Be sure to read our policy on citing sources before editing!

Difference between revisions of "Bazza! Superlife Battery"

From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
m
Line 1: Line 1:
{{Infobox enemy
{{Infobox species
|image = [[File:Bazza Superlife Battery.png|200px]]
|image=[[File:Bazza Superlife Battery.png|150px]]
|game = ''[[Banjo-Tooie]]''
|game=''[[Banjo-Tooie]]''
|world = [[Grunty Industries]]
|world=[[Grunty Industries]]
|weakness = [[Pack Whack]]
|icon =
}}
}}
'''Bazza! Superlife Batteries''' are used to power much of the equipment in [[Grunty Industries]]. Four batteries are found throughout the factory. They will run around and try to attack [[Banjo]] unless he uses the [[Pack Whack]] to stun them first.
'''Bazza! Superlife Batteries''' are used to power much of the equipment in [[Grunty Industries]]. Four batteries are found throughout the factory. They will run around and try to attack [[Banjo]] unless he uses the [[Pack Whack]] to stun them first.
Line 31: Line 29:
Bazza Superlife Battery 3.png|The third battery.
Bazza Superlife Battery 3.png|The third battery.
</gallery>
</gallery>
{{BT}}
{{BT}}
[[Category:Enemies]]
[[Category:Enemies in Banjo-Tooie]]
[[Category:Animate objects]]

Revision as of 03:34, August 27, 2020

Bazza! Superlife Batteries are used to power much of the equipment in Grunty Industries. Four batteries are found throughout the factory. They will run around and try to attack Banjo unless he uses the Pack Whack to stun them first.

After the batteries have been temporarily stunned, Banjo can use the Taxi Pack to transport the batteries one at a time to the four different areas that require power.

In addition to this, Hag 1 is powered by "Bigga Bazza" batteries. During the fifth and sixth phases of the final battle, the vehicle will stall occasionally; to advance the fight, Kazooie must fire a Clockwork Kazooie Egg in the vehicle's exhaust and use it to destroy the batteries.

Locations

There is also a signpost near the entrance to Grunty Industries that reveals these locations:

  • Above the entrance of the level.
  • On the second floor, in the Waste Disposal.
  • On the second floor, in the toxic waste area.
  • On the third floor, to the right of Mumbo's Skull.

Where the batteries must be inserted:

  • An entrance to the Waste Disposal Plant from the first floor.
  • The entrance to the electromagnet room on the second floor.
  • The entrance to the Twinkly Packing Challenge at the Boiler Room on the third floor.
  • The Cable Room on the fourth floor (which, by extension, opens up Banjo's entrance to the QA Room so that he can get the Jiggy there).

Gallery