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Difference between revisions of "List of Banjo-Tooie pre-release and unused content"

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[[File:Devil Bottles B-T.png|thumb|200px|Devil Bottles, the main feature of Bottles' Revenge]]
[[File:Devil Bottles B-T.png|thumb|200px|Devil Bottles, the main feature of Bottles' Revenge]]
'''Bottles' Revenge''' is an unused game mode in ''[[Banjo-Tooie]]'', which is only accessible via a cheating device. The mode was entirely removed from the [[Banjo-Tooie (Xbox Live Arcade)|Xbox Live Arcade]] port.
'''Bottles' Revenge''' is an unused game mode in ''[[Banjo-Tooie]]'', which is only accessible via a cheating device. The mode was entirely removed from the [[Banjo-Tooie (Xbox Live Arcade)|Xbox Live Arcade]] port.


The mode entails [[Bottles]]' ghost becoming a devil, named Devil Bottles, whom the second player would control to possess enemies, whom themselves would go after [[Banjo]] and [[Kazooie]]. Sparkles appear above controllable enemies. If several enemies are in range, the second player can press {{button|n64|R}} to switch between them. If an enemy controlled by Devil Bottles defeats Banjo, the first player takes control of Devil Bottles and vice versa. If Banjo enters a boss fight, Devil Bottles disappears until the fight is over. At some point during development, Devil Bottles was supposed to take control of bosses as well.<ref name="facebook">"[https://www.facebook.com/RareLtd/videos/233310981038890/ Rare Questions: Gregg Mayles' Feature He Really Wanted in a Game That Didn't Make It.]". Facebook. Posted February 29, 2020.</ref>
The mode entails [[Bottles]]' ghost becoming a devil, named Devil Bottles, whom the second player would control to possess enemies, whom themselves would go after [[Banjo]] and [[Kazooie]]. Sparkles appear above controllable enemies. If several enemies are in range, the second player can press {{button|n64|R}} to switch between them. If an enemy controlled by Devil Bottles defeats Banjo, the first player takes control of Devil Bottles and vice versa. If Banjo enters a boss fight, Devil Bottles disappears until the fight is over. At some point during development, Devil Bottles was supposed to take control of bosses as well.<ref name="facebook">"[https://www.facebook.com/RareLtd/videos/233310981038890/ Rare Questions: Gregg Mayles' Feature He Really Wanted in a Game That Didn't Make It.]". Facebook. Posted February 29, 2020.</ref>

Revision as of 17:07, December 22, 2020

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This is a list of pre-release and unused content from Banjo-Tooie.

Bottles' Revenge

Devil Bottles, the main feature of Bottles' Revenge

Bottles' Revenge is an unused game mode in Banjo-Tooie, which is only accessible via a cheating device. The mode was entirely removed from the Xbox Live Arcade port.

The mode entails Bottles' ghost becoming a devil, named Devil Bottles, whom the second player would control to possess enemies, whom themselves would go after Banjo and Kazooie. Sparkles appear above controllable enemies. If several enemies are in range, the second player can press R Button to switch between them. If an enemy controlled by Devil Bottles defeats Banjo, the first player takes control of Devil Bottles and vice versa. If Banjo enters a boss fight, Devil Bottles disappears until the fight is over. At some point during development, Devil Bottles was supposed to take control of bosses as well.[1]

The reason why Bottles' Revenge was removed is because Rare found that the second player could exploit boss patterns that would have otherwise made it possible for Banjo and Kazooie to defeat the boss. The developers did not have enough time to fix the mode, so it went left unused. The idea was retooled as the "Counter Operative" mode in Perfect Dark.[1]

Although Devil Bottles was removed, his talk icon is in the Tower of Tragedy quiz as one of the icons for selectable answers. The Xbox Live Arcade port updated the icon accordingly. Unlike the original icon, Devil Bottles' updated icon no longer shows him being cross-eyed.

References