move | ||
|image = [[File:Sack Pack.jpg|200px]] | |image = [[File:Sack Pack.jpg|200px]] | ||
|game = ''[[Banjo-Tooie]]'' | |game = ''[[Banjo-Tooie]]'' | ||
|world = [[Cloud Cuckooland]] | |world = [[Cloud Cuckooland]] | ||
|buttons = {{button|N64|Z}} + {{button|N64| | |buttons = {{button|N64|Z}} + {{button|N64|CUp}} | ||
|uses = | |uses = Hop across dangerous terrain | ||
}} | }} | ||
{{ | {{quote|When faced by danger jump on top, now in the backpack [[Banjo|you]] can hop! Hold button {{button|N64|Z}} and then tap {{button|N64|CUp}}, safely inside is where you'll be!|[[Jamjars]]|[[Banjo-Tooie]]}} | ||
The '''Sack Pack''' is | The '''Sack Pack''' is a move that [[Banjo]], while [[Split-Up]] from [[Kazooie]], can use in ''[[Banjo-Tooie]]. It is taught by [[Jamjars]] inside the [[Central Cavern]] of [[Cloud Cuckooland]] if at least 765 [[Musical Note]]s have been obtained, and is performed by holding {{button|N64|Z}} and pressing {{button|N64|CUp}}, allowing Banjo to enter his backpack and hop around, crossing dangerous terrain and other hazards. | ||
{{BT}} | {{BT}} | ||
[[Category:Abilities in Banjo-Tooie]] | [[Category:Abilities in Banjo-Tooie]] |
Revision as of 14:50, February 12, 2021
- Not to be confused with Shack Pack.
Game(s) | Banjo-Tooie |
World(s) learned | Cloud Cuckooland |
Button(s) | + |
Uses | Hop across dangerous terrain |
- “When faced by danger jump on top, now in the backpack you can hop! Hold button and then tap , safely inside is where you'll be!”
- —Jamjars, Banjo-Tooie
The Sack Pack is a move that Banjo, while Split-Up from Kazooie, can use in Banjo-Tooie. It is taught by Jamjars inside the Central Cavern of Cloud Cuckooland if at least 765 Musical Notes have been obtained, and is performed by holding and pressing , allowing Banjo to enter his backpack and hop around, crossing dangerous terrain and other hazards.